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Career Officer
Join Date: Jun 2012
Posts: 217
# 11
12-14-2012, 03:04 AM
fleet mvam with it is almost imposable to kill. I only was able to kill him 2 times he got me 5 i basically had to do a 10% gdf stacked with all my tac buffs between his tts to do it. My shields without the t4 prock were like non existent compared to his!
Lieutenant
Join Date: Jun 2012
Posts: 91
# 12
12-14-2012, 04:59 AM
Its true, you can tank like crazy with the new tier 4 shield passives. I tanked the entire Starbase 24 enemy fleet without shields going down. The only time it when down briefly was when I was hit by multiple isometric charges...of course my shields bounced right back. It was fun for a bit being invulnerable but it gets boring quick after while...no challenge. The only thing to worry about was keeping the bleedthru damage on the hull in check.

My understanding is that the shield regeneration passive is proccing every second instead of every 6 seconds. Hope they fix this soon. This with the placate passive will surely make pvp unplayable. Placate passive has no cooldown. It needs a cooldown as well.
Career Officer
Join Date: Jun 2012
Posts: 371
# 13
12-14-2012, 05:48 AM
Quote:
Originally Posted by studleydoo View Post
My understanding is that the shield regeneration passive is proccing every second instead of every 6 seconds. Hope they fix this soon.
once in 6 sec will still be too much. The magnitude has to be tuned down a bit also. Remember, its supposed to be a small addition to all the other (main) shield heals.
Career Officer
Join Date: Jun 2012
Posts: 1,675
# 14
12-14-2012, 05:58 AM
****ing PvE garbage that was made to appeal to lamers who can't finish Elite STFs.

It annoys me that this passive even when fixed makes some ships almost but obsolete as damage dealers. I guess we'll all be running 2 AtB plasma setups just to get kills in the future. Not that that's a bad thing, it's a great setup. I just wish we had more freedom in options.


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Captain
Join Date: Jun 2012
Posts: 1,015
# 15
12-14-2012, 07:27 AM
Quote:
Originally Posted by snoge00f View Post
****ing PvE garbage that was made to appeal to lamers who can't finish Elite STFs.

It annoys me that this passive even when fixed makes some ships almost but obsolete as damage dealers. I guess we'll all be running 2 AtB plasma setups just to get kills in the future. Not that that's a bad thing, it's a great setup. I just wish we had more freedom in options.
Let's all take a moment to thank dontdrunkimshoot for crafting ahead of time what we need now purely out of the goodness of his heart and desire to set things on fire.
Captain
Join Date: Aug 2012
Posts: 12,086
# 16
12-14-2012, 08:08 AM
I've never run Theta - does it share a CD with EWP or trigger one?
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Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Lt. Commander
Join Date: Jun 2012
Posts: 193
# 17
12-14-2012, 09:46 AM
Quote:
Originally Posted by queue38 View Post
With
TSS III +548.8 per sec/per shield side
RSF III +246.7 per sec/per shield side
Passive +1,200ish per sec/per shield side
Total about +2,000 per sec/per shield side
Plus 75% shield damage reduction

It would take 8,000 dps to start taking down the shields

Wait there is TT also so times that by 4, 32,000 dps.

On a side note I was in a PUG vs. Premade today it ended at 7-15. I had over 1.6million in healing. (Most of the time it is around a 900k in PUG vs. PUG) but with my all Transphasic build I was 2nd in damage.
You do know that a Tac/escort can burst that high, and easily run over 10,000 dps for a sustained duration, such as a full Infected run.

I have a Tac/fleet tactical escort and run 9.5 dps. I was parsed at 20k dps blowing away the Tact cube in the being of Kitomer. And my gear/skill is not as good as some of my fleetmates. One fleetie that comes to mind did almost 40k on the same tact cube.

I am not saying a fleet star cruiser wouldn't be a problem to bring down with the passive and a solid defense build. I am calling BS on the guy saying he was sitting still for 10minutes with 3 escorts wailing on him. The negative defense penalty would translate into monstrous crit severity bonus for the escorts.
Career Officer
Join Date: Jun 2012
Posts: 1,307
# 18
12-14-2012, 11:27 AM
Quote:
Originally Posted by oridjerraa View Post
You do know that a Tac/escort can burst that high, and easily run over 10,000 dps for a sustained duration, such as a full Infected run.

I have a Tac/fleet tactical escort and run 9.5 dps. I was parsed at 20k dps blowing away the Tact cube in the being of Kitomer. And my gear/skill is not as good as some of my fleetmates. One fleetie that comes to mind did almost 40k on the same tact cube.

I am not saying a fleet star cruiser wouldn't be a problem to bring down with the passive and a solid defense build. I am calling BS on the guy saying he was sitting still for 10minutes with 3 escorts wailing on him. The negative defense penalty would translate into monstrous crit severity bonus for the escorts.
If anyone would like video of a cruiser sitting still with escorts pounding on it, let me know. I realize I have an alpha like a little girl so count my experience out, but I'm sure those other guys were really good.

Cheers happy flying!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Captain
Join Date: Jun 2012
Posts: 898
# 19
12-14-2012, 01:51 PM
Quote:
Originally Posted by studleydoo View Post
This with the placate passive will surely make pvp unplayable. Placate passive has no cooldown. It needs a cooldown as well.
The placate passive is ridiculous. I was in a pvp match where multiple people on the other team had it. I spent about an equal amount of time being able to target the enemy as not being able to target them. On top of that, it makes sensor analysis completely useless since you will will be placated a few seconds after you use it and lose your target lock.
----
@DevolvedOne
Empire Veteran
Join Date: Jun 2012
Posts: 6,526
# 20
12-14-2012, 02:15 PM
Quote:
Originally Posted by redricky View Post
Let's all take a moment to thank dontdrunkimshoot for crafting ahead of time what we need now purely out of the goodness of his heart and desire to set things on fire.
knowledge is power. with enough of it, you can effectively counter everything in game. except runabouts. the more knowledge i can share, the better opponents the rest of you will be. think of all those additional seconds you will last once i start firing at you!


Quote:
Originally Posted by oridjerraa View Post
You do know that a Tac/escort can burst that high, and easily run over 10,000 dps for a sustained duration, such as a full Infected run.

I have a Tac/fleet tactical escort and run 9.5 dps. I was parsed at 20k dps blowing away the Tact cube in the being of Kitomer. And my gear/skill is not as good as some of my fleetmates. One fleetie that comes to mind did almost 40k on the same tact cube.

I am not saying a fleet star cruiser wouldn't be a problem to bring down with the passive and a solid defense build. I am calling BS on the guy saying he was sitting still for 10minutes with 3 escorts wailing on him. The negative defense penalty would translate into monstrous crit severity bonus for the escorts.
i find that dps can be up to 10 times higher in pve then it can be in pve, for 1 reason

RESISTANCE

what player ships have, and what npcs do not. don't fool yourself into thinking you will ever do 10-20k dps in a pvp match. what the log parcer shows also takes into account all the off buff shots you fire, so you may peek at 40-50k dps, but not for longer then 10 seconds, and thats only against targets with 0 resistance.

in any pvp clash that isn't full of 1 shots only, don't expect to deal over 2k dps in an escort. even an escort constantly stomping a mud hole will likely never average over 4k. this isn't because your doing something wrong, its because you can be shooting at up to 75% resistance shields, and up to 50% resistance hull.

add on top of that the pasives and heals over time these invinca cruisers can run, and they are out healing the damage you and maybe 2 others can deal.


Quote:
Originally Posted by thissler View Post
If anyone would like video of a cruiser sitting still with escorts pounding on it, let me know. I realize I have an alpha like a little girl so count my experience out, but I'm sure those other guys were really good.

Cheers happy flying!

since 99% of your shots in a match are all within the space of a single second, i'd love to see the dps that is calculated for that! 1 shot builds like that are the only thing that could get sky high dps in a pvp match.
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