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So with Acc cleared up, what the difference between CrtD and CrtH? I was always under the impression that if you didn't have accx3 you then wanted the rest as CrtD but from what you've written I'm guessing im wrong.
Am I right in assuming, those bigger yellow numbers that pop up when your doing damage is CrtH?
Sorry Zahinder if I seem to have hijacked your thread! But I hope this is the info you were after!
critH is crit chance, crtD is crit severity. crtD doesn't seem like it does that much, like it applies its modifier before many of the other damage modifiers are applied, leaving the increased damage of the crits not as high as they proboly should be. i would go for crtH every time over crtD
I prefer CrtDx3 on my DHCs. It gives me 70% critical severity on top of my 66% critical severity passive.
As for ACC, here are some tests that I have done with fleet mates in the past:
1) We compared a single [acc]x3 and [crth]x3 turret. From what we observed, against my 80% defense, the ACC modifier hit about 80% of the time with 1.5k. The CrtH modifier hit about 60% of the time with 1.6k. This was with about 750+ shots.
2) We compared a single [crtd]x3 DHC. From what we observed, against a fleet mate's ~81% defense, I hit about 80% of the time with ~750 shots.
I currently have all [crtd]x3 DHCs and a turret. I intend to replace the pre-Season 7 Borg turrets with [crth] to increase my chances to get a placate proc from the T4 Romulan reputation passives.
My double rainbow beam of doom is pure awesome (chrono duel beam bank in the lobi store). I mean... Who doesn't love +100 to badassery when its freaking double rainbows of doom!?
Lol in all seriousness, each energy type has its place in specific builds.
"Inquisitors? They're sneaky dudes. Useful, yes, even nescessary, but I wouldn't buy a used aircar from any of them."
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?