Join Date: Jun 2012
Posts: 3,977
# 41
12-17-2012, 10:56 AM
in the foundry there are two jem'hadar cruisers listed when choosing to put a costume onto a space actor.

one is the heavy escort, but the other shows the fighter. not only should the fighter be listed as a fighter, as far as i can tell there is no jem'hadar battleship costume anymore.

i think if this goes live there may be a costume error popping up on people who have used the jem'hadar battleship. EDIT - Seems this has already gone live. but someone might want to look at it anyway, or at least add back the battleship

there are also two fek'ihri dreadnoughts and one shows a terran empire jupiter class.

House of Cards - Lvl 46 Fed mission

Last edited by captainrevo1; 12-17-2012 at 11:02 AM.
Career Officer
Join Date: Sep 2012
Posts: 3,023
# 42
12-17-2012, 12:17 PM
Updated the Galrondon Core System patrol so the Gekli no longer fail to start moving again after waiting for the player.
Thank you. That system is needed for the satellite radiation scan daily and it's nice to go along with the sector patrol daily to kill 2 targs with 1 stone. I only did this once a couple weeks ago and for me the Gekli got to the very end of the path to the point they were suppose to leave the system but stopped and wouldn't leave. I scanned the satellite nearby to complete that daily but had to do a different system to complete the other. I didn't want to chance it having to go through all that boring escorting and have them glitch again wasting another 15 minutes. I can't stand this mission. It's boring and takes too long.
I use to be with it. But I don't remember what "it" was. Now what I'm with isn't it, and what's it seems weird and scary to me.
Starfleet Veteran
Join Date: Jun 2012
Posts: 669
# 43
12-17-2012, 02:20 PM
Satellite Radiation Scan Daily? Didn't know there was a daily for that, butt then I never did Gally Core, because I don't like the Gekli AI, it has always been bugged since that fleet action.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Career Officer
Join Date: Jun 2012
Posts: 56
# 44
12-18-2012, 06:41 AM
Was testing out the recent change to the Rotating Weapon Frequency ability and here are the numbers.


Jem'Hadar Full-Auto(3 shot burst) - 3,3,4,2,4,3,3,3,3,3 clearly and averaged of 3 shots

Disruptor High Density Beam - 5,6,4,7,5,4,5,4,5,8 I would call that an average of 5


Jem'Hadar Full-Auto(3 shot burst) - 11,13,9,11,7,6,12,8,13,5 a great improvment, would call that an average of 9/10 bursts.
And for good measure the Full-auto spread that normally gets adapted to after 1 use, I was able to get 3 in a row before being adapted.

Disruptor High Density Beam - 100 shots....that is when I stopped counting...it never got adapted to

Further testing of random weapons I had on me reveal that Disruptor and Antiproton weapons primary fire don't get adapted to, however all secondary weapons get adapted to at a notably improved rate with the exceptions of the Disruptor Minigun that still adapts in 1 shot and the Proton Distortion(Ghostbuster)'s secondary not being adapted to.

Any other weapons I have tested thus far appear to be working well with the improved ability.

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