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Rihannsu
Join Date: Jun 2012
Posts: 12,514
# 41
12-15-2012, 01:59 PM
Quote:
Originally Posted by hippiejon View Post
I have noted that when designing a mission, a lot of authors tend to design toward the player without the leet skills and great gear, often times making it almost too easy for someone with good gear and skills.

My inclination is to go the other way with it and make combats difficult where I can.
I want to force you to respawn ... at least once.
I want getting through my fights without respawning to mean that you are indeed a bad mother f'er.
I can't handle my own fights sometimes.

I do think that overall designing for the player who doesn't have the best stuffs is probably better than my approach, I'm just a jerk
Play with that respawn button, ya babies
Hehe.... I have enough practice in ground PvE that I can brutally maul Dahar masters.

If you want fun... try doing B'Vat's Legacy.... and wiping out the klingons. Hehe....
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Lieutenant
Join Date: Aug 2012
Posts: 41
# 42
12-15-2012, 02:23 PM
Quote:
Originally Posted by bareel View Post
On the difficulty thing that will be impossible to please everyone.

Keep in mind the average PuG takes nearly 15 minutes to do ISE, the easiest of the space stfs. The really good groups can do CSE in under 5 minutes the fomerly most difficult one.

The disparity between a good build as far as boffs and equipment choices go and a bad build is so large it is unreal. Then take into account the extra 10-20 % effectiveness gear can give you and yeah.
then toss in Branflakes saying the average playtime is 15-20 min. so a foundry mission will qualify, means that the mission should need to be around 40 min long for bad build players so the players with good builds can get something out of the Officer Report Daily mission other wise the mission gets canned for the daily.
Lieutenant
Join Date: Aug 2012
Posts: 41
# 43
12-15-2012, 02:27 PM
Quote:
Originally Posted by litchy74 View Post
Well done to the devs, this change is great and my fed toons love playing a little rescue mission called 'The Corsiars'. Great mission with space combat and a great little story, a neat twist in one encounter as well. Can't remember the author but better than a lot of the patrol mission.
yeah, was a fun mission, too bad they desided that it doesn't qualify for the daily mission anymore. Wont be long till the only missions that qualify will be the "epic 1.5 hr adventures"
Career Officer
Join Date: Jun 2012
Posts: 844
# 44
12-15-2012, 04:16 PM
Quote:
Originally Posted by zahinder View Post
Stupid question, but if you leave a mission halfway through, does any progress get saved?

That's been my biggest reluctance toward doing multihour missions. (I have no problem otherwise -- again, my love of Foundry is for _STORY_, not phat lewt)
It does, to a certain extent. You still have to load through each map, but upon loading it should automatically give you the box to load the next map if you've already completed it. Anything on the map you are on gets lost, however.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Empire Veteran
Join Date: Jun 2012
Posts: 588
# 45
12-15-2012, 04:59 PM
I enjoy doing Foundry missions for not only the loot, of course, but in a lot of cases the story. If I want combat I do what Cryptic makes, if I want an interesting story I try the Foundry.

My favorite of the many that I've done is City of the Polmar Ree, which I did before it was ever spotlighted (shortly after it was made). That is one amazing mission if you don't care about combat and have approximately 2 hours. I've done it twice, some of the most fun I've ever had on a computer.
____________________________________
I am retired from STO. By the way, hindsight is 20/20.
Ferasan Shadow Force | Borg Extermination Squad
Captain
Join Date: Jun 2012
Posts: 1,395
# 46
12-15-2012, 05:14 PM
It's a fair bit of fun and thank goodness they've tied a decent source of FMs into something on a feasible timescale, but it's a bit lame that missions stop dropping items after a few runs. It's not so much that I'm greedy as that I want to feel materially justified in spending my time not doing Borg stuff or whatever.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Lt. Commander
Join Date: Aug 2012
Posts: 119
# 47
12-15-2012, 05:53 PM
I've played two story-driven missions so far. They both were pretty thin, felt heavily scripted and linear. There were ZERO element of surprise and ZERO choice that would change the outcome of the mission. It may be because of engine limitation and I admit the stories were close to be on par with what Cryptic has released (that's not necesseraly good) but unfortunately none of the foundry missions offers "special rewards".

So what's left of interest? The mapping. And the best map I've seen so far was from a mindless shooting mission.

I hope that the "big-shot authors" won't go whine to Cryptic to prevent those shooters from counting for Officer Report because I feel that those are the only ones that I'll play from the foundry.
Captain
Join Date: Jun 2012
Posts: 804
# 48
12-15-2012, 06:26 PM
Quote:
Originally Posted by shimmerless View Post
It's a fair bit of fun and thank goodness they've tied a decent source of FMs into something on a feasible timescale, but it's a bit lame that missions stop dropping items after a few runs. It's not so much that I'm greedy as that I want to feel materially justified in spending my time not doing Borg stuff or whatever.
I understand what you mean. However, one of the things I think they are trying to do over the course of Season Seven's run is to diversify people's gameplay. Until now, there hasn't been much use for the foundry, except for the clickies, in terms of rewards. Now the Foundry has the officer report on a 30-minute cooldown instead of a 24 hour cooldown and it can be done as many times as desired. If one played it for two hours, keeping each mission within the 30-minute cycle, one could earn more Dilithium than they did running three missions per day. And that's only two hours. And 50 marks each mission? That's a big help.

Loot Drops can be obtained without limit in any of the other content which does not reward nearly as much Dilithium or as many marks. Like I said, it seems that diversification is their goal, so that those who play a well-rounded sampling of multiple gameplay elements will get a well-rounded sampling of rewards. I think they've achieved the balance they need. Now if they would just resist the urge to go changing it up again, it should be good to go.

They can pad out the progress through the seasonal content likeStarbase, Embassy, Omega and New Romulus all they want, making it cost enough marks and dilithium that it would take nearly the entire season's run to hit Tier 5, so long as there are enough sources of marks and Dilithium that it can be realistically achieved within that timeframe by the average player.

I'm actually looking forward to Season 8 and what it will bring in terms of new territory to excperience, As long as they hook all the new areas into the Foundry then even if everyone congregates in the same sector block, all playstyles can be accomodated.

Bring it on!
I personally want a Star Trek game that is actually Star Trek. On a qualitative level that could be a lot of different things for a lot of different people. But on a quantitative level, if the developers were to watch star trek and make the game like what they see, then at least it will be a shot in the right direction, as far as I am concerned.
Career Officer
Join Date: Jun 2012
Posts: 844
# 49
12-15-2012, 06:50 PM
Quote:
Originally Posted by squonkman View Post
I've played two story-driven missions so far. They both were pretty thin, felt heavily scripted and linear. There were ZERO element of surprise and ZERO choice that would change the outcome of the mission. It may be because of engine limitation and I admit the stories were close to be on par with what Cryptic has released (that's not necesseraly good) but unfortunately none of the foundry missions offers "special rewards".

So what's left of interest? The mapping. And the best map I've seen so far was from a mindless shooting mission.

I hope that the "big-shot authors" won't go whine to Cryptic to prevent those shooters from counting for Officer Report because I feel that those are the only ones that I'll play from the foundry.
The great thing about the Foundry is diversity. Some like action missions. Some like story missions. Some hate one or the other. One person may think a given mission is the best in the Foundry, while another thinks it's the worst ever created. In my opinion almost all Foundry missions that focus on story (as opposed to just being combat) have better stories than all but the very best Cryptic missions, but you're certainly entitled to your opinion.

Anyway, I don't think you need to worry about anyone advocating to nerf combat oriented missions. For the most part, I think Foundry authors in general are supportive and respectful of one another's works. There's no reason for us to be fighting with other people over what they make, because there's nothing stopping us from doing our own thing (of course it's possible I'm just naive).

Not to mention, I think you overestimate our sway with Cryptic. They don't listen to us as much as you'd think.

The only thing is those of us with longer missions would like it if the reward would scale a bit more so that we were more on-par with the shorter missions. That being said this has all been a major improvement from how things were before, so while I think improvements could be made, I don't have any complaints.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Captain
Join Date: Jun 2012
Posts: 3,037
# 50
12-15-2012, 07:19 PM
Quote:
Originally Posted by nagorak View Post

Anyway, I don't think you need to worry about anyone advocating to nerf combat oriented missions. For the most part, I think Foundry authors in general are supportive and respectful of one another's works. There's no reason for us to be fighting with other people over what they make, because there's nothing stopping us from doing our own thing (of course it's possible I'm just naive).

Not to mention, I think you overestimate our sway with Cryptic. They don't listen to us as much as you'd think.
I agree. Diversity is a great thing. We have missions that range from deadly serious and grim social commentary to one I played tonight called "Orions-A-Go-Go!" which was utterly silly but fun. I really have no problem with the shooter missions.

My only real disappointment right now is that players may not really be exploring the Foundry and its diversity, but instead repeating the same mission many times in order to just farm loot, kind of the same way that they used the clicky to farm dilithium.

That doesn't mean that the battleship royal isn't a legit and interesting mission. I'm actually thinking of making something similar, but using my building skills to really showcase the sets maybe to help inspire other players to learn to build and be creative with the foundry.

Plus, I bet that author's tip jar is pretty impressive. I'm kind jealous of that, lol.
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