If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
Well, with another you can do double the dilithium gathering once at that level for starters. Also double the doff recruiting from SFA to use for fleet stuff or just to sell. Just about anything you can do to farm, gather or obtain that is tradeable with your current toon you can do with a 2nd one.
I have a KDF toon for the contraband farming and the hope that Cryptic will one day flesh out that faction and make them fun.
Ive been playing the same toon since beta, i tried KDF for a while but i wasn't a fan.
so can anyone give me some of the main advantages of creating a 2nd fed toon?
It's good to have all the different class characters (Tac, eng, sci) to figure which one suits you better and to develop different tactics of play. I have times where I am more on an Engi' kick, or Sci or Tac'. Knowing all three classes helped me learn to play the game betterby hashing out what and who works better where. Also some missions benefit from having a mix of classes and if you can cover all bases, your better off teamwork wise.
The extra resource aquirement through additional doff missions and exchange sale capabilites help out well too.I have three toons in a fleet and between them (mostly via doff missions) I have ben able to contribute about 2 million fleet points worth of assetts to my fleet. As a student in college, busting my brains out with schoolwork, I didnt have the time to grind the missions as much this last semester but with the number of toons and doff missions done, I am still one of the highest contributing members of my fleet.
It all depends on what you want to get out of the game. Different classes (tact, sci, eng) can give you a chance to try different builds.
Not counting various "Aliens" I hope to one day be part of their respective Factions, I have 10 Federation characters, even if you eliminate the Xindi and Ocampa "Aliens" from that group, you still have 8 alts all different species, because I like the idea of playing various different races.
You ask about a 2nd. I have 14, 10 feds 4 kdf. 4 tacts, 3 engi's, 3 sci, 2 tac kdf,1 sci, 1 engi.
Why so many, different builds on each one, different ships, different setups,different designs. Keeps it fun if i get bored of one character to switch to another. A different took for different scenarios.
Depends on what you want to do with it. I have four characters, my main character I see as my primary Player Character. I have two other Federation characters, both of whom I created for story reasons. The first is a Romulan exile who joined Starfleet when the Empire attacked his colony in retaliation for seeking Federation aid in the wake of the Hobus disaster. The second is a Klingon from the 29th Century, whose Wells class time ship was captured by the Tholians and trapped in the Azure Nebula, until he and his officers were able to escape during a Starfleet raid on the facility.
My KDF character I built up to be a recurring character in a series of Foundry missions I've started about my characters and the fleet they're part of. I've not had much chance to play him, only got to the Devidian missions in the KDF storyline, but I'm hoping to get the chance to finish levelling him up once I finish levelling my my new 29th century character.
Vice Admiral Laurence Corrin - USS Trafalgar
Captain Takaram ch'Rihan - USS Khellian
Captain Korax joH'a' vo'poH - USS Hartnell
General Hothkar, Son of Ta'lon - IKS oDwI'