Career Officer
Join Date: Nov 2012
Posts: 125
# 1 Advantages of a 2nd toon
12-15-2012, 09:47 PM
Ive been playing the same toon since beta, i tried KDF for a while but i wasn't a fan.

so can anyone give me some of the main advantages of creating a 2nd fed toon?
Join Date: Sep 2012
Posts: 27
# 2
12-15-2012, 10:11 PM
Well, with another you can do double the dilithium gathering once at that level for starters. Also double the doff recruiting from SFA to use for fleet stuff or just to sell. Just about anything you can do to farm, gather or obtain that is tradeable with your current toon you can do with a 2nd one.

I have a KDF toon for the contraband farming and the hope that Cryptic will one day flesh out that faction and make them fun.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
"STO is like a box of chocolates, you never know what bug you're gonna get."

Original Join Date: Jan 2010

Last edited by bluegeek; 12-17-2012 at 04:07 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,417
# 3
12-15-2012, 10:22 PM
Originally Posted by twistedvaccine View Post
Ive been playing the same toon since beta, i tried KDF for a while but i wasn't a fan.

so can anyone give me some of the main advantages of creating a 2nd fed toon?
It's good to have all the different class characters (Tac, eng, sci) to figure which one suits you better and to develop different tactics of play. I have times where I am more on an Engi' kick, or Sci or Tac'. Knowing all three classes helped me learn to play the game betterby hashing out what and who works better where. Also some missions benefit from having a mix of classes and if you can cover all bases, your better off teamwork wise.

The extra resource aquirement through additional doff missions and exchange sale capabilites help out well too.I have three toons in a fleet and between them (mostly via doff missions) I have ben able to contribute about 2 million fleet points worth of assetts to my fleet. As a student in college, busting my brains out with schoolwork, I didnt have the time to grind the missions as much this last semester but with the number of toons and doff missions done, I am still one of the highest contributing members of my fleet.
Join Date: Jun 2012
Posts: 886
# 4
12-15-2012, 10:26 PM
It all depends on what you want to get out of the game. Different classes (tact, sci, eng) can give you a chance to try different builds.

Not counting various "Aliens" I hope to one day be part of their respective Factions, I have 10 Federation characters, even if you eliminate the Xindi and Ocampa "Aliens" from that group, you still have 8 alts all different species, because I like the idea of playing various different races.
Lt. Commander
Join Date: Jun 2012
Posts: 155
# 5
12-15-2012, 11:20 PM
You ask about a 2nd. I have 14, 10 feds 4 kdf. 4 tacts, 3 engi's, 3 sci, 2 tac kdf,1 sci, 1 engi.

Why so many, different builds on each one, different ships, different setups,different designs. Keeps it fun if i get bored of one character to switch to another. A different took for different scenarios.
Starfleet Veteran
Join Date: Jun 2012
Posts: 590
# 6
12-16-2012, 12:16 AM
Moar Dilithium.
Starfleet Veteran
Join Date: Jun 2012
Posts: 334
# 7
12-17-2012, 01:45 PM
My second toon is a non-combat toon. All she does is DOFF missions and process contraband from both toons and easily makes the 8k refining limit, giving me 16k refined each day.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." Q
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Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 8
12-17-2012, 01:56 PM
there are over 60 combinations or race+ profession+ ship that I wish to try out
thus many many alts are needed
Join Date: Jun 2012
Posts: 2,463
# 9
12-17-2012, 06:49 PM
It gives you a chance to play a different play style. I got a Fed Engineer Captain. And plan on creating a 2nd to try Tactical. I got the idea running around a female character packing double pistols.

Plus like the others say, you will double your amount of Dil, and other stuff you can do.
Join Date: Jun 2012
Posts: 718
# 10
12-17-2012, 10:17 PM
Depends on what you want to do with it. I have four characters, my main character I see as my primary Player Character. I have two other Federation characters, both of whom I created for story reasons. The first is a Romulan exile who joined Starfleet when the Empire attacked his colony in retaliation for seeking Federation aid in the wake of the Hobus disaster. The second is a Klingon from the 29th Century, whose Wells class time ship was captured by the Tholians and trapped in the Azure Nebula, until he and his officers were able to escape during a Starfleet raid on the facility.

My KDF character I built up to be a recurring character in a series of Foundry missions I've started about my characters and the fleet they're part of. I've not had much chance to play him, only got to the Devidian missions in the KDF storyline, but I'm hoping to get the chance to finish levelling him up once I finish levelling my my new 29th century character.

This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!

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