I understand the shield regen passive has been reduced with the patch today... I am concerned it went too far and affected the baseline regen skills as well or I am just missing it? I ran a STF today and my regen has been drastically reduced.
What are opinions here? I knew it was out of control before, but now it seems (keyword) that we went to the other extreme.
Last edited by l0cutus359; 12-21-2012 at 01:10 PM.
Instead of fixing the bug, gathering data and then deciding whether the original ability levels were overtuned, Cryptic decided to fix the bug (that made the ability six times more powerful than it should have been) and on top of that implement a 66-75% nerf at the same time.
The only people who are going to really notice a difference over not having the ability (in it's current state) are those with builds emphasizing passive shield regeneration.
Overracted is right. The last instance of ISE I played ended with a mutual agreement to bail. The spheres were on steriods and the last tac cube was one-shotting everything
Ran ISE after the patch last night, didn't have any problems. So I disagree with half your post. As for the rest of it, they did go a little too far with the nerf hammer.
"DRASTICALLY reduced shield regen..."
Yeah, no kidding. Let's see... we went from 1000/1 second down to 250/6. Um. Wow. I mean the original LISTED value was 1000/6. If they had put it back there, and given us what was originally intended, that would have been fine, but as is, they not only bug fixed it, but then annihilated it. 250/6 almost isn't noticeable, at least not as far as it's intent, which is fighting the Borg.
I concur. The shield regen passive is negligible, contrary to what someone else is saying on another post... I chose that passive specifically b/c of the stats, and now it's marginally useful at best. Yes it was OP and going off too often, and it needed to be fixed, but I still don't think it's doing what it's supposed to be doing. Gods forbid we get something USEFUL to give us an edge in HOSE. At least the ground traits seem to be performing as promised, so far...