Lt. Commander
Join Date: Nov 2012
Posts: 146
# 1 DPSing
01-23-2013, 09:36 PM
I've been told it's possible to do 10k, 12k dps, just wondering how.

Right now, I have a Chimera class destroyer with 4 dual heavy disruptor cannons from mk X to XII, different rarities, and 2 mk II turrets in the rear, and one phaser array (meaning to replace it with a disruptor array) I don't this game has gives you the option to look at another's players equipment in game, like some others do.
Lt. Commander
Join Date: Jul 2012
Posts: 204
# 2
01-24-2013, 07:54 PM
That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.
Captain
Join Date: Jun 2012
Posts: 4,776
# 3
01-24-2013, 08:19 PM
Dual heavy cannons, APA, CRF, TT, TF, GDF, and decloaking ambush will do the job (maybe APO too). Then add in debuffs like FomM and APB and you're talking serious damage. However as stated, it is not sustainable for more than about 5-10 seconds though.
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Lt. Commander
Join Date: Oct 2012
Posts: 152
# 4
01-24-2013, 09:32 PM
It's possible for a science captain to do 10k+ sustained DPS in a tac Vesta, but you really need to master your skills and gear in order to do so. That build will also rely on plasma weapons for the DoTs, so it'll be most effective on boss enemies. Plasma is also generally not that good in PvP.
Captain
Join Date: Nov 2012
Posts: 1,096
# 5
01-25-2013, 12:52 AM
Quote:
Originally Posted by mbp101287 View Post
That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.
Nope its possible to do that much damage over a whole STF. With the time being measured from your first to your last shot
But yoou need to know your ship and your skills. So its not easily doable.

With a cruiser even 8k are doable. Most normal escort(orugs) cant even do that.
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Captain
Join Date: Jun 2012
Posts: 891
# 6
01-25-2013, 07:59 AM
Quote:
Originally Posted by mbp101287 View Post
That's gonna be most likely burst-over-short-periods dps, not sustained-indefinitely dps. Combining different abilities, batteries, consoles, and sets can boost it that high over short periods but i would expect no more than about 7500 sustained dps.
Using ACT over the course of a STf; My bursts range north of 35k DPS, sustained can go north of 14k. A 10-12k ship is a pretty easy feat anymore.
Lt. Commander
Join Date: Nov 2012
Posts: 146
# 7
01-25-2013, 11:44 AM
I also got the isometric charge very rare console, that looks pretty good, is it?
Captain
Join Date: Jun 2012
Posts: 1,071
# 8
01-25-2013, 01:49 PM
Quote:
Originally Posted by fedman70 View Post
I also got the isometric charge very rare console, that looks pretty good, is it?
Some people swear by it, but I never really was impressed. I tried it using a captain with 7 points in Particle Generator Skill, a MK XII Blue Particle Generator console, and 4x MK XII White Particle Generator console (Sci Vesta) and it barely made a dent in the Elite Borg Sphere clumps.

Though, my first real experience with Isometric Charge was when they first added it to the Elite Negh'vars in Cure, and that could do a total party kill for a single one fired then (since nerfed a bit). So, I keep comparing it to that monster OP NPC weapon of yore and it falls far, far short of that.

If you want to min-max (which is if you want sustained DPS, that's what to go for), limit how many Universal consoles you have that aren't stat buffs. Anything with a cooldown will typically have spike DPS, but the time it isn't firing is DPS you're missing.

Last edited by tom61sto; 01-25-2013 at 01:52 PM.
Career Officer
Join Date: Jun 2012
Posts: 829
# 9
01-25-2013, 02:24 PM
Quote:
Originally Posted by fedman70 View Post
I've been told it's possible to do 10k, 12k dps, just wondering how.

Right now, I have a Chimera class destroyer with 4 dual heavy disruptor cannons from mk X to XII, different rarities, and 2 mk II turrets in the rear, and one phaser array (meaning to replace it with a disruptor array) I don't this game has gives you the option to look at another's players equipment in game, like some others do.
Well, unless that's a typo, I think you might need to upgrade the Turrets from Mk II to Mk X. There's a start. Next, Tactical Team I, Cannon: Scatter Volley I, Cannon: Rapid Fire II, Attack Pattern Omega III in the Commander Tac slot. Third, you might want to be a Tactial Officer (not required, and you might BE, but you didn't say so). Fourth, set Weapon power high.
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Lt. Commander
Join Date: Nov 2012
Posts: 146
# 10
01-26-2013, 06:38 AM
Quote:
Originally Posted by icegavel View Post
Well, unless that's a typo, I think you might need to upgrade the Turrets from Mk II to Mk X. There's a start. Next, Tactical Team I, Cannon: Scatter Volley I, Cannon: Rapid Fire II, Attack Pattern Omega III in the Commander Tac slot. Third, you might want to be a Tactial Officer (not required, and you might BE, but you didn't say so). Fourth, set Weapon power high.
Yes, it is a typo. Anyone use tri-cobalt torps? I was thinking, just imagine an MK XII rare tricobalt torps with a +% console AND torpedo high yield III, 4 torpedos, that's like 36K damage, isn't it? Provided they all hit with the ship's shields down. Just make sure to be close to them so they don't get shot down.
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