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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 31
12-20-2012, 10:42 AM
Quote:
Originally Posted by patrickngo View Post
With the Shield T4 rep, it's not a nerf though-it's putting it back to what the tooltip said it's supposed to do
Unfortunately I only have memory to work from.


Did it actually say "12s immunity" in the UI when choosing the power?

STO Wiki page on the Rep system passives doesn't have that listed.

Captain
Join Date: Jul 2012
Posts: 2,623
# 32
12-20-2012, 11:02 AM
Quote:
Originally Posted by ussultimatum View Post
Unfortunately I only have memory to work from.


Did it actually say "12s immunity" in the UI when choosing the power?

STO Wiki page on the Rep system passives doesn't have that listed.
I was actually referring to the T4 omega shield-a side issue brought up in the discussion, though I seem to recall there WAS an immunity listed on the Romulan T4 stuff-which helped me prioritize in favour of the Omega abilities/rep system about two weeks ago.
"when you're out of Birds of Prey, you're out of ships."
Captain
Join Date: Nov 2012
Posts: 3,465
# 33
12-20-2012, 11:16 AM
Quote:
Originally Posted by patrickngo View Post
With the Shield T4 rep, it's not a nerf though-it's putting it back to what the tooltip said it's supposed to do, it's fixing a BUG that was missed because it never actually hit testing until it hit the live server. What they are mourning, is the loss of a known Exploitable Bug in the system.

Bugfix=/=nerf.

It's kind of (but thanks to being tied to the Rep system not exactly) like the Voldemort bug that opens EVERY Boff power on your equpped bridge officers all at once-while it's funny the first time you dump EWP3 out of a fighter in The Vault, (killing everything that's chasing you without firing a shot) it's not how the game is supposed to function.
Incorrect on so many levels. The initial tooltip is about 1k per 6 seconds shield regen. In it's bugged form it's doing 1k per 1 seconds.

The new version does about 250 per 6 seconds.

It's a nerf on top of the bugfix. Don't even try to argue that it's simply a fix.
Captain
Join Date: Jul 2012
Posts: 2,623
# 34
12-20-2012, 11:28 AM
Quote:
Originally Posted by stirling191 View Post
Incorrect on so many levels. The initial tooltip is about 1k per 6 seconds shield regen. In it's bugged form it's doing 1k per 1 seconds.

The new version does about 250 per 6 seconds.

It's a nerf on top of the bugfix. Don't even try to argue that it's simply a fix.
we don't have access to the developer's notes on this-for all you or I know, the 1000 may have been intended as a cap on how much the passive generates alone.

Or, they could be having an overreaction to the original mistake, or the numbers are somehow tied together, or they might've noticed that it stacks with other shield regens, including the integral regeneration on the Borg and other Regenerative shields.

Point is:

1. it wasn't tested before launch to make sure it worked as designed.
2. every new power gets adjustments-hell, EVERY power gets adjusted, remember Plasmonic Leech? still around, but not the all-powerful drain ability it was for months after being released...and that's a PAY console, as in real money.

REmember, that's 250/6 on TOP of your other shield heals and equipment specific regens, and it might not last-iirc, the only part most of the people observing the break in it were actually on about, was the regen going off every second, the Devs may have gone too far in 'correcting' the problem, and if they did, they'll probably (giving them benefit of the doubt here) set it back to stated values.
"when you're out of Birds of Prey, you're out of ships."
Captain
Join Date: Nov 2012
Posts: 3,465
# 35
12-20-2012, 11:41 AM
Quote:
Originally Posted by patrickngo View Post
we don't have access to the developer's notes on this-for all you or I know, the 1000 may have been intended as a cap on how much the passive generates alone.

Or, they could be having an overreaction to the original mistake, or the numbers are somehow tied together, or they might've noticed that it stacks with other shield regens, including the integral regeneration on the Borg and other Regenerative shields.

Point is:

1. it wasn't tested before launch to make sure it worked as designed.
2. every new power gets adjustments-hell, EVERY power gets adjusted, remember Plasmonic Leech? still around, but not the all-powerful drain ability it was for months after being released...and that's a PAY console, as in real money.

REmember, that's 250/6 on TOP of your other shield heals and equipment specific regens, and it might not last-iirc, the only part most of the people observing the break in it were actually on about, was the regen going off every second, the Devs may have gone too far in 'correcting' the problem, and if they did, they'll probably (giving them benefit of the doubt here) set it back to stated values.
All plausible (however in my mind incredibly unlikely) scenarios. Also, completely irrelevant to your assertion that it's not a nerf.
Captain
Join Date: Jul 2012
Posts: 2,623
# 36
12-20-2012, 11:51 PM
Quote:
Originally Posted by stirling191 View Post
All plausible (however in my mind incredibly unlikely) scenarios. Also, completely irrelevant to your assertion that it's not a nerf.
because it's still about TWICE the base regen of your best MkXII shield, not including what your skills and other buffs get you. Had you never SEEN the 1000/1 exploit, it'd be awesomesauce compared to what you have to gear for and skill for, PRIOR to season 7.

It's a passive skill-something that ordinarily requires preconditions based on how OTHER Passive Skills work-but this one doesn't, and it boosts your shield regen anywhere from 200% up to 300% over what it was, depending on how you've skilled your toon and what gearing and such you've got.

It's a good buff, but it's not a godmode.
"when you're out of Birds of Prey, you're out of ships."
Captain
Join Date: Nov 2012
Posts: 3,465
# 37
12-21-2012, 12:19 PM
Quote:
Originally Posted by patrickngo View Post
because it's still about TWICE the base regen of your best MkXII shield, not including what your skills and other buffs get you. Had you never SEEN the 1000/1 exploit, it'd be awesomesauce compared to what you have to gear for and skill for, PRIOR to season 7.
1) Still irrelevant. You're trying to rationalize why the power is still useful, not dealing with the fact that it has been nerfed by over 70% from it's original intended value.

2) The only builds that will even notice the increased regen are those that are centered around getting high shield regens (high shield power + regen consoles + regenerative shields).
Captain
Join Date: Jul 2012
Posts: 2,623
# 38
12-21-2012, 11:50 PM
Quote:
Originally Posted by stirling191 View Post
1) Still irrelevant. You're trying to rationalize why the power is still useful, not dealing with the fact that it has been nerfed by over 70% from it's original intended value.

2) The only builds that will even notice the increased regen are those that are centered around getting high shield regens (high shield power + regen consoles + regenerative shields).
Then it's a matter of getting what you work for-this is the equivalent of TSS3 only with a cooldown of 6 seconds instead of 60+, and you don't have to spend a Bridge Officer slot to get it, and unlike Bridge Officer abilities, you don't have to slot for it, OR hit an "Activate" icon to use it, or use keybinds.

It's STILL a VERY powerful passive ability-it's just no longer a Godmode ability. That's not a Nerf, that's called "Balance".
"when you're out of Birds of Prey, you're out of ships."

Last edited by patrickngo; 12-21-2012 at 11:53 PM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 39
12-24-2012, 07:54 AM
Quote:
Originally Posted by patrickngo View Post
this is the equivalent of TSS3 only with a cooldown of 6 seconds instead of 60+
This is nothing like TSS 3.

Saying it's TSS 3 is a pretty large exaggeration.


This power is like the regen you get on a shield, that's it.

Unlike that shield regen, we don't even know if this passive regen is increased with Shield Power (as standard shield regen is), or Aux Power (as shield heals like TSS are) or neither of the two.

TSS 3 has an instant shield regen about 3x as power as this, it has further second regen # applied for 15s and on top of that it has 15% resistances which makes both your effective shield value higher and also protects the resistance added.


This passive is no where near TSS3, it's not even remotely close.


Last edited by ussultimatum; 12-24-2012 at 08:53 AM.
Captain
Join Date: Nov 2012
Posts: 3,465
# 40
12-24-2012, 09:18 AM
Quote:
Originally Posted by patrickngo View Post
Then it's a matter of getting what you work for-this is the equivalent of TSS3 only with a cooldown of 6 seconds instead of 60+, and you don't have to spend a Bridge Officer slot to get it, and unlike Bridge Officer abilities, you don't have to slot for it, OR hit an "Activate" icon to use it, or use keybinds.

It's STILL a VERY powerful passive ability-it's just no longer a Godmode ability. That's not a Nerf, that's called "Balance".
You're incredibly misinformed. TSS3 has a shield hot roughly five to six (or more, depending on skill point selection, console choice and power modifiers) times larger than what this passive is putting out, combined with an upfront shield heal and a not insignificant shield resist bonus.

Get your facts right, and then maybe we can talk about "balance".
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