Captain
Join Date: Jun 2012
Posts: 3,931
# 11
12-19-2012, 10:37 AM
Gotta spare mk12 omega set waiting for a ship, as well a full 4 pc. set of mk12 ap DHC's and turrets taking up valuable bank space. If it works well I'll likely strip my raptors phasers until I can buy fleet ultra-rares.

Oh wait- this is the fed shipyard, I got nuthin but 200k in FM's.

Ooooohhhh, the possibilities.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $27 to upgrade my Kamarag ?

Last edited by lordmalak1; 12-19-2012 at 10:39 AM.
Captain
Join Date: Jun 2012
Posts: 1,015
# 12
12-19-2012, 11:37 AM
Quote:
Originally Posted by jim940 View Post
What is everyone planning for their Breen ship?

Currently thinking of:

Breen 3 Pcs set. (Engines, Deflector, Shields)

In Front:
3x Advance Fleet Dual Heavy Disruptors (yes yes I know in STO they use Polaron but in DS9 it was Disruptors).
1x Advance Fleet Photon Torpedo.

Rear:
2x Advance Fleet Disruptor Beam Banks.
2x Advance Fleet Disruptor Turrets.

Tactical Consoles:
4x Disruptor Induction Coils (Blue's or Purples) Either Mk X or Mk XI (depends what I can afford)

Science Consoles:
1x Ionized Gas Sensor
1x SubSpace Jumper
1x Emitter Array MkX or MkXI (Purple) (I extend shields all the time as a Engineer)

Engineering Consoles:
3x Neutronium Alloy Mk XI (Purple)

Still have a few days to pick up the consoles I don't have yet etc. Which will be good.

What are you guys thinking about?

Jim
Go all turrets in the back, it's senseless to put beams there that won't work with CRF. If you can't keep PvE targets in your forward arc go all beams. Given the CC options on this with a LTC Sci that shouldn't be a problem.

Sci Consoles are a mess. The Ionized Gas Sensor is just terrible, and the Jumper is a waste on something that turns like a Sci Recon. You won't be extending much with just a Lt. Eng. Go Flow Cap x2 and a Field Generator. Eng consoles, 1 Neut, 1 enemy specific, 1 z-store console.

The Breen set is awful compared to rep gear, but if you want to RP then do what makes you happy. If you're going to RP, then you should have the Dissipator console and run Flow Caps for it and the 3 pc Breen set drain.

Without Boff and Doff layout you're only posting one third of your build.
Lt. Commander
Join Date: Jul 2012
Posts: 178
# 13
12-19-2012, 04:36 PM
Quote:
Originally Posted by redricky View Post
The Ionized Gas Sensor is just terrible,
Nothing that came out of The Undiscovered Country can be terrible.

Quote:
Originally Posted by redricky View Post
and the Jumper is a waste on something that turns like a Sci Recon.
Not when you need to get from point A to B fast. Even if your slightly out of the combat zone, pops you right in the action and ready to release all your weapons. It is better then using full impulse, especially in combat when its disabled to cross 10km's or more of distance.

Quote:
Originally Posted by redricky View Post
then you should have the Dissipator console
I will try it, but not sold just yet, depends how good it is in battle.

Quote:
Originally Posted by redricky View Post
Without Boff and Doff layout you're only posting one third of your build.
In Space my Doff layout is:
  • Kudak'ika (Energy Weapons Officer Blue - 50% Chance to Reduce the time to recharge when using targeted Subsystem Attacks)
  • Amal Constance (Warp Core Engineer Blue - 20% Chance of temporarily Improving your ship power on use of any Emergency Power Ability +20)
  • Nia Teri Iserman (Astrometric Scientist Purple - Recharge time reduced on use of any transwarp abilities) I typically run the Excelsior
  • Mitchel Noah (Nurse Blue - +150% crew recovery rate in combat)
  • Maryetta Krystal (Nurse Green - +100% crew recovery rate in Combat)

Currently have these as Doffs that I'll probably use:

Sek -> Tactical Cmdr Station
  • -> Tactical Team 1
  • -> Beam Target Auxiliary 2
  • -> Beam Target Shields 3
  • -> Attack Pattern Delta 3 (may change this)

Omet'likan -> Tactical Lt Station
  • -> Torpedo High Yield 1
  • -> Torpedo Spread 2

Inray -> Science Lt Cmdr Station
  • -> Science Team 1
  • -> Tractor Beam 2
  • -> Transfer Shield Strength 3

Ping -> Engineer Lt Station
  • -> Engineering Team 1
  • -> Extend Shields 1

Deandra -> Universal Ensign (Engineer) Station
  • -> Emergency Power to Shields 1

Jim

Last edited by jim940; 12-19-2012 at 05:01 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 14
12-20-2012, 01:20 AM
My Breen Ship build:

Weapons-
3 fleet dhc disruptors, omega torp

3 polarized disruptor turrets, cutting beam

Deflector: [M.A.C.O. Graviton Deflector Array Mk XII]
Engine: [Elite Fleet Efficient Combat Impulse Engines Mk XII [Turn]x2 [Spd] [Pow]]
Shield: [Elite Fleet Adaptive Resilient Shield Array Mk XII [Cap]x2 [Reg] [Adapt]]

Devices:
[Weapons Battery][Red Matter Capacitor][Subspace Field Modulator]


Consoles:

Engineering: Neutronium, eps mk 12 purple, [Console - Zero-Point Energy Conduit]

Sci: [Console - Universal - Assimilated Module][Console - Rule 62 Multipurpose Combat Console][Console - Science - Field Generator Mk XII]
Tac: 4 disruptor tac consoles mk 12 purple.

Boffs:

Com Tac: tt1, beta1, torpspread 3, canon scatter volley 3
lt. Tac: ts1, csv1
Lt Eng: emergency power to shields 1, Aux to structural integrity
ensign eng: epts1
lt Com Sci: hazard emitters 1, hazard emitters 2 or transfer shield strength 2, transfer shield strength 3.

Doffs:

2x Conn Officer reduce tac team cooldown. (Hamlets)
Exocomp for batteries
2x Shield distribution doff

Last edited by deusemperor; 12-20-2012 at 01:22 AM.
Commander
Join Date: Aug 2012
Posts: 402
# 15
12-20-2012, 02:00 AM
Working on getting the ship for all toons, so I will have two tacs, an engi and a sci flying it at times.

I prefer vanilla conosle setups so will be standard neutroniums, emitters and tac consoles, with borg console and it's breen console.

For the Tacs I will set it up like an escort pretty much. Weapons load out 1xDBB 2xDHC and Torp fore Cutting beam and 2xTurrets aft. Not going to post my DOFFs and BOFFs since that is too much info for my opponents in PvP .... LOL.

For my engi this will be the torpedo boat I have always dreamed about ... no idea exactly what to do yet, but I can definitely say GRAV WELL and multiple torp spreads!

Science officer no idea at all. Currently she has the Vo'Brick carrier and a Mirror Qin. I dig the carrier when it's the right ship for the job but detest the raptor, so this will be the ship she flies for STFs and other group actions where the carrier is awkward.
Captain
Join Date: Aug 2012
Posts: 14,013
# 16
12-20-2012, 12:27 PM
I'll actually list both my Fed and KDF planned Breen nonsense here.

Fed Engineer

Passives
Romulan: +3% Crit, ShieldHealOnCritProc
Omega: +30 Weapon, KineticProc

TT1, THY2, TS3, APO3
TT1, FAW2

EPtS1, AtS1
EPtW1

PH1, HE2, TSS3

DOFFs: 2x DCE(EPt), DCE(AtS), SDO(BFI), WCE(EPt)

D/E/S: Borg

Weapons
Fore: 2x Romulan Plasma Beam Array, Experimental Beam Array, Hyper-Plasma Torp
Aft: 2x Romulan Plasma Beam Array, Cutting Beam, Omega Torp

Consoles
Eng: Borg, 0Point, Neut
Sci: Breen, EPM, ISO
Tac: 4x Plasma Infusers

Devices: SFM, Aux Batt, Eng Batt

KDF Engineer

Passives
Romulan: +3% Crit, ShieldHealOnCritProc
Omega: +30 Weapon, KineticProc

TT1, THY2, TS3, APO3
THY1, CSV1

EPtS1, AtS1
ET1

PH1, HE2, TSS3

DOFFs: 3x PWO(Torp), ME(ET), SDO(BFI)

D/E/S: KHG

Weapons
Fore: 2x Rapid Trans, Breen Cluster, Tric Device
Aft: 4x Polarized Disruptor Turrets

Consoles
Eng: Borg, Neut, SIF
Sci: Breen, Leech, PDS
Tac: 3x Trans Compressor, Warhead Yield

Devices: SFM, Aux Batt, Eng Batt

Fed Science

Passives
Romulan: +30 Shield, ShieldHealOnCritProc
Omega: HullRegen, ShieldRegen

TT1, DPB1, APO1, APD3
FAW1, TS2

EPtS1, AtS1
HE1, ES1, TR1
PH1


DOFFs: DCE(AtS), DO, GS(TR), 2x SDO(BFI)

D/E/S: Omega

Weapons
Fore: 3x Dominion Polaron Beam Array, Chroniton Flux Torp
Aft: 3x Dominion Polaron Beam Array, Chroniton Mine Launcher

Consoles
Eng: Graviton Pulse, EPM, Neut
Sci: 3x Flow Cap
Tac: 3x Polaron Phase Mod, Breen

Devices: SFM, Aux Batt, Weapon Batt

KDF Tactical

Passives
Romulan: +3% Crit, PlacOnCritProc
Omega: +30 Weapon, KineticProc

TT1, BO2, CRF2, APO3
TS1, THY2

EPtS1, AtS1
EPtW1

PH1, HE2, TSS3

DOFFs: 2x DCE(EPt), DCE(AtS), SDO(BFI), WCE(EPt)

D/E/S: Reman/Romulan (can't decide)

Weapons
Fore: 2x Romulan Plasma DHC, Romulan Plasma DBB, Hyper-Plasma Torp
Aft: Romulan Plasma Turret, Cutting Beam, Experimental Beam Array, Plasma Mine Launcher

Consoles
Eng: Borg, 0Point, Neut
Sci: AMS, Leech, Breen
Tac: 3x Plasma Infuser, Ambiplasma

Devices: SFM, Aux Batt, Eng Batt

Willard the Rat, Klingon Science Officer

Swordsman has a bounce to it...
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