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Career Officer
Join Date: Jun 2012
Posts: 2,916
In space combat, it is said that engineer captains are very selfish, with their healing powers that affect themselves and only themselves.

But that is not the only class that is selfish. There is the other selfish one, the one that gets to be "the hero".

Isn't that something that should be fixed for both classes? I definitely think so.

Now, what could one do? I have a proposal: Get rid of self-only-buffing powers as such. All captain powers (the class-specific ones, that is) should be scaled down in magnitude, but should affect the whole team at once. (I originally thought only of engineers and tacticals, hence the subject line, but it actually applies to scis as well)

Examples:
  • Attack Pattern Alpha now increases not the Tactical captain's ship's damage by 50%, but the whole team's damage by 10% per ship.
  • Subnucleonic beam now affects each team member's target (as long as it is in the 90 degree arc of that team member), but lasts shorter.
  • Miracle Worker gives about 20% of its current shield heal and hull heal, but to all team members at once.

And so on.

I know this is highly unlikely to happen. But wouldn't it be even more fun than what we have now?

Last edited by sophlogimo; 12-18-2012 at 01:06 AM.
Captain
Join Date: Oct 2012
Posts: 2,391
# 2
12-18-2012, 05:41 AM
Personally I like those you mentioned just fine the way they are, as for the ones that do affect the team the timer could be shortened by half would be nice.
Captain
Join Date: Jun 2012
Posts: 891
# 3
12-18-2012, 05:51 AM
Fire in my mark is a team power. I don't want to increase the whole teams damage by 10%, most of you suck. Plus, that's what tac fleet does.

Last edited by xantris; 12-18-2012 at 05:54 AM.
Captain
Join Date: Jun 2012
Posts: 750
# 4
12-18-2012, 06:00 AM
I agree with the op, 100%. Too many escort captains say that cruiser captains should be supporting and giving to the team, while the escorts go and do all the damage and gain the best rewards for themselves. It's time the escort captains were dragged down from their position at the top of the pile and forced to do more for the whole team. I'd gladly support engineering captain powers all working like group heals if tactical captain powers all worked like group damage buffs.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
12-18-2012, 06:04 AM
NO

Miracle worker is the Engineers last ditch action to save HIS ship

you are suggesting that poor old scotty leaps from ship to ship fixing things at distances of hundreds of kms in a few seconds

ATTACK patterns should also NOT carry over
imagine Im in attack mode and all of a sudden some lt commander tac decides to overrule me and put me in a different pattern (id have him arrested for getting us killed of course)
Lt. Commander
Join Date: Aug 2012
Posts: 132
# 6
12-18-2012, 06:10 AM
1st sry for mi english.

_I Dont know why Crytic made this game (startrek "ESCORT" online) eng and scie are forced to "support" all the escort and each new escort get more power and more self heals, look at the steamrunner ...

_Im a startrek fan thats why im here, but each patch im get more disapointed and at the end i will no longer loging anymore but to Cryptic or PWE dont care this they only wantme farm dilithium endless for gold players because they cant persuade my to become a gold player...



_Please Cryptic PWE dont kill this game......
Armada Estelar Argentina
I support : Bridge modules;What is your beef with the Galaxy Cryptic? the longest post until now, maybe it's time to do something about it ... SRS-Galaxy COMM Channel for all captains of Galaxy-R/-X to be united in the Galaxy Class attack Wing, a multi fleet escuadron
Commander
Join Date: Jun 2012
Posts: 449
# 7
12-18-2012, 06:14 AM
What about an Escort Captain dealing damage and making enemy ships explode is selfish? The ship class description at the shipyard says this is what they are suppose to do.
Ensign
Join Date: Sep 2012
Posts: 10
# 8
12-18-2012, 06:18 AM
Quote:
Originally Posted by sophlogimo View Post
  • Attack Pattern Alpha now increases not the Tactical captain's ship's damage by 50%, but the whole team's damage by 10% per ship.
  • Subnucleonic beam now affects each team member's target (as long as it is in the 90 degree arc of that team member), but lasts shorter.
  • Miracle Worker gives about 20% of its current shield heal and hull heal, but to all team members at once.
I'd rather have 50% damage to my own weapons than 10% to the 3 Cruisers spamming heals on themselves as I can make use of it effectively, they can't/won't.
My main concern is that every class would feel the same to play, I might be clicking buttons with different icons but I'd have the same damage, healing and debuff potential (within the confines of the ship and BOff layout) as a Tac that I would as a Sci or Eng, I just wouldn't have control over the other two classes use of their buffs and debuffs but I'd still get them. The character classes already play very similar, homogenising them even further because people don't want to play to their ship and character classes strengths just doesn't seem like a good idea to me.

Quote:
Originally Posted by sophlogimo
I know this is highly unlikely to happen. But wouldn't it be even more fun than what we have now?
I can't say it would, and before the inevitable screaming that I'm a Tac looking to protect my advantage my Sciscort gets far more use than my Tac/ Escort does.
Make them all feel the same and it won't matter what class or character I'm playing. I don't think that's 'fun' at all TBH.

Quote:
Originally Posted by fullleatherjacket
I agree with the op, 100%. Too many escort captains say that cruiser captains should be supporting and giving to the team, while the escorts go and do all the damage and gain the best rewards for themselves. It's time the escort captains were dragged down from their position at the top of the pile and forced to do more for the whole team. I'd gladly support engineering captain powers all working like group heals if tactical captain powers all worked like group damage buffs.
To be entirely honest, I'd be grateful for the average Cruiser to actually have a decent build. Most have pitifully low damage potential but to make it worse they don't even share a heal: if an Escort can share heals (and they're usually the only heals I'll receive) then surely the Odyssey with 60k hull and 13k shields can throw the occasional Engineering Team or HE to the Escorts?
I can't speak for others but in a game that's all about damage, if those Cruisers can't do it themselves then just help the damage dealer to do it, sitting and laughing as it has to run away to heal just drags the whole thing out for no reason.
________________________
He can't even shoot straight. - Joseph Stalin on his son's (failed) suicide attempt.

Last edited by gingerf1sh; 12-18-2012 at 06:22 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 9
12-18-2012, 06:18 AM
Escorts should indeed be blowing stuff to tiny bits

Your escort is a light support vessel your job is to keep the annoying little fleas off the big ships
so engaging fighters , mines and probes is your first duty
to protect the lumbering kings of the battlefield like the carriers

meanwhile the Cruisers should engage multiple targets and do what they are designed for

Anchoring a battle line
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 10
12-18-2012, 06:42 AM
Quote:
Originally Posted by gingerf1sh View Post
[...]
My main concern is that every class would feel the same to play, I might be clicking buttons with different icons but I'd have the same damage, healing and debuff potential (within the confines of the ship and BOff layout) as a Tac that I would as a Sci or Eng, I just wouldn't have control over the other two classes use of their buffs and debuffs but I'd still get them. The character classes already play very similar, homogenising them even further because people don't want to play to their ship and character classes strengths just doesn't seem like a good idea to me.
Is it actually making the class play styles similar? I am not so sure about that. After all, you still choose to increase the damage just now, you still decide to debuff the enemy with subnuc just now, to increase shield damage resistance just now, and so on. Only now you make a tactical decision for the whole team, which requires a bit more thought.

Quote:
I can't say it would, and before the inevitable screaming that I'm a Tac looking to protect my advantage my Sciscort gets far more use than my Tac/ Escort does.
May I ask you why it has to be sciscort? Because I would expect it to be because you like to blow stuff up. Like everybody else, only you are willing to choose the ship that's needed for that. Is it that?

Quote:
I can't speak for others but in a game that's all about damage, if those Cruisers can't do it themselves then just help the damage dealer to do it, [...]
You are forgetting that the (engineer) cruiser captain wants to be The Hero, too. Which is a legitimate desire, wouldn't you agree?

Last edited by sophlogimo; 12-18-2012 at 06:46 AM.
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