Commander
Join Date: Aug 2012
Posts: 374
# 1 Fleet Ship Rework Ideas
12-19-2012, 07:13 AM
Yes, I know I have another thread, but this is really important to me, so I'm gonna keep making threads. They've gotta see one of them eventually right?

ALL FLEET SCIENCE VESSELS NOW HAVE THE SHIELD MODIFIER OF 1.43 (10% less is 1.3)!

ALL FLEET CRUISERS NOW HAVE THE SHIELD MODIFIER OF 1.1 (10% less is 1.0)!

ALL FLEET ESCORTS NOW HAVE THE SHIELD MODIFIER OF 0.99 (10% less is 0.9)!



Fleet Cruiser Retrofit

Just....IMPLEMENT IT! Please, Cryptic. Please, Perfect World. PLEASE, CBS. WE WANT A FLEET CRUISER!

Fleet Science Vessel Retrofit

Hull: 28,500 (10% less is 25,650)

Weapons: 3 Fore, 3 Aft

BOFF Stations:


Commander Science
Lieutenant Cmdr. Science


Lieutenant Eng

Lieutenant Tac

Ensign Universal

Consoles:
3 Engineer

4 Science

3 Tactical

Fleet Escort Retrofit

Hull: 33,000

Weapons: 4 Fore, 3 Aft

BOFF Stations:

Commander Tac
Lieutenant Cmdr. Tac


Lieutenant Eng

Lieutenant Sci

Ensign Universal

Consoles:
3 Engineer

4 Tactical

3 Science

Fleet Heavy Cruiser

Hull: 41,200 (10% less: 37,080)

Weapons: 4 Fore, 4 Aft

BOFF Stations:

Commander Eng
Lieutenant Eng


Lieutenant Cmdr. Tac

Lieutenant Sci

Ensign Universal

Consoles:
3 Tactical

5 Engineer

2 Science

Heavy Escort Carrier

Hull: 34,250

Weapons: 4 Fore, 3 Aft

BOFF Stations:

Commander Tac
Lieutenant Tac


Lieutenant Cmdr. Eng

Lieutenant Sci

Ensign Universal

Consoles:
4 Engineer

4 Tactical

2 Science

Fleet Research Science Vessel

Hull: 29,100

Weapons: 3 Fore, 3 Aft

BOFF Stations:

Commander Sci
Lieutenant Sci


Lieutenant Cmdr. Tac

Lieutenant Eng

Ensign Universal

Consoles:
3 Tactical

5 Science

2 Engineer

Fleet Exploration Cruiser Retrofit

Hull: 44,000

Weapons: 4 Fore, 4 Aft

BOFF Stations:

Commander Eng
Lieutenant Cmdr. Eng


Lieutenant Sci

Lieutenant Tac

Ensign Universal

Consoles:

3 Science

5 Engineer

2 Tactical

Fleet Tactical Escort Retrofit

Hull: 33,000

Weapons: 4 Fore, 3 Aft

BOFF Stations:

Commander Tac
Lieutenant Cmdr. Tac


Lieutenant Eng

Lieutenant Sci

Ensign Universal

Consoles:

3 Engineer

5 Tactical

2 Science


Fleet Assault Cruiser

Hull: 42,900

Weapons: 4 Fore, 4 Aft

BOFF Stations:

Commander Eng
Lieutenant Eng
Ensign Eng


Lieutenant Sci

Lieutenant Cmdr. Tac

Consoles:

4 Tactical

4 Engineer

2 Science

Fleet Star Cruiser

Hull: 42,900

Weapons: 4 Fore, 4 Aft

BOFF Stations:

Commander Eng
Lieutenant Eng
Ensign Eng


Lieutenant Cmdr. Sci

Lieutenant Tac

Consoles:

4 Science

4 Engineer

2 Tactical

Fleet Advanced Escort

Hull: 34,100

Weapons: 4 Fore, 3 Aft

BOFF Stations:

Commander Tac
Lieutenant Tac
Ensign Tac


Lieutenant Cmdr. Sci

Lieutenant Eng

Consoles:

3 Science

5 Tactical

2 Engineer

Fleet Patrol Escort

Hull: 34,100

Weapons: 4 Fore, 3 Aft

BOFF Slots:

Commander Tac
Lieutenant Tac
Ensign Tac


Lieutenant Cmdr. Eng

Lieutenant Sci

Consoles:

4 Engineer

4 Tactical

2 Science

I will periodically add and edit this board based on my feelings, your feedback, and other ideas. Check back frequently!

Last edited by kiloace; 12-22-2012 at 07:09 AM.
Captain
Join Date: Aug 2012
Posts: 3,553
# 2
12-19-2012, 07:22 AM
Just gonna say it right now. Your fleet connie ain't happening. Sry bro.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Commander
Join Date: Aug 2012
Posts: 374
# 3
12-19-2012, 07:41 AM
Quote:
Originally Posted by hereticknight085 View Post
Just gonna say it right now. Your fleet connie ain't happening. Sry bro.
At the very least we still have the Exeter/Excalibur/Vesper available.
Captain
Join Date: Jul 2012
Posts: 2,886
# 4
12-19-2012, 11:38 AM
Your fleet Nova suggestion... No.

I quite like the ability to lock a ship down AND destroy it myself while tanking well...

Do what you want with the others
Captain
Join Date: Jul 2012
Posts: 1,273
# 5
12-19-2012, 01:32 PM
I have to say no on the shield modifier for fleet sci ships and cruisers. Competent PvPers have an ungodly ability to shield tank as it is. Last thing this game needs is stronger shields.
Commander
Join Date: Aug 2012
Posts: 374
# 6
12-20-2012, 05:52 AM
Quote:
Originally Posted by adamkafei View Post
Your fleet Nova suggestion... No.

I quite like the ability to lock a ship down AND destroy it myself while tanking well...

Do what you want with the others
You're gonna have to elaborate on that, man. What's the issue?

Quote:
Originally Posted by travelingmaster View Post
I have to say no on the shield modifier for fleet sci ships and cruisers. Competent PvPers have an ungodly ability to shield tank as it is. Last thing this game needs is stronger shields.
Those shields aren't stronger shields. The Fleet LRSV, Fleet Recon, Fleet Deep Space and Fleet Advanced Research Vessel already have a modifier of 1.43. In Fact, the new timeships have a modifier of 1.45! For whatever reasons, cryptic thinks the fleet ships at the same price and the same level should have an absurd difference in shield modifier. This is especially problematic with Science Vessels, which depend heavily on shield and have weak hulls.

I suggest (request) that all science vessels have the same shield modifier as the endgame variants. Same with cruisers and Escorts. Here's a chart on STO wiki to see how big the shield difference is:

http://www.stowiki.org/Federation_Science_Vessel
Career Officer
Join Date: Jun 2012
Posts: 4,012
# 7
12-20-2012, 06:29 AM
Quote:
Originally Posted by kiloace View Post
Those shields aren't stronger shields. The Fleet LRSV, Fleet Recon, Fleet Deep Space and Fleet Advanced Research Vessel already have a modifier of 1.43. In Fact, the new timeships have a modifier of 1.45! For whatever reasons, cryptic thinks the fleet ships at the same price and the same level should have an absurd difference in shield modifier. This is especially problematic with Science Vessels, which depend heavily on shield and have weak hulls.

I suggest (request) that all science vessels have the same shield modifier as the endgame variants. Same with cruisers and Escorts. Here's a chart on STO wiki to see how big the shield difference is:

http://www.stowiki.org/Federation_Science_Vessel
I think you're overlooking a few very important details:

The reason the Fleet Science Vessel (SV) has such low hull and shields is turnrate (14).
The Fleet DDSV only has one of 11.
And even though it's not listed on the Wiki's page, I also assume the Fleet SV has the same 0.2 impulse mod as the SV Refit and Retrofit.
Meaning it basically handles nearly as well as an escort, something that also makes it harder to hit thanks to the superior defense values that come from speed.

While the Fleet RSV has the same shield mode as the Fleet DSSV, it also has less hull and only slightly more hull than the Fleet SV..
The reverse is true for the Fleet ARV which has the same shield mod as the Fleet DSSV but more hull.

Honest question: have you taken these things into consideration?
Commander
Join Date: Aug 2012
Posts: 374
# 8
12-20-2012, 06:47 AM
Quote:
Originally Posted by misterde3 View Post
I think you're overlooking a few very important details:

The reason the Fleet Science Vessel (SV) has such low hull and shields is turnrate (14).
The Fleet DDSV only has one of 11.
The Recon Science Vessel has a turn rate of 13. The Fleet LRSV has one of 12. Those are a 1-2 point difference.

Now, maybe my scaling is off, because some of the things in this game are hard to perceive (turn rate included) so how big of a difference is there between 1 point of turn rate?

Quote:
And even though it's not listed on the Wiki's page, I also assume the Fleet SV has the same 0.2 impulse mod as the SV Refit and Retrofit.
I thought it was 0.15 last I checked. But if it is 0.2,

Quote:
Meaning it basically handles nearly as well as an escort, something that also makes it harder to hit thanks to the superior defense values that come from speed.
right. And therefore a small ship with high maneuverability doesn't need to be so tanky.

Quote:
While the Fleet RSV has the same shield mode as the Fleet DSSV, it also has less hull and only slightly more hull than the Fleet SV..
Meh..."slightly more" is what I would call my change. But yes, I see what you're saying.

Quote:
The reverse is true for the Fleet ARV which has the same shield mod as the Fleet DSSV but more hull.
-and lower manueverability.

Quote:
Honest question: have you taken these things into consideration?
Honest answer: I can't claim to be 100% unbiased on these tweaks. The Nova is my favorite ship in the entire game. Likewise, I just don't want it to be "worse" than the other options of a same tier.

Yes, I did take these into consideration, but, again, as some of this is hard to percieve, I may be a bit off in my changes. 1,200 points of hull seems to me like a fair trade of 1-2 points of turn rate, and since shields are big on science vessels (as in important) I think the Nova shouldn't be shortchanged on account of slightly increased maneuverability.

But, again, it boils down to perception. 1 point of turn rate could be huge, as can increased impulse mod, and I just don't know it right now. Likewise, the shield modifier may not make an enormous difference and I'm mislead. I don't know.
Captain
Join Date: Aug 2012
Posts: 964
# 9
12-20-2012, 07:53 AM
The lower tier fleet ships genuinely need a buff, I reccomend minor innate abilities like excelsiors.
The Somraw, K'tinga, D'Kyr, D7, Kumari, and T'Varo are all older than the Constitution Refit and yet they are tier 5. The rule needs to change.
Lieutenant
Join Date: Jun 2012
Posts: 94
# 10
12-20-2012, 11:16 AM
about the fleet sci vessel......NO!

Commander sci
Ensign sci


Lieutenant eng
Lieutenant eng


LT. Commander tac

Last edited by bghost; 12-20-2012 at 11:22 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:05 PM.