If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
Just for fun. Do you think it would be possible to create some kind of timer mechanic that lasts 15min? If yes, one could force the mission to take 15min and only complete it if timer finished and objectives are complete.
If objectives are complete before the timer, everybody is forced to wait until 15min are up.
If 15min are up, but objectives are not complete it just waits until they are.
Well, the only trick I know to approximate a timer is to set a "kill" objective that says something else in the player's display, like "Wait for timer" say.
You now have 2 opposing mobs in a walled off area you are not using on the map with an invisible wall seperating them from each other.
When you want your "timer" to start you remove the invisible wall and let them fight it out out of sight. You make sure your victim unit (the one the "kill" objective is tied to) is always much weaker than the unit there to destroy it and end your "timer."
I wish I could make an "hold the line for 3minutes" objectives. The same we have in several mission, including the final of the rank 4 New Romulus reputation.
OFC a "wait 15m before finishing the mission" would be stupid. But we can already do stupid things with the foundry, so it's not a real issue.
I've experimented with timers quite a bit now. Pathing and visibility triggers are the key to adjustable timers. With pathing, adjusting the speed of the pathing mob can tweak things nicely. Triggering visibility on a second group to kill on the opposite end of the path after the first is dead doubles the timer immediately, etc.
Bloodbath and Beyond 'Iw HaH je Hoch . . . SB4 | M4 | E3 | S3 || Em 2 | Dip 3 | Rct 3
Small, casual KDF guild of friends now welcoming independent, casual, & part-time players and groups to bolster Fleet Mark donations, share provisions & rewards, and reap the benefits of cooperative gaming. KDF alts welcomed. - 16% and PROUD. -
Message Wampaq@Jnoh and visit our recruitment thread or Facebook page for more info.