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Commander
Join Date: Jun 2012
Posts: 447
# 21
12-21-2012, 11:00 PM
Quote:
Originally Posted by stark2k View Post
Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.
Needs to be acount wide too. It's to easy to just switch toons and get in another one.
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Quote:
Originally Posted by bitemepwe View Post
Better to let the feds be the whiny faction from now on while we KDF become the more stoic faction. Its not like the Devs are clueless to how we feel.
Captain
Join Date: Jun 2012
Posts: 689
# 22
12-21-2012, 11:05 PM
Quote:
Originally Posted by stark2k View Post
Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.
This is only a good solution for chronic leavers.

I've left in the middle of an STF. I don't like doing it, but sometimes you're playing, and then something comes up (girlfriend/wife comes home early with groceries that need unloading from the car, or you get an emergency phone call that you have to take, or whatever). Life happens.

I think it needs to be cumulative, with a decay every 24 hours. That may not be a perfect solution, but neither is punishing people too much just because real life happens.
Empire Veteran
Join Date: Oct 2012
Posts: 567
# 23
12-21-2012, 11:32 PM
Quote:
Originally Posted by thratch1 View Post
This is only a good solution for chronic leavers.

I've left in the middle of an STF. I don't like doing it, but sometimes you're playing, and then something comes up (girlfriend/wife comes home early with groceries that need unloading from the car, or you get an emergency phone call that you have to take, or whatever). Life happens.

I think it needs to be cumulative, with a decay every 24 hours. That may not be a perfect solution, but neither is punishing people too much just because real life happens.
I mainly stating that option for rage quitters, which I had previously encounter alot of. I am also advising that the leaver penalty should be given to the first two players that leave the STF.

I know real life happens, I live in it as well - but the option I am presenting is a sensible one - and yes, I too agree it should be an account wide ban.

It may not work for you in particular, unless you are inconvenient every 1/2hr or so, but it is a better compromise. This also should apply for AFKER's - They should be booted out and account banned for 24hrs if not active after a min or so.
Captain
Join Date: Jun 2012
Posts: 689
# 24
12-21-2012, 11:44 PM
Quote:
Originally Posted by stark2k View Post
I mainly stating that option for rage quitters, which I had previously encounter alot of. I am also advising that the leaver penalty should be given to the first two players that leave the STF.
The game doesn't really know the difference between a rage quitter and a person whose wife ran in yelling that the electric stove is smoking from underneath.

That's why I said it should be cumulative, with a decay. It's an hour ban at first, and then after 5 or so leaves within a week, start ramping up. Maybe a decay every 24 hours doesn't punish enough for chronic leavers, but I'm just spitballin' here.

This will at least deal with people who have a chronic problem staying in a game, without punishing people too much for just leaving a game because they have no choice.
Commander
Join Date: Jun 2012
Posts: 412
# 25
12-21-2012, 11:58 PM
There's definitely problems with the PVE system on occasion. One time I was in a team, and the leader team queued us for ISE. I ended up in Azure Nebula Rescue.

As far as bans, I think cumulative is good. **** happens sometimes, and for many of us, a game comes fairly low on the list of priorities behind stuff like wife/girlfriend aggro and the kitchen's on fire. It would be nice to have something that separates someone who leaves with good reason from the chronic leavers, and chronic leavers are likely to create a pattern, and that's something that can be filtered out.
Nukara sets should bonus Tholian ships
Empire Veteran
Join Date: Oct 2012
Posts: 567
# 26
12-22-2012, 12:00 AM
Quote:
Originally Posted by thratch1 View Post
The game doesn't really know the difference between a rage quitter and a person whose wife ran in yelling that the electric stove is smoking from underneath.

That's why I said it should be cumulative, with a decay. It's an hour ban at first, and then after 5 or so leaves within a week, start ramping up. Maybe a decay every 24 hours doesn't punish enough for chronic leavers, but I'm just spitballin' here.

This will at least deal with people who have a chronic problem staying in a game, without punishing people too much for just leaving a game because they have no choice.
I see what you mean, I can work with that - the overall consensus is that it is currently too lenient to be of any use.

cumulative sounds like a decent compromise - only now if the Devs can listen to our suggestions.
Career Officer
Join Date: Aug 2012
Posts: 890
# 27
12-22-2012, 03:36 AM
Quote:
Originally Posted by shadowwraith77 View Post
This penalty timer has been around before season 7, and has carried over. The only solution found so far is to wait it out in current mission at least a min of 15-20mins. than you can freely leave without penalty. So hang tough in those misclicked missions and help in any way you can for that duration of time until you can depart without penalty.
Not true there is another way but, I cannot disclose it because as you know exploits are not to be mentioned on the threads.

#2311#2700#2316#2500

I'm looking for players who want to have constructive input on offering solutions to the issues we have with the game please PM me

Lt. Commander
Join Date: Jul 2012
Posts: 200
# 28
12-22-2012, 04:07 AM
Quote:
Originally Posted by stark2k View Post
I am also advising that the leaver penalty should be given to the first two players that leave the STF

actually it is for the first 2 to leave after that a mission needs the 3 to complete 3 can complete but alot harder the game classes it as failed when only 3 left and dont get any time pen...
that doesnt mean you should stand still and wait for 2 to leave thats just not how things are meant to be you play the team missions which rely on teams if someone didnt do anything waiting for 2 guys to leave every mission you wanted to do how'd you feel? if wrong queue then just try it worst you can do is get everyone killed :-D

Last edited by loverofwars; 12-22-2012 at 04:21 AM. Reason: missed a bit
Career Officer
Join Date: Aug 2012
Posts: 890
# 29
12-22-2012, 06:07 AM
Quote:
Originally Posted by loverofwars View Post
actually it is for the first 2 to leave after that a mission needs the 3 to complete 3 can complete but alot harder the game classes it as failed when only 3 left and dont get any time pen...
that doesnt mean you should stand still and wait for 2 to leave thats just not how things are meant to be you play the team missions which rely on teams if someone didnt do anything waiting for 2 guys to leave every mission you wanted to do how'd you feel? if wrong queue then just try it worst you can do is get everyone killed :-D
I used to run STF's a lot in Season 6, but use private queues and channels and I think maybe twice in over 500 runs did I ever encounter trolls or griefers who would bail.

#2311#2700#2316#2500

I'm looking for players who want to have constructive input on offering solutions to the issues we have with the game please PM me

Captain
Join Date: Jul 2012
Posts: 1,068
# 30
12-22-2012, 06:14 AM
Quote:
what is this new penalty for leaving stf s early
It's essentially to stop thieves grabbing gear and when not participating in the missions.

Quote:
Originally Posted by sirsitsalot View Post
I don't know... Maybe because of all the people who hop into these things, grab only what they are after and then bail? Hasn't that been one of the things people have been raging about for a while?
That doesn't stop people from joining an STF and doing nothing whilst everyone else continues the mission. They can easily sit there ready to click 'need' every time it comes up.

Quote:
Originally Posted by jcp26 View Post
THANK YOU! I have lost dozens of times because jackasses left in the middle. They are designed for five...FIVE people. No more, no less. When one or two *******s decide to bail, you are screwed. I am glad they put a penalty in. I just wish it were more severe. STFs are hard as it is. DO NOT JOIN ONE AND LEAVE. Especially not the Infected one. That is the easiest. Leave and you create an endless cycle of regenerating transformers that can't be taken down.
It actually hurts the remaining people more than it does the person who quit out.

Quote:
Originally Posted by stark2k View Post
Hate to be the Devil's advocate here, but to be honest the leaver penalty is too lenient.

Devs should make the leaver penalty a 24hrs Ban - It will make leavers think twice before leaving an STF.

A one hour punishment is dumb, since a player can simply go on to other things for that amount of time. So yeah, a 24hr ban would suffice.
What happens if two players (out of five) quit cause they don't care? The remaining three players face an impossible task. Do they continue with the STF aimlessly, or do they quit out and face the ban themselves?

Whilst I can appreciate the need for this penalty, I don't think it's fully thought out yet. I've been in two STF's recently where I had no option to quit out. Both times I was left with the one-hour penalty. The first was Hive Onslaught; two players quit out after failing the optional objective ~ myself and the other two players weren't going to finish that, so what are we suppose to do? The second was another STF yesterday (Infected: The Conduit). On this occasion, everyone quit out and I was left there, alone to destroy res-pawing Nanite Spheres along with normal Spheres. It was an impossible task, thus I had to quit out and I was presented with a ban.

They need to address this issue still. Maybe change it so that they remove the one-hour ban, but if any given player quits out of more than... say 5 STF's in a day, they're banned for a whole week. Nobody in their right mind would need to quit 5 STF's in 24 hours.

Edit:
I suppose another option would be a 'quit vote'. If an STF starts with five players and two quit, the remaining three can opt to quit together thus ending the mission, without the penalty. This would be the fairest of options. Just needs to be implemented somehow.

"Indeed!"
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