Lieutenant
Join Date: Sep 2012
Posts: 38
# 111
12-24-2012, 05:22 PM
see the very first post in this thread... has all the figures
Lieutenant
Join Date: Sep 2012
Posts: 38
# 112
12-24-2012, 05:26 PM
Tricobalts were used by voyager and could destroy planets and space stations... of course they one hit stuff...
Career Officer
Join Date: Jun 2012
Posts: 1,680
# 113
12-24-2012, 05:29 PM
PvE doesn't need these 3-crit trics. It needs less fail builds. Read my siglinks for info on how to make a proper build.


Click here and here if you are interested in learning more about PvP.
Empire Veteran
Join Date: Jun 2012
Posts: 802
# 114
12-24-2012, 05:32 PM
Quote:
Originally Posted by c0mbustiblelemon View Post
Tricobalts were used by voyager and could destroy planets and space stations... of course they one hit stuff...
Hyperbole is hyperbole.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Republic Veteran
Join Date: Jun 2012
Posts: 543
# 115
12-24-2012, 05:34 PM
The fastest Infected Space Elite I was in so far was a 4-Man KDF plus me. No Tricobalts were used, just the KDF P2W consoles. The final Tac cube was destroyed with 9:56 left on the optional timer. How is it that Tricobalts are making these missions too easy? My mines never detonated as the targets were dead before the mines activated? I am just wondering why the KDF OP tactics in STFs are not a problem? Anyways, whatever.

In PvP I rarely hit anything with Tricobalt mines, but when I do it can result in the only kill made by my pug team. (No, I do not fly the Temporal ships) I do not see that as a big OP ability.

I can understand not wanting players with no skill being able to one-shot experts with these, but I do not see this happening as experts avoid them. I also understand that experts can exploit P2W consoles to make tricobalts very nasty. Maybe that is the bigger problem. (Temporal ship)

However they adjust them is fine with me, I can adjust and adapt.

By the way, Cap Horizon, which ones are the bad guys?
Captain
Join Date: Jul 2012
Posts: 2,543
# 116
12-24-2012, 05:37 PM
Okay, let's see...

10% damage drop
5% variance instead of 20% meaning a greater level of predictability in what damage it WILL do.
25% less stealth per mine (longer detection range)

Fractional reduction in individual mine performance using the Dispersal patterns.

so far, I don't see it becoming "Useless" until they add the point-defenses that the Devs already admitted they're not sure is a good idea...and it isn't. Trics are an area-of-effect weapon...
"when you're out of Birds of Prey, you're out of ships."
Lieutenant
Join Date: Sep 2012
Posts: 38
# 117
12-24-2012, 06:29 PM
Quote:
Originally Posted by brandonfl View Post
Okay, here is what you're not understanding. The Devs didn't nerf them because of PvPers alone. They don't want PvE players 1 shotting 1 million HP NPCs such as gateways in STF's, or Tactical Cubes or any other NPC. It was being used more by PvE players as an exploit, not as a legitimate tactic. You guys were completely bypassing mission steps, you got it nerfed, not us. We just brought it to their attention, something you weren't willing to do because it took away your "I-Win" buttons, oh my! You were exploiting bugs to achieve results the Devs never intended. That is all.

Oh btw, Most PvP teams or any group of 5 PvPers can finish Elite STF's in a matter of 5-7 minutes without resorting to cheap tactics. Just saying.
That's alot of Exaggeration.. -.- the average hit i've got from 3-4 Tri-Mines is 80k-100k hp WITH Crit!

Nobody in the history of the game will get a "1 million HP" 1 shot 1kill
Captain
Join Date: Aug 2012
Posts: 790
# 118
12-24-2012, 06:33 PM
Quote:
Originally Posted by c0mbustiblelemon View Post
That's alot of Exaggeration.. -.- the average hit i've got from 3-4 Tri-Mines is 80k-100k hp WITH Crit!

Nobody in the history of the game will get a "1 million HP" 1 shot 1kill
Perhaps I should have been more specific. I was referencing the multiple videos I have seen of teams coordinating Tric Mines and DPB to bybass parts of the mission completely, allowing them to complete the mission without killing Nanite Transformers/Generators and such. That's all. I'm just tired of having PvE carebears come in here to yell at us for getting them nerfed when PvE exploitation was a much bigger motivator for Cryptic.

edit: I'm not actually sure of the HP numbers on things like the Gateway and Tac Cubes, I just used 1 million as an arbitrary number to represent that the aforementioned NPC's are just HP bags and aren't really difficult.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.

Last edited by brandonfl; 12-24-2012 at 06:36 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,680
# 119
12-25-2012, 12:37 AM
"[12/25 12:30] [OrganizedPVP] Zyro@BrokenMirror: This just in:

[12/25 12:30] [OrganizedPVP] Zyro@BrokenMirror: Buffed to hell, u can survive a 1/2 speced Tricbalt Attack

[12/25 12:31] [OrganizedPVP] Zyro@BrokenMirror: Abative Armor, Brace for imapct, HE 2, Pol H 2, and ull take about 30k dmg

[12/25 12:31] [OrganizedPVP] Zyro@BrokenMirror: [3:29] [Combat (Self)] Your Mine Explosion deals 4590 (131544) Kinetic Damage to Vegetable0.

[12/25 12:32] [OrganizedPVP] Vegetable0@Vegetable0: i had a 99.6% resist to survive with 6k hull left

[12/25 12:33] [OrganizedPVP] Vegetable0@Vegetable0: [1:29] Zyro deals 4590 (131544) Kinetic Damage to you with Mine Explosion.

[12/25 12:34] [OrganizedPVP] Zyro@BrokenMirror: Counter to tricobalts= 99.6% resist

[12/25 12:36] [OrganizedPVP] Vegetable0@Vegetable0: i had a 91.6% resist at the time of impact

[12/25 12:36] [OrganizedPVP] Justin@BROKEN1981: [OrganizedPVP] Zyro@BrokenMirror: [3:35] [Combat (Self)] Your Mine Explosion deals 14657 (175034) Kinetic Damage(Critical) to Vegetable0.

[12/25 12:36] [OrganizedPVP] Justin@BROKEN1981: ok got the info will post

[12/25 12:37] [OrganizedPVP] Zyro@BrokenMirror: That was part of an DPB 3

[12/25 12:37] [OrganizedPVP] Zyro@BrokenMirror: so that 1 disabled the armor, the other 3 did their respective 200k All critz

[12/25 12:37] [OrganizedPVP] Zyro@BrokenMirror: i love how they all groupcrit

[12/25 12:38] [OrganizedPVP] Vegetable0@Vegetable0: according to mine, not 1 got thru the armour, they all hit it, just they were combined enough to kill me anyway D:

[12/25 12:38] [OrganizedPVP] Zyro@BrokenMirror: Lol yea

[12/25 12:38] [OrganizedPVP] Zyro@BrokenMirror: they all hit at the same time

[12/25 12:38] [OrganizedPVP] Vegetable0@Vegetable0:

[12/25 12:38] [OrganizedPVP] Zyro@BrokenMirror: if i angled it diferently i bet id be able to make 2 kill u"


Tricobalt mines are clearly not OP.


Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 12-25-2012 at 12:40 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 120
12-25-2012, 12:40 AM
[OrganizedPVP] Zyro@BrokenMirror: [3:35] [Combat (Self)] Your Mine Explosion deals 14657 (175034) Kinetic Damage(Critical) to Vegetable0.

yeah trics dont need a nerf lmao
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