Commander
Join Date: Oct 2012
Posts: 275
# 351
03-29-2013, 12:46 AM
Tricobalts exist in the science tree. If you change the mine dispersal ability so lower ranks do not afffect tricobalts then science ships will not be able to use them anymore. PVP community, it's your own fault for neglecting support classes or abilities to shoot them down because all you know is how to do is grind someones aft in escorts. They are not OP.
I have learned that our pvp community is unlike most. If they loose they cry foul when no foul has been commited. That is what happens to a new gamer who zergs his way to admiral with no opposition and looses for the first time in his career.

Last edited by akurie666; 03-29-2013 at 12:59 AM.
Captain
Join Date: Jun 2012
Posts: 1,332
# 352
03-29-2013, 01:22 AM
Quote:
Originally Posted by akurie666 View Post
Tricobalts exist in the science tree. If you change the mine dispersal ability so lower ranks do not afffect tricobalts then science ships will not be able to use them anymore.
Kinda late to the party, aren't you? Last post was just over a month ago, and the mentioned nerfs were first proposed in December. Some of the nerfs were implemented all the way back in January. Dispersal Patterns still affect trics.

Quote:
PVP community, it's your own fault for neglecting support classes or abilities to shoot them down because all you know is how to do is grind someones aft in escorts. They are not OP.
I have learned that our pvp community is unlike most. If they loose they cry foul when no foul has been commited. That is what happens to a new gamer who zergs his way to admiral with no opposition and looses for the first time in his career.
Now that's a bit much, Overgeneralisation, same as in your previous criticisms, yada yada. I would be more inclined to take you seriously if you accepted that not everyone can be characterised the way you think. I don't deny that there are some who do act that way, but I am certain that not everyone does.

And don't say that all I would know how to do is "grind someone's aft in an escort". I main science, for goodness' sake.
.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Lieutenant
Join Date: May 2013
Posts: 36
If you nerf everything what does suppose to actually do damage ?
I'm not a TC user, but looks like soon everything will be so worse that we wont have any DPs-based thing to use. Yes, I got easy-killed by a set of these once, but it was my maneuver mistake, not the god-likeness of the weapon that did it.
They did such a thing to the new C&C games and after a few patches there was not a single unit in them that could actually do above average damage. Even the suppose-to-be-the-most-powerful-unit became a mockery.
The point is, theres way too many killing anything that does something good in this game.
Just like transphasic clusters; 15 sec cooldown between torp fire ? That's a very big mockery to any stealth / shadow kill users.
And having a global CD on torps is not only bad, but an aberration. Let's say energy weapons would need too much power to fire all at once, but what would prevent multiple torps from launching simultaneously ? See the absurdity ? A Russian nuke sub can fire 24 missiles at one with 240 targets locked. And there's no CD.
So instead of preventing everything from actually having some use, how about you try other solutions, like letting people relay on their skill a little to counter them ?
I mean...how dumb must a player be to willingfully enter a mine wall ?
Rihannsu
Join Date: Jun 2012
Posts: 1,491
# 354
01-18-2014, 09:50 AM
Bbbrrrraaiiinnnssssssssssssssssssssssssssss
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Lt. Commander
Join Date: Jun 2012
Posts: 111
# 355
01-18-2014, 10:21 AM
It. Is. ALIVE!
Empire Veteran
Join Date: Jul 2012
Posts: 5,430
# 356
01-18-2014, 10:23 AM
Oh man, old thread is old.

Good times though. Boy oh boy, I remember this thread.

Empire Veteran
Join Date: Jun 2012
Posts: 6,620
# 357
01-18-2014, 11:18 AM
Quote:
Originally Posted by borg0vermind View Post
If you nerf everything what does suppose to actually do damage ?
I'm not a TC user, but looks like soon everything will be so worse that we wont have any DPs-based thing to use. Yes, I got easy-killed by a set of these once, but it was my maneuver mistake, not the god-likeness of the weapon that did it.
They did such a thing to the new C&C games and after a few patches there was not a single unit in them that could actually do above average damage. Even the suppose-to-be-the-most-powerful-unit became a mockery.
The point is, theres way too many killing anything that does something good in this game.
Just like transphasic clusters; 15 sec cooldown between torp fire ? That's a very big mockery to any stealth / shadow kill users.
And having a global CD on torps is not only bad, but an aberration. Let's say energy weapons would need too much power to fire all at once, but what would prevent multiple torps from launching simultaneously ? See the absurdity ? A Russian nuke sub can fire 24 missiles at one with 240 targets locked. And there's no CD.
So instead of preventing everything from actually having some use, how about you try other solutions, like letting people relay on their skill a little to counter them ?
I mean...how dumb must a player be to willingfully enter a mine wall ?
just yesterday i got killed by 2 tric mine impacts, they still work just fine. it used to take 1 mine, and people were blowing up gates first thing in STFs with them, thats the only reason tric mines got their damage nerfed, but cooldown halfed.

they are actually a good weapon right now, im not sure why no one uses them.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,294
# 358
01-18-2014, 10:31 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
just yesterday i got killed by 2 tric mine impacts, they still work just fine. it used to take 1 mine, and people were blowing up gates first thing in STFs with them, thats the only reason tric mines got their damage nerfed, but cooldown halfed.

they are actually a good weapon right now, im not sure why no one uses them.
Fire at will
Empire Veteran
Join Date: Jun 2012
Posts: 6,620
# 359
01-18-2014, 10:43 PM
Quote:
Originally Posted by naz4 View Post
Fire at will
doesn't stop people from using the breen torp and rom plasma. right now faw use is at a bit of a low, because everyone knows its bugged
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jul 2012
Posts: 5,430
# 360
01-19-2014, 12:03 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
doesn't stop people from using the breen torp and rom plasma. right now faw use is at a bit of a low, because everyone knows its bugged
Sorry, apples and oranges there I feel DDIS.

I mean, sure people can FAW those things down, but you are comparing a unique torpedo/mine thing and a rep torp with tric mines.

Romulan torpedo you can mindlessly spam because it's good that way if you choose to (due to plasma fire stacking), and if it gets shot down, no biggie because then it's a FAW shot that was wasted on a torp and not a player.

Breen cluster, you either wait until there's no FAW, or you launch it at point-blank range and it instantly hits basically. And if something should still shoot it down, oh well, your timing was off, someone else's wasn't.

Mines of any type, you have to launch from your ship, they need to arm, and then after that will they head towards an enemy, and hopefully your enemy is still close enough to have them hit. Sure there are good ways of helping to get them to hit, but you could be looking at easily 5-10 seconds of time where they aren't really doing a whole lot, and that can be a long time.

I'm not trying to make a jab at your skills or anything DDIS. If you, or anyone else, is getting good use out of em, keep it up.

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