Ensign
Join Date: Dec 2012
Posts: 18
# 1 Steamrunner build advice
12-20-2012, 12:30 PM
So I purchased the Steamrunner pack just after season 7 when it was still on sale. I figured why not as it looked like a great deal, very tanky escort with fleet ship stats, special console and its account wide.

I'd really appreciate some advice for my steamrunner build.

I'm an Engineer.

Fore: 4xPolaron Dual Heavy Cannons MK XI [Acc]x2 [Dmg]
Aft: 3xPolaron Turrets MK XI [CrtH]x3

Deflector: Omega MK XII
Engines: Omega MK XII
Shield: MACO MK XII

Devices: Red Matter Capacitor, Subspace Module

Eng Consoles: Resonance Cascade Modulator, Assimilated Module, Zero-Point Energy Conduit, Neutronium Alloy Mk XI
Sci Consoles: 2xField Generator Mk XI
Tac Consoles: 4xPolaron Phase Modulator Mk XI

Bridge Officer set up:
Com Tac: TT1, APB1, CRF2, APO3
Lt Com Tac: TT1, APB1, CRF2
Lt Eng: EPtS1, AtSIF1
Lt Eng: EPtS1, RSP1
Ensign Sci: HE1

Duty Officers:
3xShield Distribution Officer
1xSpace Warfare (+10% Vs Borg)
1xConn Officer (Evasive Moneuvers)

Thanks.

Last edited by scotty1967; 01-02-2013 at 11:07 AM.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,192
# 2
12-20-2012, 01:30 PM
So long as you're running a Borg Assimilated Universal Module, why not replace one of the aft turrets with a cutting beam? The Omega Weapons 2-set procs Omega Weapon Amplifier, basically allowing you to get a Nadion Inversion proc every few seconds instead of waiting 2 minutes for your captain ability cooldown. This also grants some kinetic damage (deals 2x normal damage vs. exposed hulls).
Starfleet Veteran
Join Date: Jun 2012
Posts: 524
# 3
12-21-2012, 01:23 PM
Other than getting better gear I can't see anything wrong with this build
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Captain
Join Date: Jun 2012
Posts: 1,063
# 4
12-21-2012, 01:38 PM
Off the top of my head, everything I've read in the forums indicates that dual heavy cannons are better than dual cannons, and as such I would recommend that you go with those when you upgrade.

If I were you I would also consider rotating Cannon Rapid Fire to up your attack output. Personally on my escorts, I attempt to rotate CRF2 constantly if possible, although when I use an MVAE I use a CRF1/CRF2 mix. I don't think it works as well as I'd like it to, but it's better than just using the defaults.
Ensign
Join Date: Jun 2012
Posts: 8
# 5
12-23-2012, 05:37 AM
Quote:
Originally Posted by scotty1967 View Post
Lt Eng: EPtS1, AtSIF1
Lt Eng: EPtS1, RSP1
Dual canons work on steamrunner but only if you have weapon power far above 125 (yes it doesnt show and do not improve dmg directly above 125 but it is there and when you fire your weapons they take energy from this invisible to you pool first).

so for engineering you should go like:

eptw1 epts2
eptw1 epts2

and chain them in rotation same way as cruisers do: eptw1 epts2 eptw1 epts2, this is the strength of steamrunner

creating macro if you have mouse or keyboard capable of doing it will help, best way to macro is: tt1 tt1 eptw1 epts2 eptw1 epts2 and hit your macro key each 15 seconds and here you have all mandatory self buffs and tt1 shield redistribution under one key. Enjoy. Using the rest is more or less situational.

If you use new embassy -threat consoles swap eptw1 for eptw2 and shields from epts2 to epts1 as you need less survivability and more damage.

Ps. Your doffs setup is horrible for escort but this figure yourself Hint: go for doffs that help you do your job: dmg with -threat consoles you shouldnt be tanking even with randoms...

Ps2. Look at your tactical boffs stations too they require some tweaking (hint2: choose doffs to create synergy between boffs power and doff bonuses). Science is OK.

Live long and profffit
Captain
Join Date: Jun 2012
Posts: 1,306
# 6
12-23-2012, 06:13 AM
Quote:
Originally Posted by arleonenis View Post
Dual canons work on steamrunner but only if you have weapon power far above 125 (yes it doesnt show and do not improve dmg directly above 125 but it is there and when you fire your weapons they take energy from this invisible to you pool first).

so for engineering you should go like:

eptw1 epts2
eptw1 epts2

and chain them in rotation same way as cruisers do: eptw1 epts2 eptw1 epts2, this is the strength of steamrunner

creating macro if you have mouse or keyboard capable of doing it will help, best way to macro is: tt1 tt1 eptw1 epts2 eptw1 epts2 and hit your macro key each 15 seconds and here you have all mandatory self buffs and tt1 shield redistribution under one key. Enjoy. Using the rest is more or less situational.

If you use new embassy -threat consoles swap eptw1 for eptw2 and shields from epts2 to epts1 as you need less survivability and more damage.

Ps. Your doffs setup is horrible for escort but this figure yourself Hint: go for doffs that help you do your job: dmg with -threat consoles you shouldnt be tanking even with randoms...

Ps2. Look at your tactical boffs stations too they require some tweaking (hint2: choose doffs to create synergy between boffs power and doff bonuses). Science is OK.

Live long and profffit
Urgh, IMO, the EP chaining is a bad idea. Removing AtS1 would render his only hull heal HE1, which is sadly insufficient without support from a healer. If he runs premades with healer support often, then your EPt cycle would work fine, but I don't think he has that luxury. Furthermore, I don't believe that additional weapon power above 125 is completely necessary for running dual cannons. It can give you a tiny extra edge in PvP, but the hit to survivability usually removes that edge.

As for doffs, 3 SDOs is actually a commonly recommended configuration. I don't see how he could go wrong with that as a base. Just check the PvP build thread The Exocomp, on the other hand, I could do without, unless he uses batteries fairly frequently. The new AtS HoT doff may be nice, if you can afford it. Otherwise, go with the Doffs that reduce cooldowns on emergency power abilities (Damage Control Engineer IIRC).

CSV is fine in STFs, but you can consider CRF for added single-target damage. Also, you could consider running APO3 in place of APB3 to escape pesky Borg tractors more easily, but that's just personal preference.
Rihannsu
Join Date: Jun 2012
Posts: 1,762
# 7
12-24-2012, 03:17 PM
Quote:
Originally Posted by scotty1967 View Post
Bridge Officer set up:
Com Tac: TT1, x, x, APO3
Lt Com Tac: TT1, x, x
Lt Eng: EPtS1, AtSIF1
Lt Eng: EPtS1, RSP1
Ensign Sci: HE1
...
I have this BO layout on my Steamrunner. In place of the Xs I have an awful mix of CRF/CSV and FAW/BO, which I was experimenting with, don't like, and I'll be rearranging (probably go with cycling CRF and APB).

Quote:
Originally Posted by scurry5 View Post
...Removing AtS1 would render his only hull heal HE1, which is sadly insufficient without support from a healer... ...consider running APO3 in place of APB3 to escape pesky Borg tractors more easily, but that's just personal preference.
I have to agree with Scurry. Unless you have a dedicated healer, HE1 alone won't do. I'd keep the AtS as it can be cycled and IIRC, doesn't it add a small hull resist, too?

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Lt. Commander
Join Date: Sep 2012
Posts: 116
# 8 hmmm
12-24-2012, 05:34 PM
I'm also an eng running the steam runner and the following build has been working very well for me. ymmv, but so far i'm liking it. i do not have any of the special stf or aegis sets, so take it for what it is worth. when I hit T5 rep I will.

fore weapons:
3 phased tetryon dhc, mkx xi crtd crth
1 mk xi quantum torp acc crtd

rear weapons:
3 blue mk xii tet turrets accX2

Deflector:
blue mk xii positron em sif

engine:
Jem hadar

shields:
purple mk Xii resilient capX3

devices:
SFM
shield batts

Eng consoles:
borg
resonance console (the one you get with the ship)
mk xi blue neutronium
mk xi blue monotanium
sometimes I swap the mono for isometric charge... its fun.

sci consoles:
2 field gen mk xi blue

Tac consoles
4 blue mk xii tetryon

boff:
com tac - tt1, crf1, ts3, apo2
ltc tac- tt1, csv1, crf2
lt eng - eptw1, epts2
lt eng - et1, epts2
sci - he1

doffs:
2x blue energy weapons officer - cannons
2x blue shield distribution officers
1x blue warp core engineer

---------------
alternatively I run an aoe build which is way fun:
com tac: tt1, crf1, ts3, csv3
lt tac: tt1, csv1, ts2

2x blue cannon doffs,
2x blue torp doffs,
1x blue wce

once again ymmv
Ensign
Join Date: Dec 2012
Posts: 18
# 9
12-27-2012, 12:15 AM
Thanks everyone for the great feedback.

I've edited the OP with how my build is looking now, any thoughts of it would be much appreciate.


Thanks.
Ensign
Join Date: Aug 2012
Posts: 10
# 10
12-27-2012, 07:08 AM
Get the Aegis Set ASAP...

Jem hadar is fairly weak, you will find a huge increase in survivability and shield with the Aegis Set... current price for all pieces is 9mil, or you can craft the whole set for around 54k dilithium yourself.

edit: the aegis set will also get better when they increase the level cap to 60 seeing as how it scales by level
Edit2: currently the aegis set is preferred over Maco/Omega/Borg by me.... also use the universal borg module with the cutting beam in the aft. The omega weapon amplifier amplifies ALL weapons and will give you about a 30% increase to DPS

Last edited by gazeofdragon; 12-27-2012 at 07:12 AM.
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