Join Date: Jul 2012
Posts: 3,272
# 1 Patrol escort build
12-24-2012, 11:32 AM
Ok guys I've finally come for help with my tac/scort, I feel it's a little lacking so I'd like your opinions and advice if possible, here's what I have so far:

Fore: 2x Fleet Polaron DHCs, Fleet Polaron DC, Quantum torp Mk XII [Borg]
Aft: Fleet Polaron Beam array, Quantum torp Mk XII [Borg], Polaron Turret Mk XII [Borg]

Full Mk XII Omega Set

Eng: Borg, 2x Neutronium Mk XI (Blue)
Sci: Subspace jump, Field gen Mk XI (Blue)
Tac: 3x Polaron, Quantum torp

CMDR Tac: TT!, HYT2, AP:O1, CRF3
LTC Tac: TT!, CRF1, AP:O1
LT Eng: EPtS1, Aux2SIF1
Ens Eng: EPtS1
LT Sci: HE1, TSS2

Base Power Levels
W: 100
S: 25
E: 50
A: 25

I think it's a little underwhelming so any advice would be appreciated
Join Date: Nov 2012
Posts: 1,502
# 2
12-24-2012, 02:15 PM
What Doffis do you use?

I only use turrets as rear weapons, because when you do -or are suppost to do- your main damage, the enemy is in front of you. Also the Subspace Jump Console is pretty useless. In PvE as well as PvP, even though it might have some strength in the letter. Use a shield emitter instead to boost your shield regen.

I am only using energy weapons, so I only have mk xii rare tetryon consoles. But even with one Torp, your DHCs are more poweerful than that one torpedo -except with HY- so a polaron console instead of the quantum console would boost your dps.

It would also be useful to know your skilltable.
Join Date: Jul 2012
Posts: 3,272
# 3
12-24-2012, 02:38 PM
Thanks for the reply, here is my character build as requested.

I am using 2 projectile doffs (Blue) and 1 BFI doff (Green)
Join Date: Nov 2012
Posts: 1,502
# 4
12-24-2012, 03:17 PM
Ok, Driver Coil is a useless skill for battle. Might be nice for leveling, but in combat the skillpoints are lost. I would zero Driver Coil, Hullplating (the Resistance is cute, but underpowered) and willpower skill. Therefor max out Starship Electro-Plasma Systems (faster weapon power regeneration after firing) and Starship Warp Core Efficiency.

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