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Click behavior, then "legacy contact." I don't understand what "Legacy" means or why any of it is set up this way. It's like we used to have npcs with all options and now we have to click extra buttons to find those earlier options.
Click behavior, then "legacy contact." I don't understand what "Legacy" means or why any of it is set up this way. It's like we used to have npcs with all options and now we have to click extra buttons to find those earlier options.
Hi Kirksplat.
Thanks for responding. I tried both contact and the legacy contact and although the UI does change and there is a button for the idle animation, where I click on it the pop-up window what use to show a list of animations or "emotes" is blank. There used to be things like "stand at attention" etc.
Thanks for responding. I tried both contact and the legacy contact and although the UI does change and there is a button for the idle animation, where I click on it the pop-up window what use to show a list of animations or "emotes" is blank. There used to be things like "stand at attention" etc.
Weird. When I click the button for "idle animation" I get a familiar list of animations. I hadn't noticed anything missing from that list. You say it shows a blank box for you?
I'm having this same problem when editing a previous work. Haven't tried it on new projects yet. Ground animations seem fine but when I try to edit a Space NPCs animation it says there aren't any to choose from.
More anything?
"MORE EVERYTHING!"
-Jerry Seinfeld on Star Trek Online Content