Lt. Commander
Join Date: Jun 2012
Posts: 115
# 1 Do Explosion FX do damage?
12-21-2012, 10:27 PM
As the title states, was wondering if the explosion fx do any actual damage. Can't get on the foundry at the moment and an idea popped into my head just now.
Play Star Trek: Allegiance - my first series in the Foundry
Starfleet Veteran
Join Date: Jun 2012
Posts: 185
# 2
12-21-2012, 10:53 PM
Nope I don't think that they do.
Career Officer
Join Date: Jun 2012
Posts: 844
# 3
12-21-2012, 11:59 PM
No. No effects currently cause damage in the Foundry.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Captain
Join Date: Jun 2012
Posts: 2,228
# 4
12-22-2012, 02:11 AM
Personally I think that sux.

I think that the devs don't want to give authors the capability to inflict damage because they think that we would abuse it.

Sometimes a bit of damage or consequence is needed in a story.

For me one of my pet hates about the foundry is the fact that nothing bad happens.

Click here, do this... but, wait. Nothing happens even if you get it wrong.

The only thing that you are able to do is spawn a group of NPC's to DO the damage.

But not all situations call for that.

I would love to be able to create a engineering catastrophe on a ship.

Antimatter plasma fire, explosions, etc. Allow players so depth to their story.
Captain
Join Date: Jun 2012
Posts: 520
# 5
12-22-2012, 06:39 AM
Yet another in the long list of things we could really use. The only way to make use of dangerous enviornmental effects right now is with invisible walls used to hinder progress until something is (de)activated to allow you to pass.

Of course Cryptic complicates this further by having maps with things like fires and plasma jets as un-removable parts of the base maps in many cases.
Captain
Join Date: Jun 2012
Posts: 3,168
# 6
12-22-2012, 09:48 AM
"Damage effects" like fire, plasma/gas, etc would be great.
Say NO to mandatory Arc!
Lt. Commander
Join Date: Sep 2012
Posts: 144
# 7
12-22-2012, 10:47 AM
I'd love this too. The ability to create actual failure conditions would mean a lot. Not to mention the dramatic tension having an actual danger in a hazardous environment.

After playing Kirkfat's "Trojan Horse", I though of how nifty it would be to set up a series of explosions triggered by reach markers, so that each explosion would go off right behind the player as they crossed that explosions reach marker. Fine tune the distance between explosions and reach marker edges, and you could create a rolling explosion that would chase the player like the Millennium Falcon out of the Death Star, and if they did damage, then you could further make it so the player would have to maintain a minimum given speed in order to avoid death. Add an obstacle course element, and Bob's your uncle.

Or you could kill the player with an explosion, and have the same thing that triggered the explosion also trigger a map transition at the respawn point, so the player could "die", then wake up in sickbay being told that they were knocked unconscious but were pulled out of the fire by a heroic boff or something.

Yeah, some folks might abuse it, but they'd get immediately lynched in the reviews and reports, so I don't see how that's a real issue.
Captain
Join Date: Jun 2012
Posts: 520
# 8
12-22-2012, 04:15 PM
There really isn't a way to abuse this that would hurt anyone but the foundry author who made it.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:56 AM.