Lt. Commander
Join Date: Jun 2012
Posts: 130
# 1 Threat Consoles
12-20-2012, 10:44 AM
Has anyone tested whenever having a +threat console and having some ranks in Starship Threat Control and no other skills in Commander-Admiral branches of the Tactical tree would let a cruiser outperform an escort in that area?
Career Officer
Join Date: Jun 2012
Posts: 271
# 2
12-20-2012, 11:01 AM
It is dependent on how much damage you do. Most of the time I aggro everything when I use two threat generation consoles. Some escorts alpha will still generate more aggro however.
Commander
Join Date: Jul 2012
Posts: 426
# 3
12-20-2012, 11:06 AM
I wish there was some effective way to measure threat. As an escort captain, I'd like to buy a -Threat console just to lose some of the heat, but it seems like a big investment without knowing if it'll actually do that.
Lt. Commander
Join Date: Jun 2012
Posts: 130
# 4
12-20-2012, 11:09 AM
Quote:
Originally Posted by squishkin View Post
I wish there was some effective way to measure threat. As an escort captain, I'd like to buy a -Threat console just to lose some of the heat, but it seems like a big investment without knowing if it'll actually do that.
The Threat console stats (mk10) I saw in the sto wiki list a 56%, depend on what version of the console you choose to buy, bonus or penalty to threat generation. And it's not the *only* stat. http://www.stowiki.org/Threat-Scaling_Science_Consoles
Rihannsu
Join Date: Jun 2012
Posts: 1,780
# 5
12-24-2012, 04:15 PM
My main character is a Tac that flies an Excelsior Cruiser. I have my Threat Control skilled up to level 6, 8 beams, and lots of FaW love to spread around and gather the enemy's attention. In most STFs I tend to hog the aggro, even away from Escorts, which is exactly my intention because I'm also spec'd to tank and soak up tons of damage.

My point being is that it is possible for a Cruiser to steal threat from Escorts even without the Threat Consoles. I expect those will make it easier. I haven't used them on this Main, though I am considering it (to increase my threat... What can I say? I like the attention.)

I have used a -Th console on one of my Alts: a Sci flying an Escort. She doesn't get attacked much, but I'm still working on her build and her damage output isn't so hot, so I don't know if the console is the reason why she's ignored or just her bad build. lol

Here's a post from Borticus with more info on how the consoles work and how they combine with the TC skill:

Quote:
Originally Posted by borticuscryptic View Post
There is no +/- Resistance associated with the Threat Scaling portion of these consoles. These are solely Threat modifying additions, and are not directly associated with the "Threat Control" skill (though they do interact with one another).

How they work is very simple... without any additional variables thrown into consideration, 1 point of damage equates to 1 point of Threat against any particular AI enemy. Therefore 100 Damage = 100 Threat.

If you are using a Console or Skill that increases your Threat by 10%, then 100 Damage becomes 110 Threat, causing that particular enemy to consider you more dangerous than a friend that deals the same damage without any Threat modifiers.

Conversely, if you are using a -10% Console, that 100 Damage becomes 90 Threat.

This isn't restricted to damage, either. Proximity, healing, buffing, and a whole range of other actions will also add Threat to nearby AI enemies. These consoles modify all of those values.
Source: http://sto-forum.perfectworld.com/sh...61#post7183361

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