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Thanks SO MUCH for all your support, and we'll see you in-game!
They fixed the T4 Omega healing bug and your opponents are still indestructible?
Don't worry, it's not your piloting. It's Cryptic's latest blunder.
The Elite Fleet Shields have an [Adapt] modifier that provides additional shield resists (like the Aegis set does for hull resists). This adaption can stack up to 5. Each application provides an additional 10% shield resist against the energy type in question. This means that the total additional resist is 1 - (1 - .1)^5 = 41%.
An EPtS3 provides additional shield power and a 30% resist. Converting the power bonus into resist gives an effective combined resist boost of roughly 38% for EPtS3.
The Fleet Elite Shields passive resist stacking is thus better than an EPtS3.
Combining the Fleet Shields with EPtS (or other shield resists like TSS or extend or sci fleet) will put a ship close to the resist cap of 75%. A ship with only 25 base in shields and EPtS1 together with Fleet Elite Shields will have roughly 62% resist.
This bonus is completely out of line and needs to be fixed as soon as possible.
Did I miss some numbers? When did we get told Elite shields are 10% per stack? Last time I looked there was zero info on just how much resistance Elite shields gave.
We've been doing some preliminary testing into these and something is absolutely out of whack. To put things into perspective, they're stomping all over MACO Mk XII, hard.
Whatmore is the need to test PROPERLY equipment, abilties and new ships/consoles on tribble before they hit holodeck. Im so close to giving up this game, AGAIN, due to blunder upon blunder.
Did I miss some numbers? When did we get told Elite shields are 10% per stack? Last time I looked there was zero info on just how much resistance Elite shields gave.
Cryptic did not release that information as an info tooltip. I reverse-engineered the mechanism by looking at combat logs of a test in a controlled 1v1 situation.
While the description being wrong doesn't affect me personally, it's just another example. Things are either "cryptic" or they are "wrong" way...WAY...too much.
It would be one thing to drop a buttload of parses into a database and take Monarch to it if you were going for the ultimate min/max on everything... it's another thing just to figure out how something is working if it's working at all.
Add a new item. Test it. Working? No? Fix it. Working? Yes. Finalize the description.
It's dancing on the verge of STO being the calculator where the + button subtracts and the tooltip for the % button offers a recipe for fudge brownies...
Willard the Rat, Reman Science Officer - KDF Aligned I.R.W. Fragmentius, Fleet T'varo Light Warbird Retrofit
The Aegis 5-stacks, I thought the Fleet Elite Adapt 10-stacks...
I wasn't privy to the logs in our own test scenario but the raw numbers were telling of some ~25% flat damage reduction after resists, in comparison to a MACO equivalent.
Visually the test was far more incredible; a sustained attack at medium weapons power that had drained three full shield facings on the MACO candidate instead left the Elite shield candidate virtually untouched.