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Captain
Join Date: Jun 2012
Posts: 1,453
# 11
12-25-2012, 02:21 PM
By the way guys, be careful with those bottles. I didn't really consider it when I made those old tutorials, but in a combat mission, those breakable objects might break before you need to interact with them.
Career Officer
Join Date: Jun 2012
Posts: 629
# 12
12-25-2012, 02:25 PM
Quote:
Originally Posted by kirksplat View Post
By the way guys, be careful with those bottles. I didn't really consider it when I made those old tutorials, but in a combat mission, those breakable objects might break before you need to interact with them.
I don't think that's a concern because I believe the interact is actually a small invisible object that doesn't move. I've noticed that even though the bottles can get blown around, the interact still seems to remain in the same place. Also, for what it's worth the bottles don't actually do the interact flashy thing, which sort of supports what I'm saying. That was a few months ago when I observed that though.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Career Officer
Join Date: Jun 2012
Posts: 711
# 13
12-25-2012, 02:34 PM
I see the default prompt option on the NPC. Thanks for your help, everyone!
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Captain
Join Date: Jun 2012
Posts: 1,453
# 14
12-25-2012, 02:42 PM
Quote:
Originally Posted by kamiyama317 View Post
I see the default prompt option on the NPC. Thanks for your help, everyone!
We have those now for objects too. Good luck.
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