Captain
Join Date: Jun 2012
Posts: 2,051
# 1 Sensor Targeting Assault
01-14-2013, 11:10 AM
It would be really nice to get a 12 second immunity to the Tier IV romulan passive "Sensor Targeting Assault". Right now any escort running it procs every 2-3 seconds. In a dogfight this is very annoying having to constantly retarget the ship due to the proc frequency. In an escort 1v1 the ship with this proc will win due to the fact that it essentially gains a 2 second immunity to attacks every 2-3 seconds.
Captain
Join Date: Jun 2012
Posts: 1,123
# 2
01-14-2013, 12:29 PM
It already has a 12 second immunity. It was implemented weeks ago.

Are you saying that it's not working?
Empire Veteran
Join Date: Jun 2012
Posts: 7,165
# 3
01-14-2013, 12:29 PM
i absolutely hate that passive. get that, a KHG shield, and doffed jam sensors, and you pretty much cant be shot at
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,683
# 4
01-14-2013, 12:36 PM
Dontdrunkimshoot, you're an honest and fair evul Klingun! But...it's impossible...
After a fierce battle against the evuls a Fed Captain needs some relax!
Commander
Join Date: Jun 2012
Posts: 434
# 5
01-14-2013, 12:51 PM
It is working, it just really is that awful. It really needs something more like a 30-45 second cool down. Same for any of the other innate placate nonsense from various equipment.

It might be interesting to see them implement a resistance based on part of the skill tree that would increase the length of time between effects. This would also allow PvEers to attack NPCs with impunity and avoid involvement in another nerf.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.

Last edited by stevehale; 01-14-2013 at 12:55 PM.
Rihannsu
Join Date: Jun 2012
Posts: 1,735
# 6
01-14-2013, 02:08 PM
Too many procs.....oh yes they also favor escorts with DHC CRf comnos.....seriously wake up cryptic!
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 7
01-14-2013, 05:23 PM
Maybe Proc chance needs to depend on the weapon used? Cannons proc at a lower chance but more often due to firing rate but beams proc less at a higher chance.

Or is this too radical to think upon?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Nov 2012
Posts: 585
# 8
01-14-2013, 05:50 PM
Quote:
Originally Posted by bitemepwe View Post
Maybe Proc chance needs to depend on the weapon used? Cannons proc at a lower chance but more often due to firing rate but beams proc less at a higher chance.

Or is this too radical to think upon?
With all due respect, Roach, and to those who've been playing PvP far longer than I...

...I think it's pretty safe to say always-on partial tractor beam immunity that can be reapplied as often as once every twelve seconds is probably so far out into left field as gonzo-design that it should be excised like cancer.
Captain
Join Date: Aug 2012
Posts: 14,451
# 9
01-14-2013, 05:51 PM
I'd been wondering when they were going to add it - but it's been added.

Is the immunity not a shared immunity? I've mainly been doing the die 25's lately, so I haven't really been paying attention even while also doing the kill 10's...as far as if I've picked up the plac immunity buff.

I have noticed placs happening faster than 12 seconds (AtS is 15s, so it works pretty well for keeping track of time in 15s chunks).

They crit you - chance to Plac you.
You crit them - chance to Plac you.
You hit them - chance to Plac you.

But is it really always a case of it being a Plac?

Is the Entertainer DOFF doing anything? Did they do anything to the Entertainer DOFF?

I don't know, just seems like it's more than just the PlacOnCrit going on with how often target's disappear faster than 12s...
Captain
Join Date: Jun 2012
Posts: 2,051
# 10
01-14-2013, 07:37 PM
Quote:
Originally Posted by virusdancer View Post
I'd been wondering when they were going to add it - but it's been added.

Is the immunity not a shared immunity? I've mainly been doing the die 25's lately, so I haven't really been paying attention even while also doing the kill 10's...as far as if I've picked up the plac immunity buff.

I have noticed placs happening faster than 12 seconds (AtS is 15s, so it works pretty well for keeping track of time in 15s chunks).

They crit you - chance to Plac you.
You crit them - chance to Plac you.
You hit them - chance to Plac you.

But is it really always a case of it being a Plac?

Is the Entertainer DOFF doing anything? Did they do anything to the Entertainer DOFF?

I don't know, just seems like it's more than just the PlacOnCrit going on with how often target's disappear faster than 12s...
If there is a immunity buff it isn't working. I PvPed against one of my fleetmates with the passive last night, fleet patrol escort against an escort carrier. He had the placate proc and I had the shield heal proc. It was a good match, apart from the fact that I couldn't keep a target lock on him for more than 3 seconds when he was shooting at me.

Just today I came across two matches where players had the placate proc. The first was against a fleet tactical escort retrofit and the second was against a KDF Bird of Prey. The first fight against the defiant was hell. A full cannon build, elite fleet shields (with that awful adapt proc scheduled for a fix this Thursday), and on top of that I couldn't keep a target lock due to the romulan proc.

The second match was even worse fighting a DPB III Tricobalt bombing Bird of Prey with full DHC fore. That ship had Jam Sensors and Scramble sensors, the KHG Shield, and the Romalan tier IV placate proc. As if killing a bird of prey wasn't hard enough with that battle cloak. I had science team to clear the sensor debuffs, but there was nothing I could do to stop the second half. If I attacked the Bird of Prey I would trigger the shield, and if I let the Bird of Prey attack me, I would get hit with the passive.

It's come to a point where fighting ships with the passive isn't all that enjoyable. I don't mind losing to players with more skill than I, but at the very least I want to go down fighting. I don't want to sit there while an essentially cloaked enemy attacks with impunity. There needs to be an immunity to the proc, and if there is one already, it needs to have it's duration tripped.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:10 PM.