Dear love and lust of my life, show me a nuked target, I'll show you a dead one. Not all of us have the gift of the BOPsplosion like you do. Try as we might.... Too many targets remain alive and with too much kick in them.
To elaborate: teamwork and windows of spike damage and healing are to me what makes pvp in this game. Capture these windows and watch your overall productivity, as any captain in any ship increase to be more of a benefit to your team.
Spot on! And it is certainly true that a Sci Cappy can Nuc a window into existence. Us lowly tacs have to use other methods when those Sci guys are off doing whatever it is they do on thier day off.
Outside of team play, sometimes just waiting is all it takes. Or bluffing your target with a one buff attack. Not many defenders have the discipline to play the 'just enough game' and instead use the 'blow all my CD's and be uber' tactic, and once those defenses drop then it's the tacs turn.
Inside of team play it sure is teamwork on making those windows happen and having enough tac at the right time to exploit it.
i don't think you want to make a piro maniac jealous
i vent windows into existence, im not patent. the tac buffs are just sitting there cooled down! calling to me!
Venting works! All those little tricks engineers can do serve dual roles. They blunt attacks AND they weaken opponents. This is something that I feel isn't fully appreciated by most players. If you dump plasma on an escort, unless he can correct that, there goes his attack, there goes his defense, and he's taking a bit of damage. (heres the edit: Before DDIS points out all the wonderful ways he can stack plasma damage I'm here to say that he CAN do it. So if you see him don't let him poo on you! It WILL burn!)
Maybe it's due to the circular shield icon that shows up around the ships but I think of each ship as sitting on a disc. That disc at rest is your ships health. At any moment, any tac could come up and shove you right off that disc. Any ship, any time, if you don't do SOMETHING to stop it, any tac can push you over the edge. Say you use an ability to strengthen your shields? That disc just larger. Now it may be to large for a tac to push you off, and if a tac can't do that all at once, he never will. EVER. Period. Nothing more to discuss.
But now say an engineer or a science comes along. What they do is they shrink that disc down to size again. Now that tac can give you that shove and lo and behold you're done. So when you look at a ship, any ship, your ship, in combat it helps to know what your looking at. Full health ship at rest doing nothing? That ship is in GRIEVOUS danger. No really it is. Half health half shields ship running TT maybe a TSS/EPTS and still has RSP or perhaps evasive on deck? That ships doing fine and it may be doing some major ass kicking. Avoid it. Now stick that ship into some Plasma Poo and see how things change for it. If they don't have a way out, or they don't realize the counters that they do have things will go south very quickly.
It's a dynamic game. And something that some players are starting to call "effective health" can change dramatically in value VERY quickly. Knowing when that is occuring and how to manipulate those changes yourself (yes horizon, or as part of a team) is key to success.
PS: Just seeing some folks use the term "effective health" gives me hope.
Cheers happy flying and NO ONE better give DDIS a match. I mean it!
Last edited by thissler; 12-28-2012 at 08:04 AM.
Reason: Clarity on DDIS's ability to burn you with poo.