Captain
Join Date: Aug 2012
Posts: 844
# 1 KDF Science build
12-26-2012, 05:33 PM
Ok so I'm currently levelling up a science toon on the Klingon side

I was wondering if Someone could answer me a few questions that would be great

I predominantly run elite stfs with the odd pv match thrown in

My main ship will be the voquv carrier and my main role will be disabling shields and subsystems for my bops to do the damage and also pinning my foe on the spot(tractors and grab wells)

Couple of questions -

- how does sensor scan work only seems to land on people odd times when activated?

- skill points - if someone could point me towards a good sci skill point tree that would be great I know the obvious ones are the ones that effect grab well and tractors but other than that as far as science goes I'm clueless

Again any help much appreciated thanks
Ensign
Join Date: Jun 2012
Posts: 28
# 2
12-27-2012, 12:16 AM
Quote:
Originally Posted by mustafatennick View Post
Ok so I'm currently levelling up a science toon on the Klingon side

I was wondering if Someone could answer me a few questions that would be great

I predominantly run elite stfs with the odd pv match thrown in

My main ship will be the voquv carrier and my main role will be disabling shields and subsystems for my bops to do the damage and also pinning my foe on the spot(tractors and grab wells)

Couple of questions -

- how does sensor scan work only seems to land on people odd times when activated?

- skill points - if someone could point me towards a good sci skill point tree that would be great I know the obvious ones are the ones that effect grab well and tractors but other than that as far as science goes I'm clueless

Again any help much appreciated thanks
sensor scan in theory reduces damage resistance and stealth. it is improved by auxiliary power and starship sensors in your skill tree. although i consider this a weaker ability and at times it seems to really do nothing.

as far as science skills in your respec everyone has their own ways going about this but for what you are proposing you should have starship flow capacitors maxed out for the shield drain and particle generator maxed for your sci holds.
a great place to look at people builds and learn can be seen here.
http://www.stoacademy.com/tools/skil...build=Dragon_0

i run 2 sci ships one for fed and one for klingon. i absolutely love playing science as i love to keep the team alive by using heals. first thing to realize is you will not have great dps and your role is support not attack but science ships make great shield strippers as well. both my ships are geared toward shield stripping and shield healing and preform quite well. i am not big on using pet shuttles or bops but that is a personal preference. my suggestion though if you can do it is to look for a ship with better turning ratios if you really want to go the shield stripper role as if you are using tachyon beam thats a frontal attack. i use tachyon beam 1 and 3 so they are always being fired but useless if you dont stay within your frontal arc. a varanus is a great choice for this role with the added ability of hull heal platforms and ships to support the team.
Career Officer
Join Date: Jul 2012
Posts: 217
# 3
12-27-2012, 07:17 AM
I would not underestimate Sensor Scan, especially not when coupled with a Sensors Officer. Reducing the damage output of a target is nothing to be sneezed at. Note that it works on the target and ships within 3km of it.

Regarding the skills, I personally found Folcwins' list most usefull:
http://home.comcast.net/~amicus/Skil...%20Effects.htm

Maxing out some skills at the expanse of neglecting others does not seem to go well with PWE/Cryptics' stance towards versatility.
Captain
Join Date: Aug 2012
Posts: 844
# 4 hey
12-27-2012, 08:35 AM
Quote:
Originally Posted by deianirrah View Post
I would not underestimate Sensor Scan, especially not when coupled with a Sensors Officer. Reducing the damage output of a target is nothing to be sneezed at. Note that it works on the target and ships within 3km of it.

Regarding the skills, I personally found Folcwins' list most usefull:
http://home.comcast.net/~amicus/Skil...%20Effects.htm

Maxing out some skills at the expanse of neglecting others does not seem to go well with PWE/Cryptics' stance towards versatility.
thank you my friend this is why i cant get it to work i have been clicking it when i initiate my attack patterns and crf's around 5-7kms out that's brilliant now i know how to use it i have got myself a doff to go along side it and it definitely cant be underestimated especially now i know how to use it haha

thanks for all your reply's and help both of you
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