> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I didn't even know it was in the contacts list. Still, if it's there you can work with it. Have some "action" that transports an anti-matter warhead (or something equally nasty) into the doomsday waffle cone and then have it dissapear with a bunch of explosions and debris in attendance. You can't fight it the way you can in the Cryptic mission but hey...
Place an invisible object (the biggest one) on the map. Place the Doomsday Machine npc on top of that object. Now place one or more explosion details right on top of your Doomsday Machine.
In the "states" tab for the explosions, set them to go from invisible to visible on "component complete" and target that at the invisible object. Then in the states tab on the Doomsday Machine, set it to go from visible to invisible on the same component complete.
This way, the machine will seem to explode when you interact with the invisible object. Select the invisible object and in the "triggers" tab you'll be able to set an animation and what appears on the interact button. I would also, using the states tab, set that invisible box to only become visible when you want it to.
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
You could place an enemy group, and change their costumes to the Doomsday machine. The only problem with that is it wouldn't use it's antiproton beam like in "The Doomsday Device" mission but it would be able to fight the player and get destroyed in the end.
You could toss in some explanation like it being badly damaged or something and you need to finish it off. That way you have a semi-beleivable explanation for the difference.
Yeah,I believe I played a mission where they used the Doomsday Machineand it wasn't finished or something like that so there were weakness in the armour.