> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Right now, the only time I get in a group were GREED is used in Need / Greed is when I'm in a group with friends. And NEED actually is used for items you NEED.
And NEED is now the preference because of NEEDers who had to NEED with every single drop, which to me indicates how the community is going in a bad direction, out of pure greed.
There are two things that I felt that Cryptic should take:
For Public Queues, either drop goes to the killer or they change it from WANT / PASS system. (Especially when most people want big EC items like Shields, Impulse Engines, and Deflectors).
If they want to keep NEED / GREED, NEEDing should have diminishing returns. The more you NEED, the lower your chances of getting an item.
As everyone who does any kind of group content in PUGs knows need or greed is almost dead. Most people choose need by default and people who would usually use greed adapt to get something at all. So here's my absolutely crazy idea to reintroduce proper need or greed. Feedback is welcome.
Every time in a fleet action or STF something to roll on comes up and you chose "Pass" you get an extra mark.
Every time in a fleet action or STF something to roll on comes up and you chose "Greed" you get an extra mark if you fail the roll. If you win it you get the item you rolled on.
Every time in a fleet action or STF something to roll on comes up and you chose "Need" you get the item if you win the roll. Otherwise you get nothing.
I agree that in STO this is bit of a "problem" and some changes to the system would be nice.
I've used to always select greed in all games, doing that in STO always leaves me with very little to nothig lootwise. (Greedy trekkies!)
Thus soloing anything that I can in STO is actually much more profitable for me.
If nothing else give us the option to set the preference to always autoneed on everything, though the idea with an incentive on Passing isn't bad.
Real world comparison in star trek? Lets have the defiant for instance, far superior to fed cruiser. And before people start telling me a excelsior refit was as strong... both didnt use quantums, and none of them wanted to destroy the other. So, in a fight, the Escort Defiant would have owned the Cruiser. With pure Damage...
If you choose "Need", make it bind on pickup--since you are going to use it anyway or you wouldn't have chosen "Need". Another option is to make "Need" items non-sellable.