It did not HAVE holograms
It also did lose power to critical systems (several times)
your desire to flag me as irrational is irrational as well
Burden of proof is on you to prove the Defiant is a junker. I maintain that it never did anything that wasn't old hat on all Starfleet ships, with two exceptions: it never had a Holodeck catastrophe (because it doesn't have Holodecks), and it actually blew up a ton of things.
Frankly, given what they had it doing, the Defiant performed far above other ships in Star Trek. It still got its job done even with partial power, didn't have a chronic problem where its warp core threatened to breach on every other Tuesday, and cuts a much more dashing profile than any other ship.
Bring something substantial to this here debate if you really want to convince me that the Defiant was exceptionally bad. Point me to a list of episodes where parts just fell off the ship constantly because it's a junker, or the episode where it turned out to be a bomb (???), or really... ANYTHING that proves your point.
I don't think you will, though. I think your next post will look like this:
Originally Posted by sollvax
i did give you proof a lot of it
the defiant was built to blow up
its engines kept falling off
and also there was the one time where the bridge just fell apart and all the crew was shot into space
it killed everybody
Back to need/greed as a person who rely upon hoovering up as much gear as possible by pressing need everytime because as i said before i dont have the business sence to make millions off the exchange. Would people at the end of matches kindly pick up any drops left behind. Its a waste in SB24 seeing a mound of unclaimed drops that could be used. a waste.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
As everyone who does any kind of group content in PUGs knows need or greed is almost dead. Most people choose need by default and people who would usually use greed adapt to get something at all.
That just means the system has reached its predictable equilibrium. Attempts to "fix" it, by piling on layers of conditionals or side rewards or whatever, are likely to simply introduce other problems. It might be preferable to drop it altogether in favor of random allocation, or independent loot rolls, or even making Round Robin the default.