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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
ATTACK PATTERN 3 or CANNON 3?

Tac focused player with maxed out attack skills (all energy weapons + crits + attack patterns)

If for example you have Commander and Lieutenant tactical stations, which setup do you prefer and why

Commander: Torp 1, Torp 2, Rapid Fire 2, Rapid Fire 3
Lieutenant: TT1, Beta/Omega 1

OR

Commander: Torp 1, Rapid fire 1, Beta/Omega 2, Rapid fire 3
Lieutenant: TT1, Torp 2

OR

Commander: Torp 1, Rapid Fire 1, Rapid Fire 2, Beta/Omega 3
Lieutenant: TT1, Torp2


I can't seem to figure out what is optimal and why, I get conflicting information from everywhere and I can't for the life of me figure out which setup I prefer, so I thought I would get your opinions.

So what do you think - APB3 or Rapid fire 3?

NB: I'm using Rapid Fire as an example, feel free to substitute it with Scatter Volley if you prefer

NB2: I'm currently using 2 conn officers to get the recharge time of TT1 down to the global CD of 15 seconds so I only need one copy, and this has the added advantage of buffing attack patterns by +20 for 10 seconds after use (so that's 2/3s of the time!)
Captain
Join Date: Nov 2012
Posts: 3,465
# 2
12-29-2012, 06:19 PM
Personal preference: Attack Pattern

Why? Because it brings up your torpedo abilities for an even harder cumulative hit, and isn't so reliant on a single type of weapon.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 3
12-30-2012, 07:06 AM
Bump. I'm sure out of the 75 people that had a look at this thread some of you have an opinion
Lieutenant
Join Date: Jun 2012
Posts: 94
# 4
12-30-2012, 07:12 AM
attack pattern
Captain
Join Date: Jul 2012
Posts: 1,828
# 5
12-30-2012, 05:05 PM
In PvE attack pattern beta 3.

33% uptime
Rapid Fire 3 = 1.3 multiplier
Rapid Fire 2 = 1.2 multiplier

50% uptime vs hull only helps entire team
Beta 2 (-30) = 1.23 multiplier
Beta 3 (-40) = 1.28 multiplier

numbers are estimates but pretty darn close. Omega is useful for its traits beyond damage reduction primarily but not always.
Career Officer
Join Date: Nov 2012
Posts: 240
# 6
12-31-2012, 03:14 AM
it will always be, always always always be AP before weapon skills. Weapon skills are solid state skills and do not change where as AP are liquid state and can change you damage output by 60-70%

Always chose Liquid state in skills and solid state in passives
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 7
12-31-2012, 03:36 AM
Attack Pattern.

The differences between the CRF2 and CRF3 isn't enough to justify wasting the spot.

Really, you could probably even get away with..

TT1-->CRF1(Or BO1)-->HY3-->AP of choice (Usually APO)

That's generally how my Cmdr slots look on my rigs when I use torps.

Last edited by wunjee; 12-31-2012 at 03:38 AM.
Captain
Join Date: Jun 2012
Posts: 891
# 8
12-31-2012, 05:08 AM
Attack pattern in PvE.
Career Officer
Join Date: Jun 2012
Posts: 1,292
# 9
12-31-2012, 07:38 AM
Quote:
Originally Posted by topset View Post
ATTACK PATTERN 3 or CANNON 3?

Tac focused player with maxed out attack skills (all energy weapons + crits + attack patterns)

If for example you have Commander and Lieutenant tactical stations, which setup do you prefer and why

Commander: Torp 1, Torp 2, Rapid Fire 2, Rapid Fire 3
Lieutenant: TT1, Beta/Omega 1

OR

Commander: Torp 1, Rapid fire 1, Beta/Omega 2, Rapid fire 3
Lieutenant: TT1, Torp 2

OR

Commander: Torp 1, Rapid Fire 1, Rapid Fire 2, Beta/Omega 3
Lieutenant: TT1, Torp2


I can't seem to figure out what is optimal and why, I get conflicting information from everywhere and I can't for the life of me figure out which setup I prefer, so I thought I would get your opinions.

So what do you think - APB3 or Rapid fire 3?

NB: I'm using Rapid Fire as an example, feel free to substitute it with Scatter Volley if you prefer

NB2: I'm currently using 2 conn officers to get the recharge time of TT1 down to the global CD of 15 seconds so I only need one copy, and this has the added advantage of buffing attack patterns by +20 for 10 seconds after use (so that's 2/3s of the time!)
Since you have the ship, the gear, the doffs why don't you just run the numbers and come back and tell us? Really. Go and parse.

"it will always be, always always always be AP before weapon skills. Weapon skills are solid state skills and do not change where as AP are liquid state and can change you damage output by 60-70%

Always chose Liquid state in skills and solid state in passives
Yesterday 05:05 PM "

And that's just the most concentrated cuteness ever.

Anyways once you actually run some tests with some controls I bet you find your answer. And I'd be willing to bet that would lead you to having multiple Tac Boff setups.

Cheers happy flying! And don't forget to get into the liquid state for new years!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Captain
Join Date: Jun 2012
Posts: 1,041
# 10
12-31-2012, 08:01 AM
other than torp spread 3, go for APO
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