Ensign
Join Date: Aug 2012
Posts: 10
# 31
01-10-2013, 08:13 AM
My build is a secret, but I can put out as DPS as a Tac/Escort with my Sci/Vesta --- sometimes more.

Care to give me a try? @gazeofdragon
Lieutenant
Join Date: Nov 2012
Posts: 30
# 32
01-10-2013, 08:27 AM
considering a sci in an escort can put out as much dps as a tact in an escort, that is of little merit

50$ for a ship just means we laugh at you.
Career Officer
Join Date: Jun 2012
Posts: 1,429
# 33
01-10-2013, 01:29 PM
Quote:
Originally Posted by mixiplix777 View Post
funny when I run empts and emptw on my escort I can use one or the other.

so why are cruisers so special.
What are you talking about? Every ship and captain can do this if they have the Eng BOffs for it.
The only funny part here is you seem to have no idea how it works while saying it doesn't work, in spite of everyone doing it.

Quote:
Originally Posted by captaind3 View Post
That's the crux of the Dragon build right there.

What I haven't been able to figure out is the keybinds. How do I go about doing that? And will it affect all of my characters or just one?
Keybinds are saved on a per-character basis. So what we usually do is use a text file text file, using the /bind_save_file filename.txt and /bind_load_file filename.txt commands.

+trayExecBytray 6 0 will activate a power in Tray 7, Slot 1. The first number is Tray, the second number is Slot. It starts counting from 0.

You then use $$ so that hitting the button again executes the next command in the sequence. So:

Space "+trayExecBytray 6 0$$+trayexecbytray 6 1$$+trayexecbytray 6 2"

The 1st time you press space, it will activate Tray 7, Slot 1.
The 2nd time you press space, it will activate Tray 7, Slot 2.
The 3rd time you press space, it will activate Tray 7, Slot 3.
The 4th time you press space, it will activate Tray 7, Slot 1 again.
...and so on.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Commander
Join Date: Dec 2012
Posts: 307
# 34
01-10-2013, 02:50 PM
Quote:
Originally Posted by mixiplix777 View Post
considering a sci in an escort can put out as much dps as a tact in an escort, that is of little merit
Where did you learn such bogus?

I even cut your smileyface because it is that wrong.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 35
01-10-2013, 04:04 PM
Quote:
Originally Posted by bareel View Post
Not quite that simple it is 30% of the weapon type's damage to which a bunch of other stuff is added. See this thread for the relevant details and a spreadsheet that works well.

http://sto-forum.perfectworld.com/sh...=438561&page=3
The thread didn't cover anything else other than additional tactical buffs... what else were you trying to point out? Also, I didn't see that thread elaborate on resist debuff caps.
Career Officer
Join Date: Sep 2012
Posts: 559
# 36
01-10-2013, 04:06 PM
Changing direction slighty here is something I learned the other night after weeks of researching, PVP boot camp, Hilbert Guide reading and of course reading the massive amounts of feedback on these forums. Keep in mind that I also examined dozens of STO Skill Planner examples, particularly those that had been awarded medals.

As a Tactical VA I am well aware that I should be using Escorts for maximum carnage against enemies. I even RESPEC't my character to meet the requirements of captaining an escort. I have both the tactical escort refit and the steam runner. The latter in particular many of you know is better quality than the Tier III Defiant even. I also usually fly around in a Breen Ship which as you also know has received mixed reactions from people. My builds for all THREE ships have been according to PVP builds for the most part, stripping away all of the unnecessary stuff like 'gimmicky cinsoles' (i.e. Breen Dissipator). I run all DHC up front and Turrets on back with the Borg Beam Cutter. In the Eng consoles I use all hull plating. Sci has either three or two consoles depending on ship and they are the ROM ZPM, the Tack console from lobi store and of course the Borg console. I also applied the Borg shields, deflector and engines just for the fact that thus far it gives the best hull integrity to the ships. In tactical I place the appropriate weapon augmentation consoles (i.e. Polaron weapon enhancers, etc...) for all available consoles. I assign Doff tactical officers to enhance these, etc...

The Test: In Romulan space one of the missions you can repeat to get the daily stipen of marks is to test the starbase defence system. Before you eve get to the starbase you have to go fight three miranda class frigates and either a dreadnought or multi vector class cruiser depending one which ship you use. In both the Steam Runner and Defiant case I found this mission not only took longer but that I barely scratched the surface of the starbase. I managed to get the starbase hull down to 95 at best!! However, in the Breen ship (which takes direct damage much better and in stride compared to the latter two) I literally managed to not only kill the ships off, including the dreadnought, in very little time but with three minutes remaining on the clock I ripped through the starbase hull. By the time it expired I had managed to get the hull of the starbase down to 62-65%!!!

So the point I am tying to make is that clearly despite certain careers being best suited with certain type of ships, the above shows that exceptions can be made. This was also true for PVP. I generally suck at PVP but nevertheless I still manage to do more damage with the Breen ship than in either of the other two classes of starship. Thoughts?
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)

Last edited by bugspatteredjack; 01-10-2013 at 04:08 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,429
# 37
01-11-2013, 08:43 AM
1. You're missing the important detail of how you played the ships. My Chimera "destroyed" SB234 before the clock ran down, and I know someone else did it in a Fleet Tactical Escort Retrofit, so I have some doubt as to your effectiveness overall.

2. The Chel Grett can mount DHCs, has a turn rate of 13, Cdr and Lt Tac with an Ens Universal, 4 tactical console slots and 8 weapon slots. It's essentially a (slightly) slower, tougher, more heavily armed, science-oriented escort. I would argue its superior to the other two ships in all ways, especially if you don't run Torps and don't want another Ens Tac ability to waste.

2a. You're basically comparing Escorts. I'm not sure what point you're trying to make.

Quote:
Originally Posted by bugspatteredjack View Post
In the Eng consoles I use all hull plating.
Pointless. You want one Neutronium Alloy, two at most. You'll get hit hard by diminishing returns in the Damage Resistance Magnitude to Damage Resistance calculation with more than two.

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk

Last edited by darkjeff; 01-11-2013 at 09:00 AM.
Commander
Join Date: Dec 2012
Posts: 307
# 38
01-11-2013, 09:01 AM
Quote:
Originally Posted by darkjeff View Post
1. You're missing the important detail of how you played the ships. My Chimera "destroyed" SB234 before the clock ran down, and I know someone else did it in a Fleet Tactical Escort Retrofit, so I have some doubt as to your effectiveness overall.

2. The Chel Grett can mount DHCs, has a turn rate of 13, Cdr and Lt Tac with an Ens Universal, 4 tactical console slots and 8 weapon slots. It's essentially a (slightly) slower, tougher, more heavily armed, science-oriented escort. I would argue its superior to the other two ships in all ways, especially if you don't run Torps and don't want another Ens Tac ability to waste.

Pointless. You want one Neutronium Alloy, two at most. You'll get hit hard by diminishing returns in the Damage Resistance Magnitude to Damage Resistance calculation with more than two.
Props for being so civil about it.

No. It's not sarcasm.
I'm sure I'd have started swearing at him.

He's dead, Jim.
Ensign
Join Date: Jan 2013
Posts: 14
# 39
01-14-2013, 04:39 PM
I read through this thread with interest, as a fairly new tac pilot looking for high dmg its been very helpful, i do have a question about something said here.
people have said that a broadside build cruiser cant match the dps of a escort, but how much difference are we talking about? not even close, noticeble, 30% 10%? ty.
Captain
Join Date: Jul 2012
Posts: 1,449
# 40
01-14-2013, 07:14 PM
Most ship fr damage is an escort of any kind.
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