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Lt. Commander
Join Date: Jun 2012
Posts: 162
# 111
01-01-2013, 01:20 AM
This thread has amused me.

That said, I appreciate the people who tried to help the OP with his setup. It's given me a good starting point on where to go with mine when I get it tomorrow (today).

500 years in the future and we still look like schmucks when getting our ID photos taken...
Commander
Join Date: Sep 2012
Posts: 303
# 112
01-01-2013, 02:00 AM
Quote:
Originally Posted by kagurazaka77 View Post
This thread has amused me.

That said, I appreciate the people who tried to help the OP with his setup. It's given me a good starting point on where to go with mine when I get it tomorrow (today).
Ditto!

Although I had a good idea already, it's been a while but I have flown escorts before. As much as I enjoy cruiser combat I'm looking forward to getting into something nimble again. I was going to save flying it until I can give it a set, but I may just buy stuff off the exchange and try it out anyway
Commander
Join Date: Aug 2012
Posts: 251
# 113
01-01-2013, 08:47 AM
I'll try not to be mean but will get it out of my system first by saying: The OP has such a a terrible build I can't even keep a straight face about it.

On to the content of the post:

I just unlocked the Breen Ship on all my toons and decided to run it as a true Breen Ship on my KDF Joined Trill Science Officer. I reran the BReen Missions to get the full Breen Space Set and then set the ship up using only Polaron and Transphasic weaponry. It should be noted my officer desperately need to respec, and is currently specced more like a tac than a sci.

THIS SHIP IS A BEAST! It is the ultimate Sci-Scort and I will likely fly it forever on my sci.

Now to the load out. Since the OP is clearly not interested in getting better at the game, I post it not for his reference, but for anyone else that might be getting the ship.

WEAPONS:
FORE: 1x Phased Polaron Beam Array, 2x Fleet Polaron DHC (acc)(dmg)x3, Breen Cluster Torp
AFT: 2x Fleet Polaron Turrets (acc)(dmg)x3, Breen Cluster Torp, MK Xi Ver Rare Transphasic Mine Launcher (critd)x3

CONSOLES:
ENG: MK XI Very Rare RCS, MK XI Very Rare Neutronium, Borg Console
SCI: Breen Console, 2x Embassy Emitters (minus threat with plasma)((my one deviation from Breenness)
TAC: Obviously 4x POlaron Phase MK XI

BOFF LAYOUT:
Ensign Uni: Tachyon Beam
Lt Cmndr Sci: HE1, HE2, Grav Well
Lt Eng: EPTS1, EPTS2
Cmndr Tac: TT1, CRF1, APO1, Dispersal Beta3
Lt Tac: TT1, CRF1

DOFFS: (I hate thinking what they names are, so just list buffs)
Bridge Officers cooldown reduced, Aftershock Grav Well, Evasive Cooldown Reduced, Turn Rate debuff with Tachyon Beam and the ever important Warp Core Engineer (gives 20% change of increasing all power systems on use of any emergency power)

Breen Space Set full

Super fun build, highly viable in PvP, facerolled STF, Battleship Royal Rumble and Fleet Alerts etc.

LOVE MY BREEN SHIP.
Commander
Join Date: Sep 2012
Posts: 303
# 114
01-01-2013, 10:43 AM
Here's the build I opted with - the equipment isn't the absolute best because it is more proof of concept, but saying that it is all MK XI blue quality so I can at least hurt something (what the hell, I have the EC so I might as well spend it)

--------------------------------------------------------------------------------------------------------

ENG CAREER - U.S.S Valkyrie

WEAPONS

FORE: X1 Dual Plasma Beam Array - X3 Plasma DHC
AFT: X1 Plasma Beam Array - X3 Plasma Turrets

CONSOLES

ENG: Borg Console - RCS Accelerator - Neutronium Alloy
SCI: Countermeasures System - Shield Emitter Amplifier - Emitter Array
TAC: X4 Plasma Infuser

BOFFS (I don't know the short hand I'm afraid)

Ensign Uni: (ENG) Emergency Power to Weapons

Lt Cmndr Sci: Polarize Hull 1, Hazard Emitters 2, Feedback Pulse 2

Lt Eng: Emergency Power to Shields 1, Reverse Shield Polarity 1

Cmndr Tac: Tactical Team1, Cannon Rapid Fire 1, Cannon Rapid Fire 2, Attack Pattern Omega

Lt Tac: Beam Overload 1, Attack Pattern Bravo

I do have Doffs...but I can't remember them...I think I have a few to reduce evasive manoeuvres cool down, one for energy weapons and a few for repair abilities...or something like that.

--------------------------------------------------------------------------------------------------------

My conclusion after hours of flying it is I freakin' LOVE this ship!

It can take a beating, turns on the spot, dish out serious pain and it's actually fun to fly. I'll never be able to go back to my Mirror Assault Cruiser now...

Last edited by coupaholic; 01-01-2013 at 02:13 PM.
Rihannsu
Join Date: Jun 2012
Posts: 214
# 115
01-01-2013, 12:18 PM
I just got the Breen ship today, and I'm enjoying it so far. Since everyone's posting builds, guess I'll post mine as well...

Fore: Quad Phasers, 2x MKXII Fleet DHC Phasers, 1x MKXII Fleet Quantum Launcher
Aft: 3x Mk XI Purple Phaser Turrets, 1x Kinect Cutting Beam
Engines/Shields/Deflector: MK XI Assimilated
Consoles:
Eng: 1x MK XI Blue Neutronium, 1x ZPM, 1x Team Fortress
Sci: 1x Breen, 1x MK XI Blue Field Generator, 1x Borg
Tact: 4x MK XI Blue Phaser

BOffs:
Cmdr Tac: TT1, APB1, CSV2, CSV3
LCdr Sci: HE1, HE2, TSS3
Lt Tac: TS1, APB1
Lt Eng: EPtS1, EPtS2
Ens Tac: TS1

DOffs:
2x Conn Officer
2x Dmg Control
1x Doff that shortens transwarp times
Lieutenant
Join Date: Nov 2012
Posts: 63
My ships been working fine.

lvl 11 breen set
front
1 lvl 11 hybrid plas/dis beam in the front
1 lvl 11dual plasma beam
1 lvl 11 hybrid plas/dis cannon
1 lvl 11 plasma torp
Back
2 lvl 11 hybrid plas/dis beams
1 breen torp crits every time with every mine
1 plasma torp launcher.

My only issue is the lack of eng. slots forces you to use the universal slot for a hull quick fix.

So far its been a great build. Make sure you dont hit your self with the breen disruption bolt or light yourself on fire with the plasma.

But its all athentic Breen use Green beams in deep space nine and plasma torps. You could argue that they gained the polor in a deal with the dominion but I like the Green beam looks count.
Commander
Join Date: Jun 2012
Posts: 413
# 117
01-01-2013, 02:01 PM
Tac ship


2 x Romulan dual heavy cannons XII (plasma/disruptors)
Experimental Romulan Beam Array
Romulan Torp

Adapted KHG Deflector + KHG Shields and Engine (+25% torp damage is soooo nice)

2x Romulan Plasma Turrets XII (plasma/disruptors)
Borg Cutting Beam
Omega Torp

Assimlated Modulte, Leech, Neutronium XI Blue
Breen, Zero Point, Field Generator XI Blue
2x XII Plasma Consoles, 2x XII Plasma Projectiles

3 X Projectile Officers
2 x Shield Distribution Officers


EPTS 1
TT 1 , BO 2, T-HY3, C-RF3
TT 1, APB 1
ET 1, RSP 1
HE 1, PH 2, TSS 3


Basic idea is to spit out as much plasma torps and fires to the enemy just cooks, ive had 18 plasma torps in a row once - just so funny when you have finished of 1 target the torps were heading towards they them swarm enmasse to the next
http://www.auroratrek.com/index.html
Ensign
Join Date: Oct 2012
Posts: 11
# 118
01-01-2013, 05:46 PM
It started out comical at first then dropped steeply in the middle with the elitist then picked up again with some actual help at the end?

I?ve never flown the Breen Ghet before but I have stayed at a Holiday Inn Express.
Captain
Join Date: Jun 2012
Posts: 504
# 119
01-01-2013, 05:49 PM
Its the player, Got mine with a full Polaron weapon build with transphasic torpedoes. I ate up enemies for breakfast. Nasty ship and I was just playing with the build to see how it does.
Captain
Join Date: Jul 2012
Posts: 1,273
# 120
01-01-2013, 07:58 PM
Quote:
Originally Posted by tigerblade66 View Post
It started out comical at first then dropped steeply in the middle with the elitist then picked up again with some actual help at the end?

I?ve never flown the Breen Ghet before but I have stayed at a Holiday Inn Express.
I didn't see any elitists. Kindly point them out? Also, it's kinda hard to have help in a thread, when the OP is blatantly refusing to acknowledge that he is the one at fault, not the ship.
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