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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
That said, I appreciate the people who tried to help the OP with his setup. It's given me a good starting point on where to go with mine when I get it tomorrow (today).
Although I had a good idea already, it's been a while but I have flown escorts before. As much as I enjoy cruiser combat I'm looking forward to getting into something nimble again. I was going to save flying it until I can give it a set, but I may just buy stuff off the exchange and try it out anyway
I'll try not to be mean but will get it out of my system first by saying: The OP has such a a terrible build I can't even keep a straight face about it.
On to the content of the post:
I just unlocked the Breen Ship on all my toons and decided to run it as a true Breen Ship on my KDF Joined Trill Science Officer. I reran the BReen Missions to get the full Breen Space Set and then set the ship up using only Polaron and Transphasic weaponry. It should be noted my officer desperately need to respec, and is currently specced more like a tac than a sci.
THIS SHIP IS A BEAST! It is the ultimate Sci-Scort and I will likely fly it forever on my sci.
Now to the load out. Since the OP is clearly not interested in getting better at the game, I post it not for his reference, but for anyone else that might be getting the ship.
ENG: MK XI Very Rare RCS, MK XI Very Rare Neutronium, Borg Console
SCI: Breen Console, 2x Embassy Emitters (minus threat with plasma)((my one deviation from Breenness)
TAC: Obviously 4x POlaron Phase MK XI
DOFFS: (I hate thinking what they names are, so just list buffs)
Bridge Officers cooldown reduced, Aftershock Grav Well, Evasive Cooldown Reduced, Turn Rate debuff with Tachyon Beam and the ever important Warp Core Engineer (gives 20% change of increasing all power systems on use of any emergency power)
Breen Space Set full
Super fun build, highly viable in PvP, facerolled STF, Battleship Royal Rumble and Fleet Alerts etc.
Here's the build I opted with - the equipment isn't the absolute best because it is more proof of concept, but saying that it is all MK XI blue quality so I can at least hurt something (what the hell, I have the EC so I might as well spend it)
lvl 11 breen set
1 lvl 11 hybrid plas/dis beam in the front
1 lvl 11dual plasma beam
1 lvl 11 hybrid plas/dis cannon
1 lvl 11 plasma torp
2 lvl 11 hybrid plas/dis beams
1 breen torp crits every time with every mine
1 plasma torp launcher.
My only issue is the lack of eng. slots forces you to use the universal slot for a hull quick fix.
So far its been a great build. Make sure you dont hit your self with the breen disruption bolt or light yourself on fire with the plasma.
But its all athentic Breen use Green beams in deep space nine and plasma torps. You could argue that they gained the polor in a deal with the dominion but I like the Green beam looks count.
2 x Romulan dual heavy cannons XII (plasma/disruptors)
Experimental Romulan Beam Array
Adapted KHG Deflector + KHG Shields and Engine (+25% torp damage is soooo nice)
2x Romulan Plasma Turrets XII (plasma/disruptors)
Borg Cutting Beam
Assimlated Modulte, Leech, Neutronium XI Blue
Breen, Zero Point, Field Generator XI Blue
2x XII Plasma Consoles, 2x XII Plasma Projectiles
3 X Projectile Officers
2 x Shield Distribution Officers
TT 1 , BO 2, T-HY3, C-RF3
TT 1, APB 1
ET 1, RSP 1
HE 1, PH 2, TSS 3
Basic idea is to spit out as much plasma torps and fires to the enemy just cooks, ive had 18 plasma torps in a row once - just so funny when you have finished of 1 target the torps were heading towards they them swarm enmasse to the next