Yeah, Zeros had a much tighter turning radius. But.... they couldn't take a hit. It's kinda like comparing a BoP to a Chimera.
Anyways the point is to play to YOUR strengths not your enemy's. What can YOU do well? One of the more amusing tactics the allied pilots would use was to turn towards each other when they had Zeros chasing them. Why? Since Zeros had no armor even an accidental hit from friendly fire could do serious damage.
Don't forget the P-47 combat dictum, "When in doubt, DIVE, nothing out-dives a 'Jug'".
The Damage out put on this ship is crazy.That is what it is made for you have to use cannons on this ship if you use beams then you ant doing crap damage.Cannons are the best way to go for this kinda ship not beams.
I am not even maxed out on my damage yet and still per shot on front cannons with just normal attacks i am putting out 1,000 two 2,500 per shot with my front cannons and with my 4 turrets i am doing between 100 to 500 or more if i boost.
And this is just with my weapons at 75% level and my shields are at 75%.
Most of my gear is not even at MK XII yet.my weapons are but my disruptor induction coils are only mk xi white not mk xii purple.
I know it's not the usual setup, but i'm running beams, wide angle quan, and a quan mine on my breen ship for my engie. Works out awesome, can always broadside and torp mobs and then use my jemmy officer for both beta dispersal pattern 3 and torp spread 3.
So after collecting the 1000 photos I needed to get this ship I take it out for a spin with the best of the best that I have (antiproton cannons, the Maco MKXII set, tricobalt device (antiborg) MK XII Rapid Reload Transphasic Torpedoes MK XI, Neutronium Plating X 3 granting 50% resistance against both kinetic and energy weapon damage, etc etc) I go into a standard STF with my stations set, play like I normally would and I die in the first five seconds without reason. One moment I'm at full health the second I'm down to 3% and I've been hit once. Power distribution dropped. In the same STF I died 8 times with this ship where with the Vesta or even the mirror universe Recon-Science ship I'd maybe die once normally.
This ship is supposed to be on par with the Dreadnaught for the most part according to the website yet it is HORRIBLY underpowered. I thought the Vesta was bad and no where near what they said it was but this ship is utter uter Shista.
I'm not happy right now that they wasted my time and my resources for such a poorly designed "warship". Even the Galor warship lasts longer than this thing and it's hull is 3000 points lower than the Ghet warship.
And now that I've been reading about the kinetic 360 weapon I'm debating quitting this game all over again. The developers are purposefully under powering weapons and ships for supposed game balance which is truly stupid.
i dont have any resist consoles and using KHG engines and deflector with a xii shild is got out of a lock box not having any problems with ship its a fine ship.
Now I'm trying it out as a torp boat, and things are still dying. Darn it!
The BG is a warship in name only. It's more an heavily armed escort or Vesta class cruiser. I load out with Tet heavy cannons and turrets to shred shields, and rapid reload trans torps plus the cluster torp that does devestating damage when shields are down. Get as many cannon and torp BO skills as you can, Plasma and Kenetic consoles for STF's, MACO shield and Borg engine and deflector for regen, lotsa shield and hull heals. Take advantage of its fast turns and speed, don't sit there and slug it out like the Odyssey cruisers.
I tested the Chel Grett out in Gorn Mine Field against the Fleet Advanced Escort and Mobius Destroyer. The Chel Grett consistently placed 1st, while the other two ships always placed 2nd despite running nearly the same BOFF + DOFF set-ups on all of them. I know I need to run more test trials, but based on initial results, it seems like the 4th aft weapon slot makes a bigger DPS difference than a 5th tac console slot.