> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
STO is a great game. We all love it, and spend a lot of time playing it. But what about realistic dps expectations? We all know that escorts and raiders are designed to pump out as much damage as they can in as short a time as possible. Cruisers do less damage, but generally have more HP and survivability, while Science vessels can fill both rolls, depending on their build, Boff and Doff skill, etc. I have seen a Vesta out-dps a tac retrofit. (was impressive to watch too )
There will always be Captains of every background that want to push the boundaries to see what they can accomplish, but there should be a baseline expectation. What is realistic to expect from the different classes of starship?
Eng-Science Ship = Medium to low damage output. Ability to tank well as a sci ship, ability to keep weapons and aux high, but not really a good idea. Downside is that most Engis aren't skilled to naturally increase sci damage, and have no way to amplify the sci damage other than flooding power to aux, which usually isn't enough.
I disagree with your statement from personal experience, I have an eng in a fleet Nova specced for a fleet Excelsior who can use the Nova to lock down a target and dish out a god 1500 DPH (about 6k DPV) when I max it out AND is a good enough tank to give the old Excelsior a run for its money through a combo of decent shield tank and superior hull tank.
And I disagree with your disagreement. I have an engi in a Fleet Recon Science Vessel. And even though it's amusing, it's not much more than that. You can drain well, and you can snare well, but overall you WILL fail in PvP with one of those, even despite your added tankiness. Because you can be an unbreakable brick, but that's all you'll be.
you know, that's exactly right for PVP...and personally i think an engi in a sci vessel works just great. lots of power can only work to the advantage of a sci ship. more aux power, the better most sci abilitys become...this combined with increased survivability is just what you need in pvp.
while you find it amusing to drain and shut down other ships, that is actually really effective too, and is a hell of an annoyance to others. And doing so with an engi or sci is no different. Both sci and engi can be quite effective in sci vessel, i would say both fill the spot perfectly, but with slightly different benefits for each. not better, just different.
an unbreakable brick, that crowd controls and shuts down enemy ship is a great asset for a PVP team...far from fail in my opinion. i mean you list basically everything a sci ship can do in pvp yourself, but you draw the conclusion that it is fail, this i can't understand.
Actual purpose behind that was because Engineers are not intended as the primary damage dealers. That's the Tactical's job.
No that is an escorts job
And for the record do and alpha strike in a tac escort then do a fully buffed Att on a target you just sensor scanned and subnuked in a sciscort. Lol sci for the win
-"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"