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***Resolved Issues***
"Login failed for unknown reason" error
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Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
This is my vision of what the Sarr Theln should be in the future Breen Lockbox (because you know they will have one). It is probably OP, but I wanted to have fun making it. That's the whole point...
It may fit the Energy Dissipator Console from the Chel Grett Warship. It should also come with a "Slave Transporter" console that steals a percentage (say 25% of alive crew) of enemy Crew from an enemy ship (their shields must be down) with a 1 minute cooldown.
Also, the Breen Absolute Zero Set should have a 4 piece set bonus when used with Either the Chel Grett or the Sarr Theln. The 4 piece bonus will be called "Cold Fusion Secondary Power" that grants +2.5 power to all subsystems.
The Dielectric Oscillation Resilient Shield should also have a new graphic model. The shield should trap charged polaron particles inside the shield, creating a snow globe effect. (glowing particles float around inside the shield)
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser
Last edited by kamiyama317; 01-01-2013 at 02:05 PM.
I personally disagree with putting cannons on more ships like that. Mostly because that's supposed to be KDF territory. The Chel Grett is pushing it, imo.
Just have it stick with beams/single cannons, and it's all good. Maybe try to limit the number of universal boffslots it has, as well. They're not really supposed to be common.
It would be able to use all of the abilities that the Sarr Theln NPC ship can, and still have enough ability options to make almost everyone happy. It's sort of like the Atrox BO slot loadout, having a commander BO and two lieutenant commander BO's.
I have to say it's odd that the Wiki says the Sarr Theln can use Scatter Voleey 3, but whatever.
It should also have at least 3 of each console. I don't really care which type gets the 4th console slot.
My idea for this, is that you run at high weapons and aux power, and use energy siphon to raise your weapons power even higher, letting you use lots of beam weapons with great effectiveness. Which is why fitting cannons on it would be a waste of its potential, IMO. Being a carrier it wouldn't have a great turn rate, anyway.
The Breen are notorious for using energy siphon and energy dissipators, which is why I think it should be a crucial part of its successful build.
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser
Too much turnrate, tanking, or hangars. You need to remove something here to make a balanced cruiser. And if you want DHCs then it's 4 turnrate if you want some tanking. That's how current ships are built.
Too much turnrate, tanking, or hangars. You need to remove something here to make a balanced cruiser. And if you want DHCs then it's 4 turnrate if you want some tanking. That's how current ships are built.
I personally don't care if it can mount DHC's or not. And 1 Hangar is fine.
A turn rate of 7 or 8 makes it perform on par with other cruisers, such as the Advanced Heavy Cruiser.
I changed the BO layout and I added approximations for crew and hull, so I wouldn't care if they added or removed a little bit there to make it balanced. Also I dropped the shield modifier down to a flat 1.0.
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser