Starfleet Veteran
Join Date: Oct 2012
Posts: 1,205
# 31
01-08-2013, 12:18 PM
Quote:
Originally Posted by natejam101 View Post
The ship is garbage imo, i used it for 2 hours when i first got it 2 weeks ago and its been shelved ever since.

The turn rate is ok, but not as good as an escort, the hull is to low to be a cruiser and my fleet tac escort has more sittin at 49,750.

The console that it comes with is a joke, green quality garbage. Cant expect much more from a free ship i guess.

That last thing i hate about it is the fact it comes with no original bridge...Standard federation bridge on an alien ship, that makes sense right?


If I even had the slightest desire to hop back in this ship , it would be on my tactical officer. Ive tried it on my engineer and it just doesn't compare to my fleet ships. But even my tac's fleet ship is far superior for what I do..I do not PVP so my opinions about this ship are in regards to the PVE play style.
Yeah, the lack of a customized Breen bridge is meh. I agree that this ship is best used by tactical captains since they get the most out of the 8 weapon slots.

The Chel Grett is very quick for a 36k hull ship frame. What I don't understand is how your Fleet Defiant has more hull points when its base hull is only 33k. Are you using any structural integrity gear that's boosting your Fleet Defiant past the +3k hull advantage of the Chel Grett?

The Breen Energy Dissipator console's effect is nice, but the 3 minute cool down length it not -- this should be sped up to 2 minutes to make it more competitive, especially since its projectile can be shot down.

EDIT: To those not using this ship... it has earned me an easy 50mil EC since using it for farming fleet actions. So if you believe it is garbage, PLEASE DO NOT USE IT... I want to continue my winning streak
Captain
Join Date: Jun 2012
Posts: 4,073
# 32
01-08-2013, 12:33 PM
Quote:
Originally Posted by markhawkman View Post
I've had a lot of success using it as a Tricobalt bomber with beam arrays. The turning rate is great for Bomb runs. Could I do something similar with DHCs? probably... don't really feel like it though. I've come to despise 45? firing arc weapons...
Ya, me too but without a ton of power to dump into the engines my DHC's aren't firing but 50% of the time. Am considering putting a couple turrets and mines up front and 4 DBB's on back just to kill crap that survives the tric runs.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG

Last edited by lordmalak1; 01-08-2013 at 12:37 PM.
Lieutenant
Join Date: Aug 2012
Posts: 42
# 33
01-11-2013, 07:39 AM
Never mind! XD

Last edited by thyuberdude; 01-11-2013 at 07:44 AM.
Captain
Join Date: Jun 2012
Posts: 514
# 34
01-11-2013, 07:42 AM
Having a lot of fun with a polaron drain-oriented build (Jem'hadar space set, which makes the ship look more consistent with the pretty purple princess guns).

1 omega launcher, 2 polaron dhcs, 1 polaron dbb (for BO3) fore
1 romulan hyper-plasma launcher, 2 polaron turrets, 1 cutting beam aft

Really enjoying this build. I'm not sure Jem'hadar is the ideal set, but +polaron is obviously nice, and the antiproton sweep is also helped by the flow cap I have for the rest.
Ensign
Join Date: Sep 2012
Posts: 6
# 35
02-10-2013, 07:40 PM
Does your Zero-Point Energy Conduit look like the Rule 62 Multipurpose Combat Console?
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