Lieutenant
Join Date: Jun 2012
Posts: 92
# 1 My Breen Warship build so far
01-01-2013, 09:13 PM
I recently got the breen ship on my tac captain and outfitted it for STFs with some spare gear. My first impression: this ship is pure awesome. What really makes it shine is the maneuverability and boff layout in my opinion.

Here's my setup, largely unaltered from when I first outfitted it:

Fore: 2x tet dhcs, 2x tet beam arrays, all MKXII

Aft: 3x tet beam arrays MKXII, 1x tricobalt mine launcher MKXI

MACO shields MK XI

Borg Deflector

Borg Engines

Engineering consoles: Monotanium Mk XI, Electroceramic Mk XI, EPS regulator Mk X (rare)

Science Consoles: Breen, Shield Emitter Mk X, Emitter Array MkXII

Tactical Consoles: 4x tetryon Mk XI

Boff universal: EMPtS I,
Tac Cmdr: BFAW I, CRF I, DPB II, APO III
Tac Lt: TTI, APB I
Eng Lt: EMPtS I, RSP I
Sci Lt. Cmdr: HE I, TSS II, GW I

I haven't tried this in elite STFs yet but it cleans house in normal ones. The tricobalt mines are incredible when combined with DPB?I was able to take down a borg negh'var on my own after it spawned with this, something I've never been able to do in a cruiser before (I typically fly escorts, I've never been able to make a really great cruiser yet) I held it down with GW, ate through its shields, and three trics to the hull finished it off in no time. This ship does good damage both front on and in the broadside. The turn rate allows me to hit CRF for burst damage, and then hit BFAW and switch to constant damage in a broadside. The ship's durability is impressive too, even though its crew seems really low for a cruiser. While this build is definitely above average in terms of performance, I don't think it's ready for Elite yet or PVP, the latter of which I'm only just starting to do. It also suffers because alot of its gear is stuff I had lying around in my bank, and all the beams I had to buy off of the exchange. I didn't have enough ECs to buy enough very rare gear for the ship, even at MK X level, so I stuck with common and uncommon for all the weapons. Slowly I'll start replacing those as I make an effort to earn more. What are your thoughts so far? Any recommendations on how to improve this?

______________________________________________
Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
Captain
Join Date: Jul 2012
Posts: 2,993
# 2
01-02-2013, 04:20 AM
Not bad, I went with a single cannon/turret build throwing on a transphasic torp on each end and even without the breen set that did some significant damage which (If I didn't love the current build) I could transfer to my Fleet Excelsior. But the Single cannon/Turret build works quite well, sadly there just isn't enough room unless you use conn doffs to slot in any torp skills but it doesn't stop the ship shredding stuff and taking minimal damage in the process.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 3
01-02-2013, 11:09 AM
The Breen Chel Grett is a good ship... I was able to solo a Hive Elite Tac cube down to 70% until the rest of my team arrived to help mop up - no personal fatalities. This is the build I was using at the time:


Full Mk XII Borg set
Forward Weapons: Romulan Hyper-Plasma Torpedo Launcher + 2 Plasma DHC's + Omega Plasma Torpedo Launcher
Aft Weapons: 3 Plasma Turrets + 1 Kinetic Cutting Beam
Devices: Red Matter Capacitor, Subspace Field Modulator
-Consoles-
Engineer: 1 Tachykinetic Converter, 1 Rule 62 Multipurpose Combat Console, 1 Zero Point Energy Conduit
Science: Breen Energy Dissipator, 1 Field Generator, 1 Borg Univeral Assimilated Module
Tactical: 4 Plasma Infusers


I fought the Tac Cube with repeat HYT torpedo and cannon volleys. This created sustained stacked plasma dots which gradually wore away the cube until my team mates arrived. The Cutting Beam + Borg Tractor combo hits very hard once enemy shields are depleted, though latter's recharge time really needs to be reduced from 5 minutes down to 3.
Captain
Join Date: Aug 2012
Posts: 844
# 4
01-02-2013, 11:41 AM
What...

You needed team mates, this thing is a beast you shouldn't need teammates

Hint for you drop all that romulan spam it's useless especially in pvp


Fore -

3=polaron dhcs 1dbb

Aft - 3 turrrets 1 tric mine

I make use of EPs transfer and nadion inversion

Stuff seems to go pop straight away I have no problem getting cannons on target all the time and even if they don't pop this thin can survive even a Mayan appocolypsr

All this being said I don't like using it too many people have it gives me massive lols people using it as a beam boat
Captain
Join Date: Jun 2012
Posts: 3,145
# 5
01-02-2013, 12:20 PM
You should be able to get more dps with a setup like this instead.

fore- 3 DHC and 1 DBB or torpedo, or just 4 DHC
aft- 3 turrets and 1 tricobalt mine or 4 turrets
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 6
01-02-2013, 12:47 PM
Quote:
Originally Posted by mustafatennick View Post
What...

You needed team mates, this thing is a beast you shouldn't need teammates

Hint for you drop all that romulan spam it's useless especially in pvp


Fore -

3=polaron dhcs 1dbb

Aft - 3 turrrets 1 tric mine

I make use of EPs transfer and nadion inversion

Stuff seems to go pop straight away I have no problem getting cannons on target all the time and even if they don't pop this thin can survive even a Mayan appocolypsr

All this being said I don't like using it too many people have it gives me massive lols people using it as a beam boat
So, how many Hive Tac cubes have you solo'd without any deaths with the above build? And honestly, I didn't need my team mates to defeat the cube -- I was burning away its huge hull point pool without taking any real damage. My team mates only jumped in to speed up the process after zerging the borg near the spawn point


Quote:
Originally Posted by marc8219 View Post
You should be able to get more dps with a setup like this instead.

fore- 3 DHC and 1 DBB or torpedo, or just 4 DHC
aft- 3 turrets and 1 tricobalt mine or 4 turrets
I'm using plasma on the Chel Grett specifically to test out the new Romulan energy weapons for PVE, especially the Experimental Romulan Beam Array. Given all the set shield plasma resists out there, I'd go antiproton for PVP. At the moment, my Chel Grett is being used for PVE farming, and I make several million EC a day thanks to this set-up Since the new Romulan set enjoys +7.6% plasma damage, there's little reason not to use them in PVE. All my DHC's and turrets are Mk XII [Acc] [CrtD] [CrtH].

The Romulan Hyper-Plasma Torp Launcher is ideal for taking slow moving or stationary targets at long range -- it is an excellent ESTF gate buster at 9km out with no danger to its user whatsoever and drops 3 shield-ignoring plasma dots on its target per 8 second salvo, and this damage ramps up dramatically with 3 PWO DOFF's.

BTW, the cutting beam + borg console Omega Weapon Amplifier set bonus makes EPtW unnecessary. This allows you to focus on your EPtS + TT non-stop.

As you can see, plasma is worth another review in S7...

EDIT: please don't take my word for any of the above. Go test it out yourself

Last edited by shar487a; 01-02-2013 at 12:56 PM.
Commander
Join Date: Jun 2012
Posts: 398
# 7
01-02-2013, 01:04 PM
Deleted post.
Joined STO in September 2010.

Last edited by gerwalk0769; 01-02-2013 at 01:16 PM. Reason: Found answer to question.
Republic Veteran
Join Date: Jul 2012
Posts: 38
# 8
01-02-2013, 01:53 PM
I'm useing almost the same set up and agree the Hyper Torp is a great weapon to have for gates and slow moving targets. The only question is, are the new weapons from the Fleet Bases better than the Romulan weapons? and what about the new Embassy weapons that are coming out?
Captain
Join Date: Aug 2012
Posts: 844
# 9
01-02-2013, 02:51 PM
Quote:
Originally Posted by shar487a View Post
So, how many Hive Tac cubes have you solo'd without any deaths with the above build? And honestly, I didn't need my team mates to defeat the cube -- I was burning away its huge hull point pool without taking any real damage. My team mates only jumped in to speed up the process after zerging the borg near the spawn point




I'm using plasma on the Chel Grett specifically to test out the new Romulan energy weapons for PVE, especially the Experimental Romulan Beam Array. Given all the set shield plasma resists out there, I'd go antiproton for PVP. At the moment, my Chel Grett is being used for PVE farming, and I make several million EC a day thanks to this set-up Since the new Romulan set enjoys +7.6% plasma damage, there's little reason not to use them in PVE. All my DHC's and turrets are Mk XII [Acc] [CrtD] [CrtH].

The Romulan Hyper-Plasma Torp Launcher is ideal for taking slow moving or stationary targets at long range -- it is an excellent ESTF gate buster at 9km out with no danger to its user whatsoever and drops 3 shield-ignoring plasma dots on its target per 8 second salvo, and this damage ramps up dramatically with 3 PWO DOFF's.

BTW, the cutting beam + borg console Omega Weapon Amplifier set bonus makes EPtW unnecessary. This allows you to focus on your EPtS + TT non-stop.

As you can see, plasma is worth another review in S7...

EDIT: please don't take my word for an above. Go test it out yourself
Yeah sorry buddy that's my bad I missed to tac bit I thought it was elite I am stoopid at times brain mouth engage

I just don't like the romulan tech as plasma is just not viable in a pvp build an I can't afford the time and money for two separate builds plus I'm yet to see someone do significantly more damage with that stuff than stuff you can find on the exchange

Happy hunting
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 10
01-02-2013, 02:55 PM
Quote:
Originally Posted by mustafatennick View Post
Yeah sorry buddy that's my bad I missed to tac bit I thought it was elite I am stoopid at times brain mouth engage

I just don't like the romulan tech as plasma is just not viable in a pvp build an I can't afford the time and money for two separate builds plus I'm yet to see someone do significantly more damage with that stuff than stuff you can find on the exchange

Happy hunting
NP, I completely agree -- plasma is gimped in PVP due to all the set shields with inherent plasma resists. I hope they make plasma viable in PVP at some future date, but for now, it still works well in PVE. Happy hunting as well!
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