Lieutenant
Join Date: Jun 2012
Posts: 55
Hi folks. Just got this today and thought I'd share my concept of the Fleet Aquarius Destroyer.

Ship Build
Fore: Photon Torpedo, Quad Phaser Cannons, Dual Phaser Bank, Phaser Turret
Aft: Photon Torpedo, Phaser Beam Array
E-Consoles: EPS Flow Regulator x4
S-Consoles: Shield Emitter Amplifier x2
T-Consoles: Photon Detonation Assembly x2, Phaser Relay x2


Stations - Skills 1st/2nd/3rd/4th
Tac: Beam Overload/Tactical Team/High Yield/Cannon: Rapid Fire
Tac: Beam Overload/High Yield/Cannon: Rapid Fire
Eng: Emergency Power To Shields/Auxiliary Power To Structural Integrity
Uni: Polarize Hull/Hazard Emitters
Uni: Emergency Power To Shields


Captain Skills
Tactical Systems
Attack Patterns - 6
Weapons Training - 6
Energy Weapons - 6
Projectile Weapons - 6
Maneuvers - 6
Targeting Systems - 6
Energy Specialization - 3
Projectile Specialization - 3

Engineering Systems
Everything to 6, except Batteries.


Science Systems
Shield Emitters - 6
Shield Systems - 6
Power Insulators - 6
Inertial Dampers - 6
Sensors - 6


Active Space DOFF
2-3 Conn Officers (purple preferred)
2-3 Projectile Weapons Officer (purple preferred)


Any questions or comments, fire away!
Captain
Join Date: Jun 2012
Posts: 3,248
# 2
01-02-2013, 10:21 PM
Why have dual Cannon Rapid Fires, but only 2 weapon taking advantage? Why the beam arrays? Why 2 Overloads? Why Tac Team at level 2? Why fore and aft torpedoes on an 'escort'? Why 4 EPS Regulators and no armor?

Is this a theme build or specific tactical intent?

I am puzzled by this arrangement.
Career Officer
Join Date: Jun 2012
Posts: 1,201
# 3
01-02-2013, 10:48 PM
I would change a Rapid fire to Fire At Will. This would give you two (Multiple Target) options. Scatter Volley And FaW.

I would also drop 1 Photon Detonation Assembly for another Phaser Relay.

But... That's just me.

I've been toying with the idea of getting an Aquarius. Please post your results on it's handling.
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc
Captain
Join Date: Jul 2012
Posts: 3,628
# 4
01-02-2013, 11:20 PM
Quote:
Originally Posted by reginamala78 View Post
Why have ....
When even using the Failquarius?

Serious, the Steamrunner with just a slight lesser turn rate can do what the Failquarius do and having better shields, armor and weapons, in pure firepower the Fleet Defiant can better as it have more weapons, more tactical consoles and it also have higher shields and hull.

Pre-Steamrunner I suppose the Failquarius could mimic the Bug BO layout but after? its a fail BoP without battlecloak.

Oh are you going to bother fixing this anytime Cryptic or do we have to wait until some PvPer makes the mistake of buying this worthless flying deathtrap and cries about it?
Captain
Join Date: Jun 2012
Posts: 3,034
# 5
01-02-2013, 11:36 PM
this abomination will take you straight to sto'vo'kor, and probably not even there, since no battle will be glorious in this garbage hauler!

Quote:
Ship Build
Fore: Photon Torpedo, Quad Phaser Cannons, Dual Phaser Bank, Phaser Turret
Aft: Photon Torpedo, Phaser Beam Array
E-Consoles: EPS Flow Regulator x4 for what is this good, i agree that when using BO you need ONE...not 4
S-Consoles: Shield Emitter Amplifier x2 to amplify the shields you don't have?
T-Consoles: Photon Detonation Assembly x2, Phaser Relay x2 4 phaser relays are allways better


Stations - Skills 1st/2nd/3rd/4th
Tac: Beam Overload/Tactical Team/High Yield/Cannon: Rapid FireTT2 but not BO2?
Tac: Beam Overload/High Yield/Cannon: Rapid Fire
Eng: Emergency Power To Shields/Auxiliary Power To Structural Integrity
Uni: Polarize Hull/Hazard Emitters
Uni: Emergency Power To Shields


Captain Skills
Tactical Systems
Attack Patterns - 6 why? if you have no AP?
Weapons Training - 6
Energy Weapons - 6
Projectile Weapons - 6
Maneuvers - 6
Targeting Systems - 6
those are actually the only skills i would suggest giving 9, since the 3 extra add 2%
Energy Specialization - 3
Projectile Specialization - 3
but atleast you suggest 6 points in driver coil *sarcasm*

Engineering Systems
Everything to 6, except Batteries. driver coil too i presume


Science Systems
Shield Emitters - 6
Shield Systems - 6
Power Insulators - 6
Inertial Dampers - 6
Sensors - 6while the resistant it gives isn't even bad, 6 is too much and too expensive, so is inertial dampeners...rely on PH or omega, works better


Active Space DOFF
2-3 Conn Officers (purple preferred) to further pull down the cd of TT? and buff the AP you don't use? why not simply use a second TT1, like basically anybody else in an escort does?
2-3 Projectile Weapons Officer (purple preferred) yeah 3...call that an overkill
get a new ship...a real escort for that matter, and read some guides concerning skills, boffs, weapons. And use stoacademy for building ships and skilltree
Go pro or go home

Last edited by baudl; 01-02-2013 at 11:40 PM.
Captain
Join Date: Jun 2012
Posts: 3,248
# 6
01-02-2013, 11:43 PM
Well if he already bought the thing (and its not cheap) and wants to try something different, more power to him. I'd just like to see different done well, thats all.
Commander
Join Date: Jul 2012
Posts: 312
# 7
01-02-2013, 11:50 PM
And why a Turret fore???
Place one turrets and the Borg cutting beam aft and 4 DHC fore.

Tac: Tactical Team/Rapid Fire 1/Attack Pattern Omega1/Attack Pattern Beta 3
Tac: Tactical Team/Cannon: Scatter Volley/Attack Pattern Omega 1
Eng: Emergency Power To Shields/Auxiliary Power To Structural Integrity
Uni: Transfer Shield Strength/Hazard Emitters
Uni: Emergency Power To Shields

E-Consoles: Neutronium Alloy x2, RCSx1(or SIF Generator), Borg Assimilated Console
S-Consoles: Shield Emitter Amplifier, Field Generator.
T-Consoles: Phaser Relay x4

I hope you will have a lot of fun with the ship. It looks really bad on paper :-)

Last edited by luxchristian; 01-02-2013 at 11:52 PM.
Lieutenant
Join Date: Jun 2012
Posts: 42
# 8
01-03-2013, 12:35 AM
I own one of these too, and boy is this thing made of failure. Fun to fly, yes. Does it do anything special pffft, no. i own the fleet version, but i didn't spend a dime of actual cash for it, $20 for this ship is absurd as it does nothing special and doesn't come with a single console or ability to justify it. If you really want this ship make sure you spend EC or Dil to obtain the fleet version. I can't recommend actually buying this ship with cash.

Its a novelty ship at best. This is the kind of ship you get just to screw around in and make bs builds.

here is my build tho:

Fore:
3x Phased Tetryon Dual Cannons MK XI
1x Purp Tricobalt Torp MK XI

Rear:
1x Phased Tetryon Turret MK XI
1x Blue Tricobalt Mine Launcher MK XI

Deflector: Omega MK XII

Engine: Reman Prototype MK XI

Shields: Omega MK XII

Engi Consoles:
EPS MK XI, RCS MK XI, Neutronium MK XI, Assimilated Console

Sci consoles:
2x Field Generator MK XI

Tac Console:
4x TCD Subspace Infuser MK XI

Boffs:
CMD Tac: TT1, CRF1, HYT 3, Dispersal Pattern Beta III

LtCmd Tac: TT1, CRF1, APO I

Lt Engi: EpTS 1, RSP 1

Uni Lt: HE 1, HE 2

Uni Ensign: EpTS 1


Put it simply, Tricobalt bomber and thats about it, pve only. Oddly enough I did manage to break 9k shields per facing and it has survived ISE while doing some pretty scary damage with the Tricobalts, but it is a one trick pony that can easily be done with any other escorts and done better.

Once again, novelty ship you use for bs builds you wouldn't normally put on your main ships.

Last edited by trenthowell; 01-03-2013 at 12:40 AM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 9
01-03-2013, 01:16 AM
I would super love for this ship to be rebalanced (obviously) to become a Federation-side BoP, regardless of whether or not it has a battle cloak. I want the universal Boff slots, the maneuverability, the tiny size, the works.

Cryptic's definitely moving towards promoting this new "destroyer" class of ships, what with the Chimera, Mobius etc, and since this ship, which I honestly think looks quite original, is technically a destroyer too, it needs to be revamped to give Fed players a chance to experience the tactics and strategy unique to the KDF's raiders.

Either that, or reclassify it as a small craft so we can have a hilariously oversized ship puttering around inside the Vault.
Captain
Join Date: Jul 2012
Posts: 777
# 10
01-03-2013, 02:20 AM
Despite me having my butt clenching in anger everytime when someone on this part of the forums wants something which rightfully belongs to KDF, I have to agree that the Fed's Aquarius is pretty much a joke. It should definitely get an increase in turnrate, universal BOff slots and maybe an innate MES (NOT a cloak/battlecloak! This is still a Starfleet ship!).
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