Starfleet Veteran
Join Date: Nov 2012
Posts: 284
# 11
01-12-2013, 05:30 AM
The kenetic beam only really works, when a target facing shields are down. It doesn't bypass shields to do damage. (Would be something if that were the case.) And as for speccing, might as well not bother, as it's essentially a unique weapon, and unless I am mistake, only one can be put on any one ship.

Not to say it's a bad weapon when shields are down. Slices into a hull like a hot knife through butter, and even moreso when the Borg space set tractor beam is also used on the target. Makes ya wana yelp at the devs to reduce the CD on borg tractor, but anywho...

The two piece effect of the set that cutting beam belongs, is not bad too (depending,) though the 3 piece is too short to wonder why it was designed in. Again, anywho...

Best bet, as I've used this weapon on my varous cruisers and the Breen BC cannonship I have going, is to just let the energy weapons tear a good one, and let the cutting beam do it's work. Not much need to respec for it, since when target shields are up, the kenetic beam is a pop gun, and an 'all' kenetic boat would have a hard time against enemies, to say the least.
Captain
Join Date: Jul 2012
Posts: 3,628
# 12
01-12-2013, 09:03 AM
Quote:
Originally Posted by aleaic View Post
Makes ya wana yelp at the devs to reduce the CD on borg tractor, but anywho...
They did, its going to be 2 minutes (Check Tribble)

But they nerfed the combo damage, plus side is they buffed the Cutting Beam base damage too.
Captain
Join Date: Jun 2012
Posts: 1,241
# 13
01-20-2013, 10:29 AM
Yeah its a shame you cant have more than 1 cutting beam. It would enable some really interesting builds considering it doesnt do more damage than a regular beam array anyway and kinetic damage is very weak vs shields. Still, some ship builds would find a full kinetic beam array setup quite useful.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Starfleet Veteran
Join Date: Jun 2012
Posts: 887
# 14
01-20-2013, 10:37 AM
I would like to see generic beam consoles buff the damage of it. Also I think making it work with subsystem targeting is a great idea, seeing as it's meant to precisely cut away chunks of starships.

Hopefully it will get tweaked a little more.
Career Officer
Join Date: Aug 2012
Posts: 137
# 15
01-20-2013, 12:59 PM
The following are confirmed (by me, in space) to modify the Kinetic Cutting Beam:

Tetryon Glider (2-piece OMEGA set bonus)
Attack Pattern Beta (i.e. the KCB applied the APB debuff to its target)
Directed Energy Modulation
Plasmionic Leech Console
Romulan Embassy Science Consoles (the KCB gets a %chance to leave a plasma DOT-which glows red, not green)[Not sure if multiple consoles give the KCB multiple DOT procs or not]
Global Damage Buffs (AP: Alpha, Go Down Fighting, Tactical Fleet)

Unsure:
Tactical Team (not sure if the skill increase adds DPS to the KCB or not)
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