I can see this being a very viable revenue source for Cryptic. As mentioned before, most people are entirely averse to leveling up a completely new character, multiple builds would be useful, and people want them. Keep the respec tokens, add a "build slot" to the store for maybe 500 Zen, and the respec tokens can be used to respec a single build after it's done. Since skill points double as experience points for leveling, it would be easy to just give the new build slot the same number of points as the main build does if a build slot is purchased prior to hitting level 50, or after they raise the level cap.
Hell, I'd get this just so I could switch between an STF build and a soloing build that has points in driver coil.
I am a Tactical officer in an Escort. I would like to switch to cruiser-tanking from time to time to keep the game fresh.
However, I am not going to do this with the respec tokens, nor am I ever going to pay for a function that almost every new MMO comes out with these days.
You've got quite a few (if not too many) ways to gouge money and monetize almost everything in this game, and I am confident PW is making a lot of money off your (Cryptic) game as is, without the need to charge for every respec. The respec token is fine as is, and so is the price, but we should be able to store two or three specs to switch to when needed on a character.
Since joining two or so weeks ago, I've spent about $150, but I won't pay for this. It is however necessary for my continued enjoyment (and future spending) in this game, but I will not simply pay for what has become an MMORPG staple.
I know PW is a poor-reputation publisher with the 'locust syndrome' that a couple of other free-to-play game portals have, monetizing pretty much everything including changing your underpants. However, I think if Cryptic fights for this one little thing it will actually make a huge difference in player retention.
Well, if think this is bad you'd probably be ripping your hair out and flipping tables over under the old skill system.
Under the old system not only were there dedicated skills for escorts/cruisers/science ships but each tier had its own set. And on top of that the values of the previous tiers carried forward. So to be effective in cruisers you basically locked yourself in to the cruiser line. Then once you hit rear admiral it broke down by ship type so for example you had to choose between limiting yourself to either the Assault Cruiser and Dreadnaught OR the Star Cruiser OR the Excelsior.
Trust me, the current skill system was in many ways designed to allow players to change ships on the fly. Multi-specs aren't really needed, find a build that you like and switch between the ships you want to as you want to. Other than having to adjust your play style for the differences between an escort and a cruiser you won't notice your skill point allocation making that much of a difference when changing ship types.
Multi-specs aren't really needed, find a build that you like and switch between the ships you want to as you want to
As a Tac, in a cruiser I'd want the space skill "Threat Control", and you're saying keeping threat control would be just fine when I'm in my escort?
No. That's bloody suicide. And the point stands, I'd never pay to change out one skill. Instead, I'm going to be in my Escort forever and eventually get bored.
This also feeds the "oh no, everyone is playing Escorts!" general player disillusionment with the game.
As for the other guy who posted, yeah, I went gold at 30, but eventually I'll run out of tokens if I am to switch for one single crappy skill that actually makes a HUGE difference in game play when switching between cruiser and escort. So eventually, I will still have to pay, which I won't, so I'll just have to ignore the fact that most players are frustrated that Escorts are 90% of the players in this game.
Yes, agreed, even with the system being made more flexible, its still not the "one size fits all" that some in the thread are claiming. For example, piloting a science ship and speccing into science skills, to switch to something like say, a steamrunner, which will not take advantage of those science skills, means your build would be sub optimal
Honestly anybody who claims you could just make 1 build and switch between every ship in the game without respeccing and it not making a difference is not really building their spec very well
So ya, I would +1 this idea, would pay good zen for a permanent 2nd spec slot unlock