Career Officer
Join Date: Jul 2012
Posts: 101
# 21
01-18-2013, 03:33 AM
Quote:
Originally Posted by mercurythefirst View Post
I am a Tactical officer in an Escort. I would like to switch to cruiser-tanking from time to time to keep the game fresh.

However, I am not going to do this with the respec tokens, nor am I ever going to pay for a function that almost every new MMO comes out with these days.

You've got quite a few (if not too many) ways to gouge money and monetize almost everything in this game, and I am confident PW is making a lot of money off your (Cryptic) game as is, without the need to charge for every respec. The respec token is fine as is, and so is the price, but we should be able to store two or three specs to switch to when needed on a character.

Since joining two or so weeks ago, I've spent about $150, but I won't pay for this. It is however necessary for my continued enjoyment (and future spending) in this game, but I will not simply pay for what has become an MMORPG staple.

I know PW is a poor-reputation publisher with the 'locust syndrome' that a couple of other free-to-play game portals have, monetizing pretty much everything including changing your underpants. However, I think if Cryptic fights for this one little thing it will actually make a huge difference in player retention.
This may be a stupidly simple answer, but how about you set up several different toons and have a different skill set on each of them, that way you can change toons to play different styles and not have to respec all the time
Lieutenant
Join Date: Jun 2012
Posts: 84
# 22
01-18-2013, 03:40 AM
Or you could, i dunno, roll a 2nd tac and stick him in a cruiser... leveling up in this game doesnt take nearly as long as it does in other mmos. Yeah its not the same as a dual spec, but its good enough. Or alternatively, take your dilithium and convert it to zen whenever you feel like respeccing
Ignorance is an obstacle not an excuse
Let the stupid suffer
Lieutenant
Join Date: Sep 2012
Posts: 30
# 23
01-18-2013, 04:35 AM
Quote:
Originally Posted by zulisvel View Post
Well, if think this is bad you'd probably be ripping your hair out and flipping tables over under the old skill system.

Under the old system not only were there dedicated skills for escorts/cruisers/science ships but each tier had its own set. And on top of that the values of the previous tiers carried forward. So to be effective in cruisers you basically locked yourself in to the cruiser line.
I think this needs to be repeated. Yeah, the current system isn't perfect, and the Threat Control thing is a good example of where it doesn't work. But it's a lot better than what we had before.

Because Cryptic already did one massive revamp of the system, a lot of players are satisfied with the status quo. There isn't as much public demand for a multi-spec system. There used to be. It's sort of died down.

I agree that a multi-spec system would be nice, but unless enough people are asking for it, it's not going to be a high priority for Cryptic. I suspect this will be hard for them to code, also - they'd need some new UI for it, and a considerable amount of backend.
Community Moderator
Join Date: Jun 2012
Posts: 4,469
# 24 Thread Merge
01-18-2013, 07:22 AM
As there were two existing and current threads about multiple builds, they have now been merged into one.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
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Republic Veteran
Join Date: Jun 2012
Posts: 3,474
# 25
01-18-2013, 11:02 AM
We don't really need this, I mean with all the stuff this game could use more dual spec is something that we don't need right now. If your so worried about threat pick up a threat console or two...will help your defense with all your losing from not being a engineer.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,202
# 26
01-18-2013, 11:08 AM
Dual spec'ing was quite useful in other MMO's I've played. Given STO's huge time sink requirements with regard to leveling, equipping, and spec'ing new characters, I will GLADLY pay to unlock additional skill spec's.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 27
01-18-2013, 12:00 PM
Quote:
Originally Posted by sheppardus View Post
This may be a stupidly simple answer, but how about you set up several different toons and have a different skill set on each of them, that way you can change toons to play different styles and not have to respec all the time
A few reasons that go beyond separate characters:

Rep grind.

High endgame gear costs that are single character unlocks (Omega/Romulan)

Fleet marks/credits (single character bound).

Single character unlock fleet & lockbox ships.

Single character unlock, high dilithium cost fleet gear.


Single character unlocks that cost zen, such as inventory increase, bank increase, special boffs (etc).


Quote:
Originally Posted by frontline2042 View Post
Or you could, i dunno, roll a 2nd tac and stick him in a cruiser... leveling up in this game
Leveling up is not the issue.

See above.

I have 10 L50 characters, multiple characters is not the issue.


Quote:
Originally Posted by bluegeek View Post
As there were two existing and current threads about multiple builds, they have now been merged into one.

Thanks! I guess?

I was certainly confused for a bit.

Career Officer
Join Date: Jul 2012
Posts: 24
# 28
01-22-2013, 10:52 PM
I whole-heartedly support this idea for multiple specs on each character.

I too have many max-level characters (6 of them). I don't even bother to play the other 5 anymore because the amount of time, r/l money, and in-game money that i've put into the one char is pretty massive: Extra bank slots, extra ship slots, extra doff slots, extra boff slots; I have max rep in both rep systems (Omega and Romulan), and have invested massive resources into my fleet on this character; And i have a truck load of unique items that are character-bound. AND i too run into that same problem of wanting to spec in and out of skills frequently (mainly Threat Control and Driver Coil, but also a lot of the Sci skills).

Having the ability to select different skill specs for different ships, roles, or situations would be amazing. This is something i have wanted in STO for a long time.
Captain
Join Date: Jun 2012
Posts: 588
# 29
01-22-2013, 11:30 PM
I am dual towards dual builds. I see the characters as person that got skills and talents, you cannot change that with a snap of your finger. Players that want dual or tripple, you can go as far as you like, have a completely different view on game play; they see the character as a tool to get the job done.

So, talking about my second thought, there is nothing wrong with that. A system with dual talent build options does not limit my game play. As long as it is not mandatory. To have a specific build to do certain game content.
Commander
Join Date: Aug 2012
Posts: 398
# 30
01-23-2013, 12:21 AM
Sort of "meh on this topic, but as far as threat control goes:

1. Max Threat Control
2. Get the new embassy science consoles in both +Threat and -Threat variations.
3. Tanking? Use +Threat ... Don;t want aggro? Use -Threat.

Important to note the defensive bonus from Threat Control skill is not affected by the consoles, so you can gain that benefit and still use the consoles to reduce threat.
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