About armor and Effective hitpoints calculation..

http://imageshack.us/content_round.p...536/resist.png
So in base mode my ship have 42,591 hitpoints.

My shield is a Mako mk 12 (5%) bleedthrew.

Incoming damage of a 1000 on shields, give me 50 hull damage witch is reduced by 37.4% ~~19 points or so in damage. So instead of thinking in resist like this you could say that

Now if I have low shields I take damage to the hull directly 1000 damage on hull reduced by 37.4% i take 626 damage.

But I could say instead my hull is ~~42600 and incoming damage is reduced by 37.4% or I take rather 62.6% giving more surviablity (Effective hull points) ~~68051hp.

Now having shields up all the time is always better 10%bleedthrew and 5%bleedtrew shields make this alot harder to kill shielded targets but not many teams can manage to keep the shields up on their players due to many reasons one of them being subnuke and then its quite good to have some base hull resist.