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Ensign
Join Date: Dec 2012
Posts: 13
No bias, please.

I am level 14 and am interested in eventually PvP'ing. I know PvP is in a bad state right now in STO but i want to know am i wasting my time thinking of PvP as an end-game?

Do i need to deck my ship in ugly Borg gear to be good?
Is PvP balanced in any way?
How many month(s) of grinding gear would i need to do to reach PvP end-game?
Do PvP builds vary a lot from PvE builds?
Does Cryptic have anything in the pipeline to improve PvP?

I play a cruiser/engineering style. Traditionally a 'tank' type in MMO's .

Thanks guys.
Commander
Join Date: Jun 2012
Posts: 251
# 2
01-02-2013, 09:46 AM
Question 1: No, Borg gear isn't necessary, although the heals do help when they proc, especially on the usually heal deficient Escorts. And besides, if you right click on the picture of the engine, deflector, or shields, you can disable the visuals so you won't be forced to look at the spikes and general ugliness of the Borg Set

Question 2: I believe save for a few weapons (and the fact Escorts take way more damage than they should to kill) PVP is getting there on the balanced scale. Be wary of Tricobalt mines though

Question 3: You can reach level 50 relatively quickly, but you can be competitive in PVP with relatively inexpensive items and reaching only Tier 2 in the Omega and Romulan Rep. MK 12 weapons and items are not needed for PVP. Heck I get by with MK XI Rare Phaser Dual Heavy Cannons on my Saber Retrofit and they only have ACC x2 and were relatively cheap.

So I would wager maybe about 1-2 weeks to get to tier 2 REP, then depending on how long you play, maybe a couple days for the MK X set you do need.

Question 4: Usually, any PVP build will do far better than any PVE build, bar none. But it is the person behind the ship that determines that.

Question 5: From what has been rumored, Season 8 is when they plan to revamp PVP, but until that comes along, we can only wait and see.

I hope this has helped you, and if I may suggest, join the Organized PVP channel. They can help you on builds and tactics for PVP.
Career Officer
Join Date: Jun 2012
Posts: 371
# 3
01-02-2013, 09:47 AM
Quote:
Originally Posted by dtoxuk View Post
No bias, please.
Heh, I'll try, though once you start pvp'ing, if you like it, you'll findit nigh on impossible to avoid this

Quote:
I am level 14 and am interested in eventually PvP'ing. I know PvP is in a bad state right now in STO but i want to know am i wasting my time thinking of PvP as an end-game?
Absolutely not. In fact, pvp is the only end game, provided you are after something not mind numbingly, monotonously boring. (See what I mean about the hard to avoid part )

Quote:
Do i need to deck my ship in ugly Borg gear to be good?
You can turn off the visuals if you don'y like them. Borg MACO, whatever. You can have all the stats and buffs with none of the sparkle, if you so desire.

Quote:
Is PvP balanced in any way?
Not in it's current state, no.

Quote:
How many month(s) of grinding gear would i need to do to reach PvP end-game?
In days gone by, you could take a notion to try something new in a fresh character slot, and level to cap and have all the gear you'd need to get started in a weekend. Nowadays with all the BS grind for unbalanced passives, and the grind for chances at the best gear I'd imagine it would take signifigantly longer to reach the 'baseline' (That said, the better players in mkX common gear will still steamroll the twits that populate the queues decked out in the best ships, with all the faction gear and purple consoles). Perhaps some of the peeps around here still sticking at this pos can fill you in on the specifics of additional grind added recently (Incidentally, I'd be keen to read the answer to this too, from a maybe getting back into the game at some point point of view).

Quote:
Do PvP builds vary a lot from PvE builds?
Yes, but only because so many pve builds are so retarded.
The average pvp build will cream pve. The average pve build is dead inside 5 seconds in pvp.

Quote:
Does Cryptic have anything in the pipeline to improve PvP?
No.
They never have and likely never will (at least until they figure out how best to monetise it). If any studio personel ever tries to tell you different, link them this: http://sto-forum.perfectworld.com/sh...d.php?t=233254
Quote:
I play a cruiser/engineering style. Traditionally a 'tank' type in MMO's
Dispel the notion of being a tank. It doesn't exist as a role in sto pvp.
You can have tank, every ship does to greater or lesser degrees, but to be a tank is nothing in sto pvp.
You have no mechanism by which to hold aggro from other players, ergo the only purpose served is taking the place of a valuable role in the team.
The most similar role would likely be healer or bruiser type cruiser builds, predominantly based around team support and light supportive dps/spam clear.
Fancy an exclusive, extended 21 day trial of eve online?
Sign up (heck, it's free for almost a full month, using the link) and see what you think.

Last edited by dantrainor; 01-02-2013 at 10:10 AM.
Commander
Join Date: Jul 2012
Posts: 363
# 4
01-02-2013, 10:51 AM
Quote:
Originally Posted by dtoxuk View Post
I am level 14 and am interested in eventually PvP'ing. I know PvP is in a bad state right now in STO but i want to know am i wasting my time thinking of PvP as an end-game?
Yes. you are. And no, you are not.

Yes because outside of OPvP PvP is non-existant. There is no PvP. Below lvl 50 there is no PvP at all outside Ker'rat. On vl 50 there are AFKers, PUG/premades stomping you, some more AFKers and some more stomping.

No, because, as was already mentioned - PvP is the only endgame content that is not tied to mindless, boring space mashin and grind. Not directly, because you will NEED to grind in boring, repetitive PvE to be competitive and/or level a little a gap between you and those that are better at PvP.

Quote:
Originally Posted by dtoxuk View Post
Do i need to deck my ship in ugly Borg gear to be good?
No. I was never using any set at all in PvP and was able to have some fun. Besides you may disable the visuals of the set if you get it. So you will still have Borg set, but no fugly visuals.

Quote:
Originally Posted by dtoxuk View Post
Is PvP balanced in any way?
http://www.youtube.com/watch?v=aIrhVo1WA78

No, it is not balanced at all. And it is even worse if you are starting it. And EVEN worse, when you are starting the game and PvP at the same time.

Quote:
Originally Posted by dtoxuk View Post
How many month(s) of grinding gear would i need to do to reach PvP end-game?
You do not need to grind. The stuff you can buy on exchange (weapons, shields etc) is all you will need at start. Just play PvP if you will like it and then grind some PvE in mean time.

Quote:
Originally Posted by dtoxuk View Post
Do PvP builds vary a lot from PvE builds?
Yeah. What's good at PvE is usually worthless at PvP. But for some reason - not the other way so PvP builds are quite valid for PvE. Even if PvE builds may be better at certain things.
Does Cryptic have anything in the pipeline to improve PvP?

Quote:
Originally Posted by dtoxuk View Post
I play a cruiser/engineering style. Traditionally a 'tank' type in MMO's .
There is no tank in PvP becasue Cryptic, in it's visdom, introduced a tank without giving it anything to tank with. There are simply no ways to force other players to attack you, so tank is worthless in PvP. In PvP eng/cruiser role is... hmm... healing. Nothing else. I'm starting to wonder if dedicated sci healer is not better, but dunno. Anyway - eng is good ONLY in cruiser. And cruiser with eng is good ONLY at healing.

BUT - healers are pretty important in PvP, so this is not a bad role to play. Can be pretty funny. Even more when escort you are healing is accused of cheating because no one realised that you are healing it (possible - saw it in Ker'rat).
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 5
01-02-2013, 10:55 AM
Quote:
Do i need to deck my ship in ugly Borg gear to be good?
No

Quote:
Is PvP balanced in any way?
No

Quote:
How many month(s) of grinding gear would i need to do to reach PvP end-game?
Days or hours depends how much you play

Quote:
Do PvP builds vary a lot from PvE builds?
some people will say yes
some will say no
I say No

Quote:
Does Cryptic have anything in the pipeline to improve PvP?
Gods we hope so


Quote:
I play a cruiser/engineering style. Traditionally a 'tank' type in MMO's .

Thanks guys.
Ah a "tank"
thats a myth here basically
Captain
Join Date: Jun 2012
Posts: 1,360
# 6
01-02-2013, 10:56 AM
First, you must maintain a demeanor of smug d-baggery at all times. Bonus points for conveying it in some stupid text-speak like a little kid.

Second, only PvP in an organized group of friends, so that you can all congratulate yourselves for defeating enemies by ganging up on them 5 to 1. Then, when no one will play arena or capture missions with you anymore, you can roll Klingons and become one of those adorable gank squads in Ker'rat.
Empire Veteran
Join Date: Jun 2012
Posts: 5,964
# 7
01-02-2013, 11:40 AM
Quote:
Originally Posted by dtoxuk View Post
No bias, please.

I am level 14 and am interested in eventually PvP'ing. I know PvP is in a bad state right now in STO but i want to know am i wasting my time thinking of PvP as an end-game?

Do i need to deck my ship in ugly Borg gear to be good?
Is PvP balanced in any way?
How many month(s) of grinding gear would i need to do to reach PvP end-game?
Do PvP builds vary a lot from PvE builds?
Does Cryptic have anything in the pipeline to improve PvP?

I play a cruiser/engineering style. Traditionally a 'tank' type in MMO's .

Thanks guys.
unfortunately your thread has turned into troll bate for the incredibly jaded. i'll give it to you strait though

at low level, be qued all the time. low level pvp is very fun, and if you can get a match to start it will be very low pressure compared to level cap. there isn't nearly the huge yoyo effect of healing and damage dealing, its much more approachable. wile leveling don't spend a fortune on gear. basic stuff is all you need. really, until you can use mkXI and mkXII, dont bother getting anything beter then green quality. the only acceptation is try to get a good cap2 shield when you get a new ship, ether cov or res.

the best part about sets with visuals is that the visuals can be turned off. the borg set is good for extra heals, a hull for 2 part and shields for 3 part. other then that they arent that great of gear.

pvp is about 85% balanced. the core is very strong, but all the aditions to the game since launch have had an erosive effect on balance play. since a lot of things you have to pay for, they end up being a bit overpowered by design. carrier spam is a problem, and fills the screen with crap. the basic tier 5 ships you get at level cap are outclassed by fleet and lockbox ships. they are still usable, but you have to be skilled to make up for thier stat disadvantage.


as far as weapons go, get a set of extreamly cheap blue quality mkX and slowly replace it. thats the minimum effective baseline imo. weapons haveing at least 1 acc mod, and a crtH mod, or 2 acc mods are what i recommend.

the most important gear is your doffs though. they have a profound effect on your ships capability. you will want to do lots of doffing, you will gradually get better ones as you progress. when maxed you can get fleet marks from it too. there is also now the rep system, its a large time and EC sink that gives you passive abilities and access to very nice gear. its worth doing, the passives are very nice. these things are the main grind in game, especially getting the rom and omega marks to inject into the rep system so you can always have projects running. they are sort of needed for you to be competitive, they raise the baseline on whats needed to pvp well.

as far as pvp builds go, a good pvp build will rofl stomp pve. i dont think there is such a thing as a good pve build. you need to be an experienced pvp'er to make a good build, thats were you learn how to really play. pve doesn't teach you anything.

a player created thing called the pvp boot camp recently started, and cryptic has taken interest in it, advertising and ading a small incentive to doing it. we keep hearing that eventually pvp will get some love, but we are still waiting for anything to actually happen, other then balance passes and bug fixes that benefit pvp most.

an engineer currently has next to no use in game outside of a dedicated healer build. thats all they are capable of doing well in. if you entertain any notion of being a damage dealer at all, you will want a tac. a sci captain can arguably be a better healer, they bring to the table several deadly debuffs to a team they are on, in addition to synergising with non weapon damage, healer and support builds.


check out my pvp help thread, linked in my sig, for builds and helpful information. theres not much for a below level cap player, but once you get to level cap you will see that thats were things really start to mater build wise.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 01-02-2013 at 11:44 AM.
Ensign
Join Date: Dec 2012
Posts: 13
# 8
01-02-2013, 11:41 AM
Haha well thank you very much for the comments guys. Much appreciated.

It sounds as i suspected, but from reading some of Cryptics posts on Season 8 it does sound like they're going to try and bring something more to the PvP table. Lets hope so!

Live long and prosper d00ds.
Commander
Join Date: Jun 2012
Posts: 373
# 9
01-02-2013, 03:32 PM
I am going to assume that you are interested in Space PvP. If that is the case:

1: Identify whether your character has the Accurate and Elusive traits.
2: If not, create a new character that has those traits, and don't waste any more time on the old one.
3: Port over costumes (using the Save and Load features in the costume creator), Dilithium (using the Dilithium exchange), and equipment (using your Account Bank) as needed.
4: Join an active PvP fleet.
6: Ask for help, information, builds, mechanics, teams you can be part of, etc.
7: Have fun, kill lots.


PS:
In terms of barriers to entry: As a well-specced, well-built, cheaply-equipped level 50, you start out at about 60% of your maximum capacity. The average skilled PvPer in a major-league PvP fleet operates around 90% of their maximum capacity. Your first 2000 Zen buys you up to 70% by getting you a tier 5(and a half) Fleet Ship. Your first 10 to 20 million energy credits gets you up to 75%, by getting you good weapons and consoles. Your first 30 hours of rep grinding (assuming somebody guiding you along an efficient method of doing it and a good STF team) will get you up to about 85%, which is more than sufficient to be an effective, contributing part of any PvP team, although you will not be winning many duels.

At this point, further progress becomes expensive and time consuming. Another 60 to 80 hours of rep grind will max out your reputation based passives and gear (this process will take several months because of timers, no matter how much time you spend grinding). Dumping more Zen into your character will give you improvements bit by bit. You can funnel over 300 million energy credits into a ship, just on consoles and weapons that people got from random drops.

TL;DR:
For about a month worth of light grinding and about 20 dollars worth of Zen, you can PvP at a reasonable level of equality. A top of the line, maxed out, pay to win ship with all the trimmings and options for multiple configurations against changing threats, will set you back hundreds of hours of grinding, hundreds of millions of energy credits, and potentially hundreds of dollars.
Captain
Join Date: Jul 2012
Posts: 1,273
# 10
01-02-2013, 10:06 PM
Quote:
Originally Posted by hanover2 View Post
First, you must maintain a demeanor of smug d-baggery at all times. Bonus points for conveying it in some stupid text-speak like a little kid.

Second, only PvP in an organized group of friends, so that you can all congratulate yourselves for defeating enemies by ganging up on them 5 to 1. Then, when no one will play arena or capture missions with you anymore, you can roll Klingons and become one of those adorable gank squads in Ker'rat.
You sound bitter. The anti-PvP circlejerk is that way -points to Star Trek Online Discussion and General Community Feedback-
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