Career Officer
Join Date: Jun 2012
Posts: 3,591
# 1 Little neat tricks
01-04-2013, 07:04 AM
... like, for example, having your ship be in a solar-wind-like area of space, so that it looks like being in warp transit... how do you do that?
Promote what you love, instead of bashing what you hate.
Career Officer
Join Date: Jun 2012
Posts: 1,508
# 2
01-04-2013, 12:24 PM
In that particular case, there is an asset that gets put on the map that causes that effect, it might be a background. There are tons of little tricks that the more experienced authors use.
A lot of great advice can be found in the chat room at StarbaseUGC.Com. The people there are very helpful, and friendly.

And sometimes a little bit wacky
Join Date: Jun 2012
Posts: 17,376
# 3
01-04-2013, 12:47 PM
Nah, warp trails are a weather effect iirc.

I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,223
# 4
01-04-2013, 02:19 PM
There's two different ways as I recall. One is the weather effect (scroll down the details tab until you get to the weather effects) and the other is to make a custom backdrop. Warping stars is one of the options. They both look different. The advantage to the detail version is that you can turn it on and off.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on
Forums are like Sanctuary Districts, complete with Gimmes, Ghosts and Dims.
Career Officer
Join Date: Jun 2012
Posts: 846
# 5
01-04-2013, 03:55 PM
The effect is Star Streaks West - East 01. The other Star Streaks are not as good. It only works west to east, it doesn't matter if you rotate the push pin or not, so be sure to plan your map out accordingly (although now with multiselect in the worst case scenario you can just select everything and rotate it as necessary).

To make it so the player can't leave the Star Streaks effect you must put invisible wall talls approximately at +2/-2 Z compared to where the Star Streaks effect is. In addition, you need to set the Y value on the invisible walls to -20, so that the player can't go under them (the wall starts at it's Y value and goes up from there).

Click here for my Foundry tutorial on Creating A Custom Interior Map.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -7. The time now is 10:14 PM.