Ensign
Join Date: Mar 2013
Posts: 11
# 1 Galaxy and Galaxy-X
11-05-2013, 11:06 AM
Yes ANOTHER thread about the Galaxy and Galaxy-X. But I dont want to talk about more design options, I want to say that I think crypic might take notice and might actually be working on reworking these ships. With all the threads and one being at over 4700 posts. The community has spoken, and we want Re worked Galaxies!

Last edited by mikey002; 11-05-2013 at 11:19 AM.
Captain
Join Date: Jun 2012
Posts: 2,164
# 2
11-05-2013, 11:22 AM
IMO major victims of power creep. It happens. Though IMO spinal lance needs a major rework.
Captain Marrik Steele, USS Nike(Avenger)
Captain Lunamaria Hawke, IKS Eclipse(Dyson Destroyer)
Commander Altair RRW Anduril(Ak'rif Warbird)
Lt. Commander
Join Date: Jun 2012
Posts: 231
# 3
11-05-2013, 11:47 AM
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?

MY FLEET:http://sto-forum.perfectworld.com/sh...d.php?t=498091
Captain
Join Date: Jun 2012
Posts: 2,164
# 4
11-05-2013, 12:08 PM
Quote:
Originally Posted by matchstick606 View Post
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
well the ionized gas torpedo could use a rework too.
Captain Marrik Steele, USS Nike(Avenger)
Captain Lunamaria Hawke, IKS Eclipse(Dyson Destroyer)
Commander Altair RRW Anduril(Ak'rif Warbird)
Commander
Join Date: Jun 2013
Posts: 431
# 5
11-05-2013, 12:13 PM
(I'm actually scared of the rage comments if i write this )
Well, i think the Galaxys are not the problem, the Gal-R would work if there were more ENG BOFF abilities, the X would work if it had a 10th console slot (+1 tac!?) and the Lance finally made accurate (in addition to the ability thing of course).
With they'd work i mean they'd be on par with other "tanky/low-med dps" cruisers like the oddy (with its more versatile BOFF layout, but similar stats as the R) ... though it must be said that cruisers are still inferior to DPS ships.
I think the first step that should be done are new ENG Abilities (especially @ Ensign rank), if that won't work, you have my permission to beg for better Galaxies
(space for your rage comment underneath XD)

I Support the Jupiter & Typhoon classes as playable ships! (As do about 150 other Supporters)
Ensign
Join Date: Sep 2012
Posts: 12
# 6
11-05-2013, 12:56 PM
Quote:
Originally Posted by matchstick606 View Post
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
Probably because none of those other weapons you've listed were featured in a Star Trek television episode showing it completely annihilating an enemy warship in mere seconds - by comparison the in game version doesn't even HIT the enemy most of the time, let alone is capable of taking down its shields unless you build around the lance and have access to APA3.

I say leave it as is and just release a mirror universe version for the folks who purchased the GalX (ala mirror incursion) with the extra tac console, lt com tac seat and improved lance (2 min CD, more accurate and bonus shield penetration) and call it a day.
Career Officer
Join Date: Jun 2012
Posts: 2,758
# 7
11-05-2013, 01:22 PM
Quote:
Originally Posted by boneshroud View Post
Probably because none of those other weapons you've listed were featured in a Star Trek television episode showing it completely annihilating an enemy warship in mere seconds - by comparison the in game version doesn't even HIT the enemy most of the time, let alone is capable of taking down its shields unless you build around the lance and have access to APA3.

I say leave it as is and just release a mirror universe version for the folks who purchased the GalX (ala mirror incursion) with the extra tac console, lt com tac seat and improved lance (2 min CD, more accurate and bonus shield penetration) and call it a day.
Everything you just said plus 4 tactical consoles slots!

Oh wait you did say that... THAT ALL I'VE BEEN ASKING FOR FOR THE PAST 2 YEARS!
Starfleet Veteran
Join Date: Jul 2012
Posts: 848
# 8
11-05-2013, 03:52 PM
Quote:
Originally Posted by matchstick606 View Post
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
one can only anderstand how crappy the lance is when he actually use it.
and appart from dkora missile ( wich is not an integrated weapons and can be slotted in any ship btw, so not much comparable ) i can't think of a ship abilitie that is as crappy and as unreliable.
some have made a build specifically to counter all it shortcomming, and then it become something to be fear of.... every 3 minutes

you never see post about other special weapon? maybe because it is not a big deal to make them work, not because all galaxy x player wrongly thaught that this weapon is not a gimmik.
no one can speak about this weapon if he didn't use it, just like the ship for that matter.


http://sto-forum.perfectworld.com/sh...28931&page=271
Captain
Join Date: Jul 2013
Posts: 694
# 9
11-05-2013, 04:11 PM
Quote:
Originally Posted by ltdata96 View Post
the Gal-R would work if there were more ENG BOFF abilities,
The Galaxy Exploration Retrofit needs a Universal LtC Station, Integrated Separation (without a console), and the ability to mount DHC's.
Quote:
Originally Posted by Craig "Zinc" Zinkievich
The Federation and the Klingon Empire will be competing for influence and resources throughout the galaxy and players can influence the results through PvP battles and a system we're calling Competitive PvE.
Republic Veteran
Join Date: Jun 2012
Posts: 814
# 10
11-05-2013, 04:16 PM
The Lance needs a shorter cooldown, higher base DPS, and a narrower firing arc. It should have the ability to do FULL DPS to any given shield it hits, or if it hits on a facing with no shield, full DPS to the target, ignoring any resists.
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