Quote:
Originally Posted by thissler
To the best of my meager knowledge, everything is set when the weapon or ability is triggered. In other words, anything that has an effect has its status checked at that time and that time only.
But Iv'e been wrong before. You could always just go fire a torpedo and come back and tell us all for sure.
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Iirc, the hit or miss is determined when fired, as is the damage buffs.
But, the damage applied is determined when target is hit to take into account resists and shield level etc.
So, if a player launched Torps, then APA, and then 3 part omega as long as the grav anchor (a projectile itself) hits before the torps do than the debuff is calculated in terms of resists but the APA boost would not be since it was activated after.
As you know, but others may not it's why movement/defense debuffs should be applied to a target before firing on that target.