However, I think there are some lost lessons from how WoW handled its guild progression.
In particular, by tying it to a reputation system, you have a two tier model of progression that places more of the burden on players than on fleets and doesn't squeeze out small fleets as bad as what we have here.
Effectively, instead of balancing totally around large fleets, you have easier fleet progression but more personal costs associated with reaping the rewards.
It's hard to totally put the genie back in the bottle here.
But one thing I could see is a Fleet rep system that provides alternate/extended access to features.
So, for example, you have Fleet rep. Fleet rep uses Fleet credits. More Fleet rep equals early access to higher tier amenities. (So, for example, having T5 fleet rep might allow you to have access to T5 ships in a T2 Fleet.)
My Orion Captain Susher has just joined a Fleet today, Klingon Intelligence. So far I have contributed stuff in value of over 17,000 fleet credits already.
This includes alot of science officers, 3 warp coils I had on me, and thousands in Dilithium.
I'm new to this fleet thing so I don't know anything about fleet missions yet.
I like contributing to my fleet because everyone benifits.
Still isn't the fleet credit system in essence the fleet tax system? You pay in resources that fund fleet projects, which when completed benifit everyone, and in return you are rewarded with fleet credits which allow to access to the rewards of fleet society, like fleet ships, fleet weapons, and in time fleet hangars.
And why the socialism bashing?
I hate to break it to you, but the Federation is a socialist society, abit of the Utopian Socialist strain, with elements of Liberation socialism perhaps, not marxist socialism.
The comments here make me think the Ferengi should be the next faction :p
You are characterizing it all wrong. I can see how that might be the case in some fleets, but not all. On my fleet our fearless leader has gotten SIX times as many fleet credits with his main as I have, and even has an alt that has contributed MORE than my main. Just to give you an idea of the kinds of numbers we're talking about, my main is on the leaderboard's "front page" (11nth as of today) and the fleet is LvL 16.... That kind of dedication and commitment by our leader deserves respect. We're not building his castle, we're building a castle for all of us. There IS a difference.
Or he's spending Zen for Dil and flooding that into the projects. Which is entirely up to him, but should not be used as an example for how others should contribute.
Fleet credits, as has been pointed out, is already the system by which this is regulated. It allows you to contribute wherever you can, and pull back out of the system something equivalent to what you put in. Maybe you paid into provisioning Engineering Operational Assets, but you can spend the value of that contribution on a ship instead. It allows people to buy what they want, but not exceed the value of what they put in. So what if somebody doesn't contribute dilithium? If they have Fleet Credit enough to buy something, they obviously contributed enough of something else to pay for that.
I can see the complaint maybe if your Fleet is having a problem where your projects always hang up on Dilithium because nobody wants to chip that in. In the case of my fleet, Dilithium is always one of the first things to fill because it's the best earner. After Dil, Expertise, and common commodities, there may be a bit of a hangup on Doffs, but almost always what holds the project up from starting is Marks. If people are actually earning Fleet Marks to fill projects faster than they're chipping in the dilithium, you may need to have a chat with your fleet members because something is off.
The only thing I can say in relation to this that might make sense is a voluntary witholding, rather than a tax. I think somebody may have brought this up already, but still called it a tax. Really, it's more like deciding to withold a portion of your income toward your retirement. It's purely voluntary, and just a measure to help players budget their income automatically.
See this is why I'm in a small fleet. We don't have to worry about this bc everybody knows (and trust) everybody... and despite being small we ALWAYS have more then enough supplys/proviosions... no need to lock even new members bc the leadership doesn't invite just anyone in just for numbers...
Heh, the peasants aren't voluntarily sacrificing enough to fund Great Leader's Glorious Vision Of The Future? Mandate that volunteerism!
Ya, basically that. Every game that I have played that had a Tax system in their Guild/Organization/Fleet w/e, the mandatory Tax has been unpopular. Players don't like their character income taken any more than irl people do. Groups that force a tax upon it's member have usually been very unpopular groups. "What?! You guys Tax? i'm out!" *so-and-so left the group*