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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 11
01-08-2013, 09:39 AM
I use all 4 power-settings, hot-keyed from F5 thru F8

Attack - 100/40/30/30
Defense - 30/100/40/30
Speed - 30/40/100/30
Full Aux - 25/40/35/100

I frequently toggle between Attack and Speed presets since I usually play escorts or the Breen Chel Grett, Defense when I want to recover shields, and full Aux when I need to heal faster.

Switching between power settings really does optimize your ship performance. As a previous poster stated, power allocation is the difference between a mediocre player and an elite player. Never using your ship's power settings is akin to driving a manual shift-car and never taking it out of 1st gear.

Last edited by shar487a; 01-08-2013 at 09:43 AM.
Captain
Join Date: Sep 2012
Posts: 1,326
# 12
01-08-2013, 10:24 AM
I leave it on the weapons setting 9 times out of 10 - about the only time I change it is when I remember that I can change it to speed up impulse power, or recharge my shields faster.

Of course I never remember to set it back, and then I wonder why my guns run dry...
Starfleet Veteran
Join Date: Sep 2012
Posts: 798
# 13
01-08-2013, 02:19 PM
Most of the time full power to weapons is all you need provided you havnt ignored the enginering skill tree. But like others have said there is a huge differance between what you need and your potential if you had more.

Personaly I am an emergency power to... adict. I am particularly attached to engines and auxilery.

Auxilery power is important to me as a science captain. Unless I am in my vesta I need my weapons power high, but auxilery power makes my abilites worthwhile. Any time I am not using an ability that draws on it I have no need for any though so Emergency to Aux is a usefull power booster on a quick recharge.

Engine power isnt just for running away. Honestly your engin power is a huge part of your offence as well as your defence. Going down fast? get some distance and energy weapons will hit you for less. Not doing enough damage? close and ramp up your own energy damage on the enemy. Engine power lets you change that distance sooner and those seconds are extra dps, weither its against you or against your enemy.

Engine Power is also key to your ability to compensate for bad team mates. in PVP. cure or KA space you may be at the oposit side of the map when somthing goes horribly wrong somewhere else. It dosnt matter how good you are, you cant fix what has gone wrong if you cant get there in time. So hit evasive and ramp up that engine power to get where you need to be without waiting for full impulse to come online, without using full impulse you can go in weapons hot and power levels high as well.
Republic Veteran
Join Date: Jul 2012
Posts: 38
# 14
01-08-2013, 02:31 PM
Great advice all! Managing your power level is an still in it self and can take awhile to learn on how to use them. Programming your hot keys is key and so is key binding and stacking tray 7 to work with you space bar. That an another whole layer in being a great PvP player. Many many layers the learn here. To bad you find an instructional guide to assist you as you progress. STO Wik is good but not condensed learning.
Captain
Join Date: Jun 2012
Posts: 1,360
# 15
01-08-2013, 02:35 PM
I set it biased to weapons and leave it. I have EPS Power Transfer III and Red Matter Capacitor in my Engscort, but I rarely need them. Sometimes it's fun to pop them both at once and see how close to pegging all of my power levels I can come, though.

Also, I forget every to re-do my power settings every time I change ships. It annoys me that this and bridge officer assignments can't be some kind of default configuration you save with your character.
Republic Veteran
Join Date: Jul 2012
Posts: 38
# 16
01-08-2013, 02:49 PM
Here, Here!
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 17
01-08-2013, 02:52 PM
Quote:
Originally Posted by hanover2 View Post
I set it biased to weapons and leave it. I have EPS Power Transfer III and Red Matter Capacitor in my Engscort, but I rarely need them. Sometimes it's fun to pop them both at once and see how close to pegging all of my power levels I can come, though.

Also, I forget every to re-do my power settings every time I change ships. It annoys me that this and bridge officer assignments can't be some kind of default configuration you save with your character.
Under the current patch, STO does remember all my current ship power presets, even when changing ships. You only have to chance these power settings once when you initially take the ship into space. Just remember to save each preset via disk-button on the HUD.
Commander
Join Date: Jul 2012
Posts: 336
# 18
01-08-2013, 03:45 PM
i tend to have full power to weapons unless theres alot around me and i'm taking damage then full power shields currently in my breen ship 119 weapon 73 shield 56 engineand 41 aux regeneration of power is a bit small i use bean overloads 1 and 2 tends to reduce power to just under 50 ish takes a few seconds to come back need to work on that really
Lieutenant
Join Date: Jul 2012
Posts: 46
# 19
01-09-2013, 09:03 AM
Keybinds, keybinds, keybinds.

I have my attack preset bound to my spacebar, with other abilities of course, so I never forget to reset back my weapons power. Evasive and max engine power are on another, and max Aux is set on another for when I'm throwing heals around.

It is one of those often neglected things that greatly affect performance.
U.S.S. Ultima, NCC-100101-X, Fleet Recon Science Vessel
U.S.S. Demi, NCC-100101-Z, Peregrine Fighter
U.S.S. Spaceball 1, NCC-123456, Tuffli Class Freighter
Career Officer
Join Date: Jun 2012
Posts: 1,460
# 20
01-09-2013, 09:13 AM
I agree that it can greatly effect performance - when your trying to increase your performance that is. However, for the most part it feels as if we are not punished enough for not adjusting our power levels. Sure it may take longer to kill something, or slightly harder to heal damage but you'll still manage to kill it while semi-afk on 2/3 difficulty levels.

The penalty for not paying attention to this gameplay mechanic should be higher in my opinion. But I'd rather see the defunct crew mechanic addressed first.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
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