I had my first KHG Set on a KDF Engineer so i never noticed this behavior before,
today i got my Adapted Maco Pulswave Shotgun with Grenade launcher on one of my Fed Tactical Chars and i had to notice that the secondary attack from the Gun puts my Photon and Smoke Grenades from the Kit into global cooldown (roughly 5 seconds) !?
Who the hell thought THAT would be a good idea?
Also vice versa when you throw a Photon Grenade first the secondary attack of the gun will go into global cooldown... obviously.
I dont know about you but i usually open my attack with a grenade and then follow up with the secondary of the rifle, not possible here and it makes me nuts.
I didn't even pay attention to it ever, it is just how i play, now that i cant do it ....well i notice it and it sux! lol
There is even a KIT with 4 grenades, if you use that the gun can in theory be constantly on cooldown...
*swaps back to Antiproton Pulswave*
*gives Adapted Maco set to BOff*
*wont spend any dilithium on the other 5 Tac chars for this set*
I Got the same with my FED Character also have the kit with 4 Grenades and yes the kit goes on Cool down when I use the lancher. I do notice it is a different time set. so you about fire one after a few sec after the other.
But as in real life you can Toss a Gernade and fire a Grenade Lancher at the same time so why not in this game. So Developers please look into this.
Yes it does, but the HG grenade is also better then the plasma grenade since it has more damage happening instantly rather then over time. I use the Operative kit with this weapon since I don't need the plasma grenade with it. Ambush with the HG grenade then lunge has been working as good if not better then ambushing with a plasma grenade then a regular shot.