Here's a "Don't Do This" build courtesy of VD...
Sci Captain (hrmm, I ran an Eng in a DSSV when I was dorking around with this)
http://www.stoacademy.com/tools/skil...tFlyThisDSSV_0
Passives (A little something down the road...)
Romulan: +30 Shield Systems, ShieldHealWhenCritProc
Omega: HullRegen, ShieldRegen
TT1, APD1
EPtS1, ES1
ET1
PH1, ST2, TBR2, GW3
JS1, HE2, TSS3
DOFFs: (But these weren't important, remember?)
SDO(BFI), GS(GW), ME(ET), DLS(ST), SO(Dmg)
D/E/S: Breen (WTF? Yeah...until T5 and picking up Borg)
Weapons (But he said no energy...yeah, it's not for damage)
Fore: 2x Dominion Polaron Beam Array, Breen Transphasic Cluster Torpedo
Aft: 2x Dominion Polaron Beam Array, Breen Transphasic Cluster Torpedo
Consoles (What's with the Rom consoles? Really?)
Tac: Graviton Pulse, Theta
Eng: Neut, SIF, RCS
Sci: Emitter Array (not SEA, but EA), Rom Particle (Shield), Rom Graviton (Hull), Rom Flow (Pla)
Devices: SFM, Aux Batt, Eng Batt
Power: 25/50/25/100, 25/100/25/50, 25/75/25/75
Okay, so where to start? Yes, this is one of my failbuilds. I think they're all considered that - everything I fly - they're just that bad...etc, etc, etc.
So what's the thought process behind this build? I mean, it's all over the place - all over the place...all freaking over the place. Not even sure where to start...
It's all over the place. Three teams? Four beams and 25 Weapon Power? No Tac consoles? Four different Sci consoles? Quirky skill build? The Breen set? Single DOFFs?
It's an illusion. A mockingbird. It's about creating opportunity costs amidst the chaos of battle while focusing on tossing out those heals.
The Dom Pols...easy to ignore - there's no damage, right? Exactly! 2.5% -X Shields, 2.5% -X Power, 2.5% Plasma DoT. Four of them. 9.6%...
Does the power drain happen at a bad time? Who knows? It's the chaos of battle!
What about the all but meaningless DoT? Do they ignore it or blow HE on it leaving them without it when they actually need it?
Does the shield damage make it look like you're running higher Wep Power than you are?
The Breen Clusters...that ohlala hull damage when folks have put all those points into Projectile and Projectile Specialization - when they're running Trans Tac consoles - ohlala. But you're not doing that. They don't know that. Do they let them hit? Do they use CRF/FAW, an AoE ability, or even change targets to shoot it? Opportunity cost...
Are they targetable happy? Dropping mines, pets, spamming Hyper, other targetable torps? Well, that's why you're tossing out your GW and using your TBR. If you're blowing all that crap up - well, that's not damage that you have to heal on anybody. It's also going to cause some folks to burn APO, PH, Engine Batteries, etc when perhaps they'd have been better off saving them.
SIF/Emitter Array/ME(ET)/DLS(ST) - simple buffage to healing, both hull and shields. ET->HE. ST->TSS/ES.
Breen Set? Why not Jem? Have got the Polarons, right? Well, the Breen Energy Dis vs. AP Sweep... but the Jem shields are better than the Breen. The Breen Engine is better than the Jem for this particular build though. It even looks like the Jem Deflector would be better. For this cooky build, I just feel the Breen Set works better...even that Trans damage bonus is going to work better than the Polaron damage bonus given the Wep Power settings.
Three Teams? Things are getting rough out there. Needing X for A, Y for B, Z for C... yes, running three teams is going to create gaps. But a gap is better than nothing, right? Maybe? Personally, I don't think they should create CDs on each other. Well, a TT should create a CD on a TT - but a TT should not create a CD on either ET or ST. It's never made sense to me. BUT ANYWAY... given the stuff out there that can be dropped on you and the guys on your team - well, ET and ST beg for attention. In an actual team environment, odds are Player X would have ET and Player Y would have ST - teamwork and all that jazz. If you're in PUGland...well, yeah - good luck with that.
Speaking of things like that, Jam Sensors? Lots of folks hate it. There are a lot of folks that give tells (like a poker tell, not a message) of their intentions. They trigger their tractor too soon, they buff up while aimed right at you, etc, etc, etc... and you jam them. Do they clear it? Can they clear it? Do they lose buffs or time from buffs waiting? Do they pick another target you can drop Extend on?
Romulan Science Consoles? Well...er...um...yeah.
Now, the next two are likely to get you rocked...but that's the price of being annoying.
Theta. 'Nuff said.
Graviton Pulse. 'Nuff said.
Am I right? C'mon, there's just something about getting hit by either of those that makes you remember the person that did it and want to kill them...a lot.
Does help that they help set up kills for the rest of the team, eh? More than what you'd get out of actually using Tac consoles with this build...
...but enough babbling and rationalizing, eh? There's little reason to continue discussing my build here. It's a horrible build. Any experienced PvPers or a premade would destroy it without a second thought.
So take a look at what others have said and will say... nothing to see here.
